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| author | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
|---|---|---|
| committer | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
| commit | 14ec3f45fa08a0c0071693f4094fc088eb0062b5 (patch) | |
| tree | 87e2af334bd1503eacc55c71cd5ccb94e5eb5751 /backends/ps2 | |
| parent | 65091f7370ee118b8f99c6106d8cad1fd0ee719e (diff) | |
| download | scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.gz scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.bz2 scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.zip | |
- Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
Diffstat (limited to 'backends/ps2')
| -rw-r--r-- | backends/ps2/systemps2.cpp | 2 | ||||
| -rw-r--r-- | backends/ps2/systemps2.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/backends/ps2/systemps2.cpp b/backends/ps2/systemps2.cpp index 320ad78b8f..3f8ee9c969 100644 --- a/backends/ps2/systemps2.cpp +++ b/backends/ps2/systemps2.cpp @@ -416,7 +416,7 @@ void OSystem_PS2::loadModules(void) { sioprintf("Modules: UsbMouse %sloaded, UsbKbd %sloaded.", _useMouse ? "" : "not ", _useKbd ? "" : "not "); } -void OSystem_PS2::initSize(uint width, uint height, int overscale) { +void OSystem_PS2::initSize(uint width, uint height) { printf("initializing new size: (%d/%d)...", width, height); _screen->newScreenSize(width, height); _screen->setMouseXy(width / 2, height / 2); diff --git a/backends/ps2/systemps2.h b/backends/ps2/systemps2.h index a77ea7a31a..e3de3e1a4e 100644 --- a/backends/ps2/systemps2.h +++ b/backends/ps2/systemps2.h @@ -45,7 +45,7 @@ class OSystem_PS2 : public OSystem { public: OSystem_PS2(void); virtual ~OSystem_PS2(void); - virtual void initSize(uint width, uint height, int overScale = -1); + virtual void initSize(uint width, uint height); virtual int16 getHeight(void); virtual int16 getWidth(void); |
