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2009-05-08SDL: Modified OSystem_SDL::setWindowCaption to strip out non-ASCII chars ↵Max Horn
(this prevents a crash on OS X). Note that the OSystem specs cleary state that only ASCII may be passed to setWindowCaption(), but we ignore this e.g. in the launcher svn-id: r40381
2009-05-05Fix keymapper compilationEugene Sandulenko
svn-id: r40320
2009-05-01Renamed aspectRatio to aspectRatioCorrection in the SDL backend to match the ↵Bertrand Augereau
accessor functions (don't worry, o reader, for this is the only modification going to the SVN :) ) svn-id: r40226
2009-04-29fix warningJoost Peters
svn-id: r40204
2009-04-21run psp-fixup-imports after linkingJoost Peters
svn-id: r40037
2009-04-18Fixed a crash happening when an engine dirtied the full screen, and called ↵Oystein Eftevaag
initSize() before calling updateScreen (fixes bug 418820, specifically about Lost in Time crashing after the title screen) svn-id: r39985
2009-04-18iPhone: Updated input event system to firmware 2.x standardOystein Eftevaag
svn-id: r39984
2009-04-16Backout previous 'ooops' change (while shaking a stick at SVN and trying to ↵John Willis
convince people (badly) that is was not just simple user error ;-)). svn-id: r39961
2009-04-16Push local cleanup into the 0.13 branch in prep. for 0.13.1.John Willis
svn-id: r39960
2009-04-16Tiny update to the GP2X readme on branch (remove SVN build ref.).John Willis
svn-id: r39959
2009-04-13commit slightly modified version of #2759353 - GSoC 2009: Correction in ↵Joost Peters
README.PSP svn-id: r39949
2009-04-04Remove the obsolete IPHONE_BACKEND defineJordi Vilalta Prat
svn-id: r39835
2009-03-27Improved configure support for the GP2X port.Andre Heider
svn-id: r39708
2009-03-25Allow building of psp backend via configure (Part 1 - Still need to add the ↵Joost Peters
fixup + EBOOT packing steps). Thanks dhewg and fingolfin for assistance. :) svn-id: r39693
2009-03-24remove unsigned qualifier, as byte already is unsigned.Joost Peters
svn-id: r39672
2009-03-21argv should not be modified; make it plenty const.Marcus Comstedt
svn-id: r39591
2009-03-21Fixed some warnings.Marcus Comstedt
svn-id: r39590
2009-03-21Added support for dynamic plugins on Dreamcast to the configure script.Marcus Comstedt
svn-id: r39587
2009-03-20Moved hardware initialization to a constructor, to make it run really early.Marcus Comstedt
svn-id: r39577
2009-03-20Fix some warnings in the Wii backend.Andre Heider
svn-id: r39570
2009-03-20Set svn:keywords on asm filesMax Horn
svn-id: r39568
2009-03-20Fix parameter in Windows MIDI backend (this is according to API ↵Johannes Schickel
documentation from M$). svn-id: r39556
2009-03-19COMMON: Added a new IS_ALIGNED macro (for now using size_t, we can change it ↵Max Horn
if this turns out to be not portable enough. Also added a doxygen comment to the ARRAYSIZE macro svn-id: r39542
2009-03-19Added configure support for the Wii and Gamecube portAndre Heider
svn-id: r39531
2009-03-19Merged Neil's NDS changes into trunkMax Horn
svn-id: r39526
2009-03-18Initial support for building the Dreamcast port using the configureMarcus Comstedt
script. Dynamic modules are not supported just yet. svn-id: r39524
2009-03-17Removed superfluous comma and namespace specifier.Marcus Comstedt
svn-id: r39495
2009-03-17Removed superfluous semicolon.Marcus Comstedt
svn-id: r39494
2009-03-17Changed grabOverlay() and copyRectToOverlay() to use OverlayColor instead of ↵Marcus Comstedt
int16. svn-id: r39493
2009-03-16Patch #2658665: Implement getDevices() in backends/midi/dmedia.cppMax Horn
svn-id: r39437
2009-03-14Applied part of patch #2684986Max Horn
