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2006-06-08cleanup, made osystem for .ini on different devices.Robert Göffringmann
svn-id: r22984
2006-06-07EE RPC part of the cdvd driver...Robert Göffringmann
svn-id: r22976
2006-06-07forgot to commit this...Robert Göffringmann
svn-id: r22975
2006-06-07imported cdvd driver again..Robert Göffringmann
svn-id: r22973
2006-06-07various PS2 changesRobert Göffringmann
svn-id: r22971
2006-06-07various PS2 changesRobert Göffringmann
svn-id: r22970
2006-06-07various PS2 changesRobert Göffringmann
svn-id: r22969
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
2006-05-06Added a default implementation of the OSystem CD API (which simply does nothing)Max Horn
svn-id: r22370
2006-04-02Backends now are also responsile for deiniting properly. In particular, ↵Max Horn
moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different) svn-id: r21559
2006-04-02With this change, backends are now responsible for instantiating their ↵Max Horn
OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently) svn-id: r21557
2006-04-02ps2_fopen uses getGameDataPath -- added FIXME comment that explain how it ↵Max Horn
probably could be fixed, but I'll leave this to somebody who can actually compile & test this port :-) svn-id: r21548
2006-04-02Fully and officially renamed our main function to scummvm_main, thus makingMax Horn
various backend specific hacks unnecessary. As a consequence, it is now the responsibility of the backend to define main. Hence I adapted the SDL backend accordingly. svn-id: r21542
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20535
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-11-09sync HEAD with 0-8-0 branch.Robert Göffringmann
svn-id: r19534
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-13fixed time().Robert Göffringmann
svn-id: r18083
2005-05-11some ps2 changes...Robert Göffringmann
svn-id: r18046
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-05-05various PS2 system changesRobert Göffringmann
svn-id: r17912
2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵Max Horn
for loading and one for saving svn-id: r17517
2005-04-01ps2: clip coordinates in copyRectToScreen, necessary for The DigRobert Göffringmann
svn-id: r17318
2005-03-31fixed headers. -_-Robert Göffringmann
svn-id: r17306
2005-03-31Playstation2 Port: initial importRobert Göffringmann
svn-id: r17305