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2009-10-05Here we have:Max Lingua
- dropped gBitFormat - added extra param "const Graphics::PixelFormat *" to OSystem_PS2::initSize OSystem_PS2::setMouseCursor Note! To compile on SVN you will have (for now ;-) to create few few empty folders by hand, note very elegant but will keep you going until when we (ehm...) refine the PS2 Makefile. Here comes the brute force script I use inside backends/platform/ps2 mkdir -p backends/platform/ps2 mkdir -p base mkdir -p engines/scumm mkdir -p engines/scumm/he mkdir -p engines/scumm/imuse mkdir -p engines/scumm/imuse_digi mkdir -p engines/scumm/insane mkdir -p engines/scumm/smush mkdir -p engines/agi mkdir -p engines/agos mkdir -p engines/cine mkdir -p engines/cruise mkdir -p engines/drascula mkdir -p engines/gob mkdir -p engines/gob/demos mkdir -p engines/gob/save mkdir -p engines/gob/sound mkdir -p engines/igor mkdir -p engines/igor/parts mkdir -p engines/kyra mkdir -p engines/lure mkdir -p engines/made mkdir -p engines/parallaction mkdir -p engines/queen mkdir -p engines/saga mkdir -p engines/sky mkdir -p engines/sky/music mkdir -p engines/sword1 mkdir -p engines/sword2 mkdir -p engines/touche mkdir -p gui mkdir -p graphics mkdir -p graphics/fonts mkdir -p graphics/scaler mkdir -p graphics/video mkdir -p graphics/video/coktelvideo mkdir -p sound mkdir -p sound/mods mkdir -p sound/softsynth mkdir -p sound/softsynth/opl mkdir -p backends/events/default mkdir -p backends/fs mkdir -p backends/fs/amigaos4 mkdir -p backends/fs/ds mkdir -p backends/fs/palmos mkdir -p backends/fs/posix mkdir -p backends/fs/ps2 mkdir -p backends/fs/psp mkdir -p backends/fs/symbian mkdir -p backends/fs/windows mkdir -p backends/fs/wii mkdir -p backends/keymapper mkdir -p backends/midi mkdir -p backends/plugins/dc mkdir -p backends/plugins/posix mkdir -p backends/plugins/sdl mkdir -p backends/plugins/win32 mkdir -p backends/saves mkdir -p backends/saves/default mkdir -p backends/saves/posix mkdir -p backends/saves/psp mkdir -p backends/timer/default mkdir -p backends/vkeybd mkdir -p common I know, you don't need all those "-p" but it looks more consistent ;-) svn-id: r44683
2009-10-04Revert nonsense I did in backends/platform/linuxmoto/module.mk and modify ↵Max Horn
ASM build rules instead, enforcing the creation of output dirs for compiled files svn-id: r44647
2009-10-04Cleaned up version of patch #2872626: "PSP: flicker part 2"Joost Peters
svn-id: r44646
2009-10-04Attempt to fix linuxmoto compilation on our buildbotMax Horn
svn-id: r44643
2009-10-04Add some doxygen comments to WinCE scalers. Somebody should verify those. ↵Max Horn
Also note how SmartphoneLandscape's ARM asm version seems to do something different compared to the C version svn-id: r44642
2009-10-02Fix more cppcheck warnings/errors; some code formatting; and fixes to our toolsMax Horn
svn-id: r44539
2009-10-02Remove dead codeMax Horn
svn-id: r44534
2009-10-01Fixed mismatching malloc/free, and plugged a memleak.Andre Heider
svn-id: r44526
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-30fix bug #2869491: "PSP make problem after 44348"Joost Peters
svn-id: r44479
2009-09-28Removed the svn:executable property on non-executablesAndre Heider
svn-id: r44444
2009-09-28Fixed whitespace failAndre Heider
svn-id: r44442
2009-09-28Fix WinCE build errorAndre Heider
svn-id: r44441
2009-09-28revert previous fixKostas Nakos
