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authorMax Horn2004-03-28 16:30:50 +0000
committerMax Horn2004-03-28 16:30:50 +0000
commit14378cb56e18237cf1b8b5e088995e0b91f47410 (patch)
treee646deabd966699f0538880f74883255df2810bb /backends/sdl
parentefb5f3777a2aa664c6bc5e7fb5ab3f2b92da6ca8 (diff)
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Renamed more OSystem methods
svn-id: r13410
Diffstat (limited to 'backends/sdl')
-rw-r--r--backends/sdl/graphics.cpp20
-rw-r--r--backends/sdl/sdl-common.h18
2 files changed, 19 insertions, 19 deletions
diff --git a/backends/sdl/graphics.cpp b/backends/sdl/graphics.cpp
index 7ebb5e5d41..6842ab057c 100644
--- a/backends/sdl/graphics.cpp
+++ b/backends/sdl/graphics.cpp
@@ -532,7 +532,7 @@ void OSystem_SDL::setFullscreenMode(bool enable) {
}
}
-void OSystem_SDL::copy_rect(const byte *src, int pitch, int x, int y, int w, int h) {
+void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
if (_screen == NULL)
return;
@@ -829,15 +829,15 @@ void OSystem_SDL::set_shake_pos(int shake_pos) {
#pragma mark --- Overlays ---
#pragma mark -
-void OSystem_SDL::show_overlay() {
+void OSystem_SDL::showOverlay() {
// hide the mouse
undraw_mouse();
_overlayVisible = true;
- clear_overlay();
+ clearOverlay();
}
-void OSystem_SDL::hide_overlay() {
+void OSystem_SDL::hideOverlay() {
// hide the mouse
undraw_mouse();
@@ -845,7 +845,7 @@ void OSystem_SDL::hide_overlay() {
_forceFull = true;
}
-void OSystem_SDL::clear_overlay() {
+void OSystem_SDL::clearOverlay() {
if (!_overlayVisible)
return;
@@ -866,7 +866,7 @@ void OSystem_SDL::clear_overlay() {
_forceFull = true;
}
-void OSystem_SDL::grab_overlay(OverlayColor *buf, int pitch) {
+void OSystem_SDL::grabOverlay(OverlayColor *buf, int pitch) {
if (!_overlayVisible)
return;
@@ -890,7 +890,7 @@ void OSystem_SDL::grab_overlay(OverlayColor *buf, int pitch) {
SDL_UnlockSurface(_tmpscreen);
}
-void OSystem_SDL::copy_rect_overlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+void OSystem_SDL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
if (!_overlayVisible)
return;
@@ -953,7 +953,7 @@ void OSystem_SDL::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) {
#pragma mark --- Mouse ---
#pragma mark -
-bool OSystem_SDL::show_mouse(bool visible) {
+bool OSystem_SDL::showMouse(bool visible) {
if (_mouseVisible == visible)
return visible;
@@ -977,7 +977,7 @@ void OSystem_SDL::set_mouse_pos(int x, int y) {
}
}
-void OSystem_SDL::warp_mouse(int x, int y) {
+void OSystem_SDL::warpMouse(int x, int y) {
if (_mouseCurState.x != x || _mouseCurState.y != y) {
SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor);
@@ -992,7 +992,7 @@ void OSystem_SDL::warp_mouse(int x, int y) {
}
}
-void OSystem_SDL::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
+void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
undraw_mouse();
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index c71e147956..89a5b750fe 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -48,7 +48,7 @@ public:
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
- void copy_rect(const byte *src, int pitch, int x, int y, int w, int h);
+ void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h);
void move_screen(int dx, int dy, int height);
@@ -56,15 +56,15 @@ public:
void updateScreen();
// Either show or hide the mouse cursor
- bool show_mouse(bool visible);
+ bool showMouse(bool visible);
// Warp the mouse cursor. Where set_mouse_pos() only informs the
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
- void warp_mouse(int x, int y);
+ void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
- void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
@@ -111,11 +111,11 @@ public:
void deleteMutex(MutexRef mutex);
// Overlay
- virtual void show_overlay();
- virtual void hide_overlay();
- virtual void clear_overlay();
- virtual void grab_overlay(OverlayColor *buf, int pitch);
- virtual void copy_rect_overlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual void showOverlay();
+ virtual void hideOverlay();
+ virtual void clearOverlay();
+ virtual void grabOverlay(OverlayColor *buf, int pitch);
+ virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual int16 getHeight();
virtual int16 getWidth();