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path: root/backends/sdl/sdl_gl.cpp
AgeCommit message (Collapse)Author
2002-11-13properly initialize everything -> works w/o our custom new/delete now!Max Horn
svn-id: r5531
2002-10-30Add more OpenGL GFX modes, patch #630753Travis Howell
svn-id: r5351
2002-10-29Add OpenGL GFX mode switch, patch #630448Travis Howell
svn-id: r5348
2002-10-25More OpenGL updates, patch #628356Travis Howell
Make sure simon debug is enabled by default svn-id: r5310
2002-10-25Add more OpenGL updates, patch #628356Travis Howell
svn-id: r5307
2002-10-24Add more OpenGL updates, patch #627510Travis Howell
svn-id: r5301
2002-10-23Patch 627178: OpenGL updatesJames Brown
svn-id: r5279
2002-10-22patch #626629: add overlay support to SDL_g+OpenGL backend (still buggy!)Max Horn
svn-id: r5226
2002-10-14renamed get_320x200_image() to get_screen_image(); cleanupMax Horn
svn-id: r5145
2002-09-28cleaned up various variable names in the SDL backend & NewGui; also fixed a ↵Max Horn
small buglet that could cause garbage to appear behind the mouse cursor when closing NewGui while inside a game svn-id: r5029
2002-09-27made init_size in the SDL backend reentrantMax Horn
svn-id: r5022
2002-09-19Added overlay to OSystem interface; implemented overlay in SDL backend (all ↵Max Horn
other backends, including SDL_gl, still need to implement this!); changed NewGUI to make use of the overlay; added Cmd-Q as a shortcut for Quit on MacOS X svn-id: r4971
2002-09-08rewrote config class; cleanup; code restructuringMax Horn
svn-id: r4903
2002-08-24SDL_gl and normal SDL backend now share a common base classMax Horn
svn-id: r4813
2002-08-21Initial revisionMax Horn
svn-id: r4785