svn-id: r44438
2009-09-28overload newer incarnation of setmousecursorKostas Nakos
svn-id: r44437
2009-09-281) fix scaler selection for vga games on vga (or higher) devices. 2) fix a ↵Kostas Nakos
crash during startup svn-id: r44435
2009-09-27Backported NDS changes from 1.0.0 branch to trunkMax Horn
svn-id: r44426
2009-09-27reduce display list size - we only use a fraction of it.Joost Peters
svn-id: r44418
2009-09-27Properly return values on functions with non-void return types.Andre Heider
svn-id: r44412
2009-09-27Fixed compilation of the NDS port.Andre Heider
svn-id: r44410
2009-09-27make -> $(MAKE)Andre Heider
svn-id: r44409
2009-09-27makefile -> NakefileAndre Heider
svn-id: r44408
2009-09-27make -> $(MAKE)Andre Heider
svn-id: r44407
2009-09-27makefile -> NakefileAndre Heider
svn-id: r44406
2009-09-27Use _port_mk for the PSP port; some psp.mk cleanup.Andre Heider
svn-id: r44405
2009-09-27Use _port_mk for the Wii and Gamecube port.Andre Heider
svn-id: r44402
2009-09-25cleanupMax Horn
svn-id: r44352
2009-09-25LINUXMOTO: main.cpp is now linuxmoto-main.cppMax Horn
svn-id: r44350
2009-09-25Last part of patch #2850021: disable hq-scaler&mt32emu for ↵Max Horn
motoezx&motomagx-platform svn-id: r44345
2009-09-25Move wii specific stuff from ports.mk to backends/platform/wii/wii.mkMax Horn
svn-id: r44343
2009-09-25Move linuxmoto specific stuff from ports.mk to a new file ↵Max Horn
backends/platform/linuxmoto/linuxmoto.mk svn-id: r44342
2009-09-25Part of patch #2850021: disable hq-scaler&mt32emu for motoezx&motomagx-platformMax Horn
svn-id: r44341
2009-09-25typoMax Horn
svn-id: r44333
2009-09-23PSP: improved suspend/resume support [patch from bluddy]Joost Peters
svn-id: r44276
2009-09-22cleanupJoost Peters
svn-id: r44253
2009-09-22Apply patch #2863653: "PSP: Flickering problem fix" + some formatting ↵Joost Peters
changes and fixing several incorrect depth values. svn-id: r44251
2009-09-21whitespace fixAndre Heider
svn-id: r44233
2009-09-21reinit the console when changing the video mode.Andre Heider
svn-id: r44232
2009-09-20New "Input" tab for the options dialog to set pad sensitivity and acceleration.Andre Heider
svn-id: r44205
2009-09-20Fix compilationAndre Heider
svn-id: r44203
2009-09-20Mention mount errors on the status labels.Andre Heider
svn-id: r44202
2009-09-20Only update status label of the active tab (lables print their text when ↵Andre Heider
updating, regardless of its visibility status). svn-id: r44200
2009-09-18Show the console when exiting abnormally.Andre Heider
svn-id: r44190
2009-09-18Moved the Wii gfx code to its own library. Added a onscreen console for ↵Andre Heider
stdout/err, toggable via pad keys. svn-id: r44189
2009-09-18Update game screen after changing the active scaler via hotkeys. This fixes ↵Johannes Schickel
black screens in occasions, where the engine does not call updateScreen itself after a scaler change. svn-id: r44183
2009-09-13Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r44048
2009-09-05Support for SMB shares, cleaned up async FS functions.Andre Heider
svn-id: r43965
2009-09-03Removed AA modes in favor of bilinear texture filtering, which gives much ↵Andre Heider
better results. Renamed a few types and enums to make it clear what they're for. svn-id: r43919
2009-09-02Fixed thumbnail gfx glitches on savegamesAndre Heider
svn-id: r43910
2009-09-01Added an options dialog for some Wii specific settings.Andre Heider
svn-id: r43892