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2016-03-13WIN32: Silence warning in AudioCD code.Johannes Schickel
2016-03-13WIN32: Fix AudioCD compilation.Johannes Schickel
2016-03-13BACKENDS: Fill buffer at start of AudioCD playback.Johannes Schickel
As suggested by clone2727.
2016-03-13POSIX: Cleanup AudioCD manager creation.Johannes Schickel
2016-03-13BACKENDS: Add ScummVM license header for AudioCD code.Johannes Schickel
As discussed with clone2727.
2016-03-13SDL: Get rid of reference to SDL 1.3.Johannes Schickel
We only support SDL 1.2 and SDL 2.
2016-03-13BACKENDS: Formatting fixes.Johannes Schickel
2016-03-13BACKENDS: Switch to CDROMREADRAW for Linux audio CDMatthew Hoops
CDROMREADAUDIO seems to crash the kernel when ejecting while playing. Let's try to avoid that.
2016-03-13BACKENDS: Switch to a common base class for threaded audio CD streamsMatthew Hoops
2016-03-13BACKENDS: Only expose one set of functions for AudioCDManagerMatthew Hoops
Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API.
2016-03-13BACKENDS: Add support for opening a CD on Mac OS X by path or driveMatthew Hoops
2016-03-13BACKENDS: Add support for opening a CD on Windows by driveMatthew Hoops
2016-03-13BACKENDS: Add support for opening a CD on Linux by path or driveMatthew Hoops
2016-03-13BACKENDS: Allow for specifying a drive via the cdrom optionMatthew Hoops
2016-03-13BACKENDS: Use a second thread to assist in buffering Win32 CD audioMatthew Hoops
2016-03-13BACKENDS: Add a Win32 audio CD playerMatthew Hoops
2016-03-13BACKENDS: Use a threading for buffering Linux CD audioMatthew Hoops
2016-03-13BACKENDS: Detect the CD drive from the game's path on LinuxMatthew Hoops
2016-03-13BACKENDS: Add a Linux CD-ROM audio playerMatthew Hoops
2016-03-13BACKENDS: Add a custom Mac OS X CD audio managerMatthew Hoops
Since Mac OS X Carbon/Cocoa API isn't stable (in that it's changed multiple times over the years). Maintaining two versions of the same code (one in some foreign language with overly long names) isn't very appealing to me.
2016-03-13BACKENDS: Use a virtual function for creating the SDL audio CD managerMatthew Hoops
2016-03-13BACKENDS: Add a closeCD() function to the AudioCDManagerMatthew Hoops
2016-03-13BACKENDS: Move to an openCD() without parameters as the public APIMatthew Hoops
2016-03-09SDL: Fix compilation with SDL2 and MSVC2015.Johannes Schickel
2016-03-09GCW0: Remove hardcoded list of skipped engines.Eugene Sandulenko
Now we rely on highres feature of the backends
2016-03-05GCW0: Disabled more 640x480-only enginesEugene Sandulenko
2016-03-01WIN32: Fix invalid array accesses when MIDI device listing fails.Johannes Schickel
2016-02-28BACKENDS: Remove request to mail Fingolfin.Johannes Schickel
2016-02-26MAEMO: Update debian/changelogTarek Soliman
2016-02-26GCW0: Packaging fixesEugene Sandulenko
2016-02-26GCW0: Update port building and provide port-specific READMEEugene Sandulenko
Fluidsynth is too problematic, stutters with some games, so disabling it for the time being.
2016-02-26DREAMCAST: Re-fix listing of savegamesMarcus Comstedt
The roles of the pattern and filename were reversed, so fixed that.
2016-02-26IOS: Fixes savegame deletion on sandboxed iOS devicesVincent Bénony
2016-02-25BACKENDS: Make DefaultSaveFileManager case insensitive.Johannes Schickel
For this we introduce a file cache inside DefaultSaveFileManager similar to what we use inside FSDirectory. However, we only do small updates for newly created saves (via openForSaving) or for removed saves (via removeSavefile). Re-caching is done whenever the savepath changes. Tizen changes have not been tested.
2016-02-25DREAMCAST: Fix listing of savefiles.Johannes Schickel
We introduced a new pattern '#' in 06641f29a7bdcda280b0291f215193f055c83969. Starting from that commit all backends were supposed to support it. Dreamcast was missed. To support it in Dreamcast we now use Common::String::matchString to do pattern matching.
2016-02-24GCW0: Trigger keyboard only on button down, not on up, otherwise it required ↵Eugene Sandulenko
holding
2016-02-24GCW0: Made packager reenterableEugene Sandulenko
2016-02-24GCW0: Disabling more features on GCW0Eugene Sandulenko
2016-02-24GCW0: Add release build scriptEugene Sandulenko
2016-02-24GCW0: Include free soundfont into release packageEugene Sandulenko
2016-02-23WIN32: Fix plugin provider build for 64bit target.Johannes Schickel
2016-02-17SDL: Work around bug #7038 by limiting mode reset to Win32.Johannes Schickel
Bug is: "IRIX: X BadMatch when trying to start any 640x480 game". 40e019efd45a02261a7dbc69ceaa9188d8c7a269 introduced resetting the pixel depth when unloading modes for SDL output. This was required to make mode listing for OpenGL work on Win8+. This causes issues on non-Win32 platforms though. SDL might not give us a valid a pixel depth, causing the resetting to fail. A particular example is X11 on IRIX, when only 16bit output modes work. Initially SDL tells us that the pixel depth is 32bit. Trying to set this up causes a crash though. Since there is no way to validate SDL's return value, we simply limit the reset to platforms where it is actually required, i.e. Win32.
2016-02-17AMIGAOS: Fix native build breakage caused by indented comments in amigaos.mk.Johannes Schickel
As pointed out by Raziel^.
2016-02-17AMIGAOS: Fix 'amigaosdist' for in-tree builds on AmigaOS.Hubert Maier
AmigaOS's Rexx interpreter seems to have problems with './' in the path to the Rexx script. We work around this by copying it to the cwd and using it from there. Manual merge of PR #669 "AMIGAOS: Fix amigaos.mk to make the rexx script work on local builds".
2016-02-15I18N: Fix language code for SwedishJakub Wilk
The language code for Swedish is "sv", not "se".
2016-02-15I18N: Fix country code for DenmarkJakub Wilk
The country code for Denmark is DK, not DA.
2016-02-15Merge pull request #667 from a-detiste/masterEugene Sandulenko
JANITORIAL: Typos detected with lintian & grep
2016-02-15JANITORIAL: Typos detected with lintian & grepAlexandre Detiste
2016-02-14GCW0: Fix virtual keyboardEugene Sandulenko
2016-02-12WIN32: Fix compilation with MinGW-w64 based Win32 compiler.Johannes Schickel