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path: root/backends/sdl/graphics.cpp
AgeCommit message (Expand)Author
2005-06-21This is the SDL changes needed by the Symbian build to work properly.Lars Persson
2005-05-29Added braces for clarity.Torbjörn Andersson
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-08Added two new methods to OSystem: grabPalette and grabRawScreenMax Horn
2005-05-06Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes ...Max Horn
2005-05-01Always check for _numDirtyRects overflow in addDirtyRect(). The 'mouseRect'Torbjörn Andersson
2005-04-27Call blitCursor() when changing scaler to give it the opportunity to switchTorbjörn Andersson
2005-04-20Fix bug 1184616 (GUI: Mouse drawn at wrong position in overlay mode)Max Horn
2005-04-20Cleanup / commentsMax Horn
2005-04-19Added new (optional) OSystem::initBackend() method; this (and its usage) fixe...Max Horn
2005-04-19More whitespace.Torbjörn Andersson
2005-04-19WhitespaceTorbjörn Andersson
2005-04-18Braces for clarity, even though it *is* well-defined which 'if' the 'else'Torbjörn Andersson
2005-04-11Enable 2x overlay in MM NESEugene Sandulenko
2005-03-31Fix bug #1173422 "Slight mouse cursor regression"Eugene Sandulenko
2005-03-20Fix bug #1166279 "BS1 & BS2: Launching game problems".Eugene Sandulenko
2005-03-17If a game is scaled with the 2x or 3x scaler, use the same scaler on theTorbjörn Andersson
2005-03-12Add some paranoia checksMax Horn
2005-03-10Fix bug #1160454 "ALL: Failed assertion when using 1x scaler"Eugene Sandulenko
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
2005-02-22Implementation of GFX transactions. May cause some regressions in case IEugene Sandulenko
2005-02-20Implement OSystem method disableCursorPalette(bool disable) as mentionedEugene Sandulenko
2005-02-19compatibility for emsvcPaweł Kołodziejski
2005-02-19Make cursor code more bulletproofEugene Sandulenko
2005-02-17Mouse part of big patch #1013937 (OSystem layer with bigger resolution)Eugene Sandulenko
2005-01-06Added a font manager (work in progress)Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-06Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid ...Max Horn
2004-12-03don't assert if no mouse buffer hasn't been setupGregory Montoir
2004-12-03ParanoiaMax Horn
2004-12-01renamed a few things to match our coding guidelinesGregory Montoir
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Next step in transaction implementation. Now it postpones all calls.Eugene Sandulenko
2004-11-13Add new clearScreen OSystem call. Currently only implemented in SDL backend. ...James Brown
2004-10-15Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handlingMax Horn
2004-10-13Don't let undraw_mouse() terminate with the surface still locked. Now I canTorbjörn Andersson
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-04Got rid of OSystem::move_screenMax Horn
2004-07-16Only show gfx mode change messages in the OSD if the change was initiated by ...Max Horn
2004-05-05Extend setMouseCursor with additional keycolor parameter. Lets saga use 255Eugene Sandulenko
2004-03-28Remove explicit OSystem parameter from StackLock constructor; added OSystem::...Max Horn
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-21Moved Surface/Font code into new 'graphics' moduleMax Horn
2004-03-15Allow multi-line OSD messages; display virtual/real screen resolutions when c...Max Horn
2004-03-15Added OSystem::getDefaultGraphicsMode(); renamed OSystem::get_height() and ge...Max Horn
2004-03-13Added an OSD (On Screen Display) to the SDL backendMax Horn
2004-03-01Fix for bug #907280: Mouse glitches and crashes (Regression)Max Horn
2004-03-01got rid of _mouseOldState; some minor cleanupMax Horn
2004-02-29merged OSystem_SDL and OSystem_SDL_Common; split SDL backend into multiple so...Max Horn