Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-24 | WebOS: Enable scalers and Darwin compatibility. | TomFrost | |
On Mac OS X (Darwin), there are minor differences in the 'sed' and 'install' tools that require slightly different usage. This distinction has been made in webos.mk, made possible by an additional flag in ./configure. | |||
2011-08-22 | BADA: Strip trailing whitespace | Sven Hesse | |
2011-08-22 | BADA: Strip off windows-style line endings | Sven Hesse | |
2011-08-22 | BADA: Remove executable flag from files | Sven Hesse | |
2011-08-21 | BADA: Fix to restore audio upon mobile call completion | Chris Warren-Smith | |
2011-08-21 | BADA: Cleanup unused screen interface implementation | Chris Warren-Smith | |
2011-08-21 | BADA: Moved timer manager to backends/timer/bada | Chris Warren-Smith | |
2011-08-21 | BADA: Fix to return correct integer values | Chris Warren-Smith | |
2011-08-21 | BADA: Fix for menu based quit handling | Chris Warren-Smith | |
2011-08-21 | BADA: Hardcoded file system paths now defined as macros | Chris Warren-Smith | |
2011-08-21 | BADA: Cleanup unused namespace declarations | Chris Warren-Smith | |
2011-08-21 | BADA: Code formatting and style changes following review | Chris Warren-Smith | |
2011-08-21 | BADA: Review style changes. Fix for image skew in some games | Chris Warren-Smith | |
2011-08-21 | BADA: Review style changes. Cursor can now be positioned on top screen row | Chris Warren-Smith | |
2011-08-21 | BADA: Increased audio thread priority to avoid sound skipping in some games | Chris Warren-Smith | |
2011-08-21 | BADA: Code formatting; replace tab before else with space | Chris Warren-Smith | |
2011-08-21 | BADA: Fix for lockup when game thread fails to respond to quit event | Chris Warren-Smith | |
2011-08-21 | BADA: Prevent end-of-file state causing err() returning true | Chris Warren-Smith | |
2011-08-21 | BADA: Allow clean shutdown when encountering an error | Chris Warren-Smith | |
2011-08-21 | BADA: Increased cache size for slightly improved startup times | Chris Warren-Smith | |
2011-08-21 | BADA: Further control UI enhancements | Chris Warren-Smith | |
2011-08-21 | BADA: Camera button can now set shortcuts | Chris Warren-Smith | |
2011-08-21 | BADA: Renamed the customised vkeybd layout to vkeybd_bada | Chris Warren-Smith | |
2011-08-21 | BADA: Initial BADA port implementation | Chris Warren-Smith | |
2011-08-11 | SDL: Previous commit broke compilation on MSVC | Paul Gilbert | |
Including cursorman.cpp rather than cursorman.h resulted in the CursorManager class being present in multiple .obj files, resulting in linking errors. | |||
2011-08-11 | SDL: Implement a hellish workaround to fix bug #3368143. | Johannes Schickel | |
The bug in question is "SDL/OpenGL: Crash when switching renderer backend". To fix it I added a stupid graphics state copying to the SDL backend, in case the graphics manager is switched. The implementation of this is considered a pure workaround, no one should ever do it like this in reality... I just want to die when looking at this... Not sure why I actually committed it. Anyway it at least makes the OpenGL backend testable for those who do not want to fiddle with the config file directly. | |||
2011-08-09 | SDL: Take advantage of SdlGraphicsManager. | Johannes Schickel | |
This gets rid of the hacks, where SdlEventSource added events with custom type numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager. Furthermore it get rids of the uninituitive and hard to trace way of assigning the proper mouse coordinates to mouse related events. Formerly it passed the real screen coordinates through the even dispatching api to the graphics manager (at least hopefully ;-) and let that handle creating a new event with the proper coordinates. Now instead SdlEventSource handles the proper coordinate setup itself. Since this is a behavior change and I can not test all the SDL based small devices ports this commit might break compilation for them and more serve it might also break mouse position behavior. If any of that occurs I am sorry about it. | |||
2011-08-09 | SDL: Let SDL based graphics managers inherit from SdlGraphicsManager. | Johannes Schickel | |
This also adapts port I can not test (not even the compilation). So if this breaks anything I am sorry about it. | |||
2011-08-07 | COMMON: Add DisposablePtr<T>, which replaces many repeated implementations ↵ | Christoph Mallon | |
of a dispose flag. | |||
2011-08-07 | PSP: Pass the stream as reference to PngLoader. | Christoph Mallon | |
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-08-07 | JANITORIAL: Add missing NL at EOF. | Christoph Mallon | |
2011-08-06 | RECORDER: Added stub for delayMillis() processing | Eugene Sandulenko | |
2011-08-02 | MACOSX: Turned update support off by default, simplified and cleaned the ↵ | Oystein Eftevaag | |
pull request | |||
2011-08-02 | Merge pull request #52 from CeRiAl/macosx-sparkle | Oystein Eftevaag | |
MACOSX: Add Sparkle support | |||
2011-07-20 | WINCE: Update port specific README | CeRiAl | |
2011-07-20 | WINCE: Change keymapping for AGI and Simon 1 & 2 | CeRiAl | |
2011-07-20 | WINCE: Move initialization of TimerManager to overloaded init() method. | CeRiAl | |
2011-07-20 | WINCE: Update port specific README | CeRiAl | |
2011-07-19 | MACOSX: Add Sparkle support | CeRiAl | |
2011-07-19 | JANITORIAL: Fix MSVC warnings | Littleboy | |
- Conversion from double to float - Unary minus operator applied to unsigned type - ARRAYSIZE redefinition | |||
2011-07-17 | DC: Directory handling fixes | Marcus Comstedt | |
* Include directory nodes in FSList sent to detectGames - This is required for correct detection of toon. * Don't add / at the end of directories found in getChildren - It looks like that behaviour was removed from posix-fs a long time ago, and now there's apparently code depending on directories _not_ having a / at the end of their name... * Treat games detected in subdirs as duplicates - This is a workaround for a detection bug in toon; it will incorrectly detect the game in the MISC subdirectory as well. * Don't avoid directories called "install" in the game selector - I don't know if the original reason for ignoring "install" is still valid, but the code for doing do so was broken anyway. | |||
2011-07-15 | WINCE: Change default values for "FM_high_quality" & "high_sample_rate" | CeRiAl | |
Changed the default values from "false" to "true" as current devices are fast enough to handle this. It's still possible to change the values to "false" if the device isn't fast enough. | |||
2011-07-13 | BACKENDS: Fix spelling of 'Mac OS X' | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix compilation on case-sensitive Mac OS X | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix a typo | Matthew Hoops | |
2011-07-13 | BACKENDS: Remove unneeded define check | Matthew Hoops | |
2011-07-13 | BACKENDS: Rename appMenu_osx.* to appmenu_osx.* | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix compilation on Mac OS X without translation support | Matthew Hoops | |
2011-07-12 | Merge pull request #51 from CeRiAl/macosx-appmenu-i18n | Ismail Khatib | |
MACOSX: Add i18n support for Mac OSX application menu |