Age | Commit message (Collapse) | Author |
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- 16bit support
- Added SetWindowCaption function
- New 'no thread' sound code
- Wide mode support
- OSD support
svn-id: r20145
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svn-id: r20088
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svn-id: r20064
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svn-id: r19930
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* Enable changing FM quality and sample rate
* Saves launcher setting to SMC
* Etc.
svn-id: r19929
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svn-id: r19886
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svn-id: r19885
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svn-id: r19860
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lot and should also cope with the user switching the default output device while ScummVM is running
svn-id: r19835
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svn-id: r19832
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svn-id: r19803
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svn-id: r19801
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svn-id: r19800
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New OS5 ARM backend, preliminary support
svn-id: r19783
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svn-id: r19782
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svn-id: r19781
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Added default mouse keys
Clear timer struct to prevent unexpected behavior
svn-id: r19780
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Fixed compilation with standard ARM version
svn-id: r19779
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svn-id: r19778
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svn-id: r19760
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svn-id: r19742
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svn-id: r19741
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svn-id: r19740
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updates
2. Updated framework files for new structure
3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether.
4. Incorporated Sevs code formatting changes in the new Symbian source structure.
5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered.
6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked)
7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome.
8. Built for S60V1 and UIQ2 targets from the cvs
9. Updated Readme with new build instructions.
Any comments are welcome. Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated.
svn-id: r19739
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svn-id: r19738
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fixes for those fixes.
svn-id: r19737
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svn-id: r19736
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It may happen that I broke something since I have no means to compile it.
Also I changed EScummVM -> ScummVM is several places.
svn-id: r19734
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svn-id: r19710
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svn-id: r19680
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need be.
svn-id: r19645
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svn-id: r19534
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attempts to use invalid rects for blitting
svn-id: r19521
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svn-id: r19496
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loadGfxMode(). As reported on the forum, setting aspect ratio correction
in a 640x480 game would cause ScummVM to crash when the game is started
from the launcher.
With all the graphics transactions and stuff, it's a bit hard to follow
what's going to happen, but I hope deferring this check until the last
moment (i.e. just before the graphics surfaces are actually created) is the
correct bugfix.
svn-id: r19491
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is specified.
svn-id: r19480
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- Fixed card selection
- Fixed free handle error if the active skin is deleted
- Moved some functions to a new file
- Changed AppStartScreenSize to use the new platform specific fucntions
- Moved options initalization to a new file
svn-id: r19461
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svn-id: r19460
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svn-id: r19459
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svn-id: r19458
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svn-id: r19457
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svn-id: r19456
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- Reordered strcut to ease ARM export
- Added macros to export the struct to ARM
svn-id: r19455
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- Reordered some lists and update cfg accordingly
svn-id: r19454
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svn-id: r19453
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svn-id: r19452
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- Added overlay ouse pointer
svn-id: r19451
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svn-id: r19450
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- Added grabRawScreen
- Set default mode to GFX_WIDE
- Added battery indicator
- Added overlay mouse pointer
svn-id: r19449
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svn-id: r19448
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