Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-18 | Braces for clarity, even though it *is* well-defined which 'if' the 'else' | Torbjörn Andersson | |
belongs to. svn-id: r17670 | |||
2005-04-11 | Enable 2x overlay in MM NES | Eugene Sandulenko | |
svn-id: r17540 | |||
2005-04-09 | Moved the GFX_ constants to sdl-common.h, where they belong. | Max Horn | |
svn-id: r17479 | |||
2005-03-31 | Fix bug #1173422 "Slight mouse cursor regression" | Eugene Sandulenko | |
svn-id: r17309 | |||
2005-03-20 | Fix bug #1166279 "BS1 & BS2: Launching game problems". | Eugene Sandulenko | |
svn-id: r17187 | |||
2005-03-17 | If a game is scaled with the 2x or 3x scaler, use the same scaler on the | Torbjörn Andersson | |
cursor as well. It looks strange if the game is blocky and the cursor is smooth. svn-id: r17173 | |||
2005-03-14 | Fix method names to comply to our coding standards | Max Horn | |
svn-id: r17134 | |||
2005-03-12 | Add some paranoia checks | Max Horn | |
svn-id: r17101 | |||
2005-03-10 | Fix bug #1160454 "ALL: Failed assertion when using 1x scaler" | Eugene Sandulenko | |
svn-id: r17066 | |||
2005-03-10 | Initialize some overlay-related variables, just to be safe. | Torbjörn Andersson | |
svn-id: r17065 | |||
2005-03-09 | Patch #1013937 "OSystem layer with bigger resolution". Now you will always | Eugene Sandulenko | |
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055 | |||
2005-02-22 | Implementation of GFX transactions. May cause some regressions in case I | Eugene Sandulenko | |
missed some unusual mode switching. This implementation let us avoid two nasty hacks in scumm.cpp. *Now* we could return to OSystem layers. patch. svn-id: r16855 | |||
2005-02-20 | Implement OSystem method disableCursorPalette(bool disable) as mentioned | Eugene Sandulenko | |
in patch #1013937 (OSystem layer with bigger resolution). svn-id: r16820 | |||
2005-02-19 | compatibility for emsvc | Paweł Kołodziejski | |
svn-id: r16815 | |||
2005-02-19 | Make cursor code more bulletproof | Eugene Sandulenko | |
svn-id: r16809 | |||
2005-02-17 | Mouse part of big patch #1013937 (OSystem layer with bigger resolution) | Eugene Sandulenko | |
svn-id: r16800 | |||
2005-01-06 | Added a font manager (work in progress) | Max Horn | |
svn-id: r16460 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-30 | silly me, shouldn't test a variable which wasn't even set <sigh> | Max Horn | |
svn-id: r16385 | |||
2004-12-30 | Swallow ctrl-alt keyup events, too | Max Horn | |
svn-id: r16384 | |||
2004-12-30 | set key modifiers for keyup events, too; use SDL_GetModState to determine ↵ | Max Horn | |
mod flags, so that the modifier flags get set if e.g. the shift key is pressed alone svn-id: r16381 | |||
2004-12-18 | Disable mouse emulation code | Max Horn | |
svn-id: r16120 | |||
2004-12-11 | CE backend needs to overload a few functions - list them with an appropriate ↵ | Nicolas Bacca | |
comment and hope they'll last more than a few months this time :p svn-id: r16030 | |||
2004-12-06 | Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid ↵ | Max Horn | |
one unneccessary redraw svn-id: r15997 | |||
2004-12-05 | Clean up OSystem::Event | Max Horn | |
svn-id: r15990 | |||
2004-12-04 | getFeatureState should only be allowed when we are *not* in a GFX ↵ | Max Horn | |
transaction (and not vice versa) svn-id: r15982 | |||
2004-12-03 | don't assert if no mouse buffer hasn't been setup | Gregory Montoir | |
svn-id: r15980 | |||
2004-12-03 | Paranoia | Max Horn | |
svn-id: r15973 | |||
2004-12-01 | renamed a few things to match our coding guidelines | Gregory Montoir | |
simplified OSystem_SDL destructor and move all the SDL uninitialization stuff to the quit() method made saveScreenshot() returning false on fail svn-id: r15967 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | Next step in transaction implementation. Now it postpones all calls. | Eugene Sandulenko | |
NOTE: This breaks most ports, and they will not pass assertions. If you will fix it (by moving violating OSystem calls to go() method), I'll be grateful. If you don't bother to fix it, there is a workaround. Just comment out beginGFXTransaction() and endGFXTransaction() in backends/sdl/graphics.cpp. This will tunr it off and will use default transaction-less implementation. svn-id: r15870 | |||
2004-11-13 | Add new clearScreen OSystem call. Currently only implemented in SDL backend. ↵ | James Brown | |
This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering. svn-id: r15799 | |||
2004-10-15 | Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handling | Max Horn | |
svn-id: r15563 | |||
2004-10-13 | Don't let undraw_mouse() terminate with the surface still locked. Now I can | Torbjörn Andersson | |
finally quit Broken Sword II again, without ScummVM crashing. svn-id: r15536 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-04 | Got rid of OSystem::move_screen | Max Horn | |
svn-id: r14882 | |||
2004-07-31 | Allow Alt-Enter to toggle fullscreen mode, just like Alt-Return, matching ↵ | Max Horn | |
our README (see also bug #1001126) svn-id: r14382 | |||
2004-07-16 | Applied patch #957544 to make output sample rate configurable at runtime. | Torbjörn Andersson | |
svn-id: r14225 | |||
2004-07-16 | Only show gfx mode change messages in the OSD if the change was initiated by ↵ | Max Horn | |
the user; not if it was done automatically (e.g. because a 640x480 game was started and we auto-switch to 1x scaling) svn-id: r14223 | |||
2004-06-21 | disable alt-x and ctrl-z quit keys in favour of ctrl-q on non Mac OS X ↵ | Jonathan Gray | |
unices (including Linux) for consistency with other applications svn-id: r13989 | |||
2004-05-09 | Make a few functions GFX functions virtual for CE backend | Nicolas Bacca | |
svn-id: r13817 | |||
2004-05-09 | Tweak SDL init for WinCE backend | Nicolas Bacca | |
svn-id: r13816 | |||
2004-05-06 | Removed default value for keycolor in the OSystem implementations | Max Horn | |
svn-id: r13796 | |||
2004-05-05 | Extend setMouseCursor with additional keycolor parameter. Lets saga use 255 | Eugene Sandulenko | |
as white color. Made this function more safe by copying cursor data to newly created buffer. svn-id: r13777 | |||
2004-03-28 | Remove explicit OSystem parameter from StackLock constructor; added ↵ | Max Horn | |
OSystem::displayMessageOnOSD (not yet used; default implementation provided) svn-id: r13413 | |||
2004-03-28 | Renamed more OSystem methods | Max Horn | |
svn-id: r13410 | |||
2004-03-21 | Moved Surface/Font code into new 'graphics' module | Max Horn | |
svn-id: r13357 | |||
2004-03-15 | Allow multi-line OSD messages; display virtual/real screen resolutions when ↵ | Max Horn | |
chaning the scaler or the aspect ratio correction svn-id: r13309 | |||
2004-03-15 | Renamed OSystem::set_timer() to setTimerCallback(); more OSystem Doxygen changes | Max Horn | |
svn-id: r13289 | |||
2004-03-15 | Added OSystem::getDefaultGraphicsMode(); renamed OSystem::get_height() and ↵ | Max Horn | |
get_width() to getHeight and getWidth(); augmented some doxygen comments in common/system.h svn-id: r13284 |