svn-id: r39398
2009-03-08The xcode project can now compile a native Mac OS X buildOystein Eftevaag
svn-id: r39238
2009-03-07Bye bye FNMatchLars Persson
svn-id: r39181
2009-03-06Added save action for CruiseLars Persson
svn-id: r39164
2009-03-06Add initial support for VKB and keymapper shortcuts.Lars Persson
Add missing fnmatch function svn-id: r39163
2009-03-06Add subsection for subengine LOL in kyraLars Persson
svn-id: r39162
2009-03-06Handle subengine LOL in perl scriptLars Persson
svn-id: r39161
2009-03-06Add LOL as an enabled engine to enable compilationLars Persson
svn-id: r39160
2009-03-06Added more ps2_* pseudo-posix entries for PS2 backend inMax Lingua
fs/stdiostream.cpp to properly support eof / clearerr. svn-id: r39143
2009-03-06Oops!Max Lingua
Forgot to commit backends/fs/ps2/ps2-fs.cpp in #36014 (here it comes!) svn-id: r39142
2009-03-06Implemented _overlayFormat in Gs2dScreenMax Lingua
Modified PS2FSNode openForReading -> createReadStream openForWriting -> createWriteStream Started Common::EventManager *OSystem::getEventManager() on backend side... svn-id: r39141
2009-03-05Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as ↵Max Horn
well as our unit tests, ouch) handled SEEK_END incorrectly (using -offset instead of offset), contrary to what the docs said and what fseek does. Hopefully I found and fixed all affected parts, but still watch out for regressions svn-id: r39135
2009-03-04Added capabilities to allow BT Mouse supportLars Persson
svn-id: r39114
2009-03-04Removed stale READ_PS2.TXTMax Lingua
svn-id: r39104
2009-03-04- 0.13.x friendly ;-)Max Lingua
- new GUI/themes - no more funky colors! - load/delete saved games - cleaned-up Makefile.PS2 : - dropped multiple extra paths - dropped deprecated deps (UCL, MPEG2) - all possible devices are supported to store, play and save games: - CD - HD - USB - MC - REMOTE ! (this could actually be anywhere on the internet as long as you run "ps2client listen" on the machine on the other side that hosts the games) - tested from : - ps2link - uLE - toxicOS - tested with: - bass - bs1 - mi1 - comi - indy4 - ft - ite - ihnm - elvira1 - dig - kyra - lure - simon2 - goblins1 Played all those games in 1 session using RTL. Very smooth, sub-second RTL experience. No crash! - new PAL/NTSC detection : we are now reading the flavor from PS2 ROM, it should work on all PS2 slim too - new PAL TV centering : no more missing chunk of games on top/bottom - we can now read the savefiles from Linux/SDL and other backends! if you add that you can read them from remote together with the games that you already have there, you can imagine the fun ;-) - we fully implement RTL with every games/engine - we nicely reboot / shutdown on quit - fully support for themes/savegames paths. Run from MC, play the games on remote and store your data on USB or HD. No limits! - universal write/read for every media (of course no write on CD/DVD!) - fully async / DMA read-write access to every media (even MC!) - optimized cache/read-ahead for every media - now COMI is fast and enjoyable from remote as it is from CD ;-) - non polluting MC storage, just 1 folder + 1 icon, so that you can copy all your settings / saved games to another MC in one go! svn-id: r39102
2009-03-01add support for tinsel engine (off by default for the time being)Kostas Nakos
svn-id: r39061
2009-03-01better detection of aspect-scalable resolutionsKostas Nakos
svn-id: r39059
2009-03-01slight correctionKostas Nakos
svn-id: r39044
2009-03-01modified patch in bug #2644574: fix buildKostas Nakos
svn-id: r39043
2009-03-01Fixed PalmOS FSNode which was failing in some casesChris Apers
svn-id: r39029