Age | Commit message (Collapse) | Author |
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BufferedSeekableReadStream
As Max pointed out to me, one can't really use virtual functions called from constructors/destructors.
svn-id: r52722
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Run instructions to copy engine data only if there is really some
datafiles to copy for the built engines.
svn-id: r52656
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* This better reflects the supported devices
from GPH (GamePark Holdings), namely the
GP2XWiz, Caanoo and merging in of the old
GP2X backend.
svn-id: r52648
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* Match the GP2XWiz input code.
svn-id: r52645
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- Set the fake date in 2010 instead of year 3800
svn-id: r52644
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svn-id: r52641
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svn-id: r52640
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svn-id: r52632
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svn-id: r52630
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* Clean up the if/switch mess.
* Also add missing Caanoo icon.
svn-id: r52629
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* Add support for TouchScreen 'Tap Modes'
Left Click, Right Click and Hover.
* Rename OSystem_GP2XWIZ to OSystem_GPH to
start the work on supporting a unified
backend codebase for the GP2X, Wiz and
Caanoo.
* Sort out bugs in Caanoo input code.
* Rework GP2XWiz input code to support
switching new TouchScreen modes.
svn-id: r52619
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svn-id: r52612
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svn-id: r52611
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Avoid linking all plugins against libstdc++ to free up some memory
(about ~40kb on Wii per plugin). Enable it on GameCube, Wii, DS and PSP
(PS2 doesn't have __cxa_atexit support in its libc).
svn-id: r52607
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svn-id: r52599
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Overload of the SDL backend.
Basic functional backend with support for most main ScummVM features and engines.
Supports building to a .PND OpenPandora bundle for ease of use on the device.
svn-id: r52598
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svn-id: r52592
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Adjusted to new VMA handling and fixed a few errors which caused crashes. Also removed unneeded expansion of alignment value.
svn-id: r52589
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svn-id: r52588
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Also added 2 TODOs for all loaders not respection that offset.
svn-id: r52577
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Elf32_Phdr.p_align is to align the memory location of the loaded
segment, not to extend its size. The size of the scratch area
(like .bss and .sbss) is p_memsz-p_filesz, which has to be set to
zero by the loader.
svn-id: r52576
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svn-id: r52575
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No point in documenting it on every derived class.
svn-id: r52574
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svn-id: r52573
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Misformatted casts in an earier commit, oops.
svn-id: r52572
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svn-id: r52567
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svn-id: r52566
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svn-id: r52564
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No point in passing it to functions all over the place. Release the
stream when it's not required anymore.
svn-id: r52558
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Use our types, get rid of some casts.
svn-id: r52557
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Instead overwrite pure virtual functions in a backend specific class.
svn-id: r52556
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svn-id: r52555
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svn-id: r52554
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svn-id: r52553
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svn-id: r52552
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Plugins do not have to be linked at 0x0. Some platforms have limited
relocation jump offsets, which makes 0x0 unusable.
svn-id: r52551
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The ELFMAG is only 4 bytes, not 6. Properly check for endianess.
svn-id: r52550
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svn-id: r52549
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svn-id: r52548
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Use the common debug functions instead of spamming #defines.
svn-id: r52547
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svn-id: r52546
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svn-id: r52545
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svn-id: r52537
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Uploads a .zip file to HBC to unpack to the used storage media.
svn-id: r52536
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svn-id: r52534
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svn-id: r52533
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Starting with r52503 the graphics manager's only initialize their event
observer when initEventObserver is called. It seems like it was an
oversight that this was not done in OSystem_SDL::setGraphicsMode, when a new
graphics manager was initialized.
This should fix window resizing with the OpenGL graphic's manager and mouse
movement.
svn-id: r52506
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svn-id: r52503
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svn-id: r52502
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Now the previous aspect ratio modes are handled as GFX modes. The previous
GFX modes were for scaling, but are removed now. A new 4/3 display mode
added. Added Ctrl-Shift-A for backward switching through display modes, and
Ctrl-Alt-<number key> for switching to a specific GFX mode.
Window resizing now is available for all display modes, and will
automatically change the scale factor as well as maintain the aspect ratio
when needed.
svn-id: r52501
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