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2021-04-21Initial trimui model s supportneonloop
2021-01-31remove commentsalvacam
2021-01-31fix buil miyoosalvacam
2021-01-31fix varible compilesalvacam
2021-01-31compile for Miyoosalvacam
2020-01-13Accidentally set the wrong name for the dynlib, correcting the typocraigsc
2020-01-12Compile the GCW0 target with libmad, and dynamically link the libcraigsc
at runtime since the standard RG350 OS does not include it. This repairs music playback on all games that rely on .mp3 playback (of note, the CD-ROM version of Monkey Island 1)
2020-01-11Default gcw0 back to adlib emulator due to high CPU cost of fluidsynth.craigsc
I'm leaving fluidsynth in the build because the quality is higher and it does technically work and feel good on several games. Added back in MAD support for MP3 playback for CD-based music tracks on games like Monkey Island 1 - the auto-detection seems to not work correctly for gcw0. Default mixer sampling rate to 48000 due to device driver limitations (this should lower CPU cost since anything other than 48k gets re-sampled)
2020-01-11Merge remote-tracking branch 'upstream/master'craigsc
2020-01-11ANDROID: Hide the system mouse cursor on Android NCameron Cawley
2020-01-08GRAPHICS: (really) fix screen shake x/y offsetsathrxx
I confused window w/h with actual drawing w/h. And obviously forgot to test stretch modes like "Center". Now these modes also seem to work pixel exact...
2020-01-07GRAPHICS: Fix screen shake x/y offsets scalingathrxx
The x and y offsets need to be scaled the same way as the rest of the screen output.
2020-01-05New location for the Soundfont file (official location was moved)craigsc
2020-01-05Reverted an old commit that disabled fluidsynth for gcw0craigsc
2020-01-04BASE: Fix being unable to run games when using dynamic pluginsBastien Bouclet
When the plugin-engine mapping is not cached in the configuration file, we were not scanning all the plugins to establish the mapping. This is a regression from commit: e2d91258b7bfb989dc099f516bb31ceb44554529 This commit reverts the offending commit and implements a proper fix for the case where there are no dynamic plugins. Fixes #11300.
2020-01-04BACKENDS: Fix the DS, GameCube and Wii buildsBastien Bouclet
2020-01-04GUI: Introduce dynamic layoutsBastien Bouclet
Prior to this change, a GUI layout was only affected by the screen size. Now, a layout can additionally be influenced by the GUI dialog and widgets that uses it. This capability is leveraged to implement the following features: * Layout elements that are not bound to a GUI widget do not take space. This means that dialogs where the widgets shown depend on for example a feature being enabled at configure time no longer have blank spaces. * Widgets can define a minimal required size for their contents not to be cut. For now this is only used for buttons so their width is always sufficient for their caption not to be cut. This mechanism could be applied to other widget types in the future.
2020-01-02OPENGL: Ensure surfaces created by saveScreenshot are the right way upCameron Cawley
2020-01-01ALL: Bump copyright year to 2020Eugene Sandulenko
2019-12-313DS: Enable GDB host IOBastien Bouclet
2019-12-253DS: Add missing makefile dependencyBastien Bouclet
Make cannot automatically deduce that the shader assembler generates the .h file that is required to build osystem-graphics.cpp.
2019-12-25SDL: Remove duplicated cursorStretch200To240() functionCameron Cawley
2019-12-16ANDROID: Fix crash due to adding '.' folder in SearchManagerThanasis Antoniou
2019-12-15BACKENDS: Add default implementation for GraphicsMode functionsCameron Cawley
2019-12-143DS: Fix compilationCameron Cawley
2019-12-14BACKENDS: Move nextHigher2() into common/algorithm.hCameron Cawley
2019-12-14ANDROID: Fix bad message id for long press back btnThanasis Antoniou
2019-12-14ANDROID: Long press for back button has an alternate (menu button) functionThanasis Antoniou
2019-12-14ANDROID: Improve keyboard support (#1857)Cameron Cawley
2019-12-09COMMON: Make save compression optional when copyingsluicebox
Allows for copying or renaming uncompressed save files, such as in Phantasmagoria 1, without compressing them in the process.
2019-12-10PSP: Make the PspTimer class a subclass of DefaultTimerManagerCameron Cawley
2019-12-07SDL: Simplify implementations of getDefaultConfigFileName()Cameron Cawley
2019-12-04SAMSUNGTV: Fixed compilationPaweł Kołodziejski
2019-12-02PLUGINS: Fix crash when no plugins are availableCameron Cawley
2019-12-013DS: Implement dynamic pluginsBastien Bouclet
Allows a full build to run on old generation devices
2019-11-30OPENPANDORA: Fix compilation failuresCameron Cawley
2019-12-01BACKENDS: Move implementation of OSystem::quit() out of ModularBackendCameron Cawley
2019-11-30GPH/OPENPANDORA: Replace use of strcat()/strcpy() with Common::String()Cameron Cawley
2019-11-30GPH/OPENPANDORA: Remove unnecessary stat() callsCameron Cawley
Since commit 04c57ba, this should no longer be necessary.
2019-11-30GPH/OPENPANDORA: Move ToggleTapMode() into the event managerCameron Cawley
2019-11-30GPH/OPENPANDORA: Remove global variable BUTTON_STATE_LCameron Cawley
2019-11-30SURFACESDL: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-303DS: Prevent magnify effect from updating while the GUI is activeMichael Ball
2019-11-30AUDIO: Remove unused parameter from the MixerImpl constructorCameron Cawley
2019-11-25ANDROID: Add docs and port dist files to AssetsThanasis Antoniou
2019-11-24ANDROIDSDL: Remove unused graphics managerCameron Cawley
2019-11-24LINUXMOTO: Fix CompilationD G Turner
2019-11-24LINUXMOTO: Implement horizontal shakeD G Turner
2019-11-23GPH: Remove unused variableCameron Cawley
2019-11-23BACKENDS: Unify formatting between the GPH, Dingux and LinuxMoto backendsCameron Cawley