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2016-05-19ANDROIDSDL: add androidsdl backendlubomyr
2016-05-16Merge pull request #745 from Cruel/3dsEugene Sandulenko
3DS: New Backend
2016-05-13JANITORIAL: Indentation fixesEugene Sandulenko
2016-05-13Merge pull request #755 from raziel-/patch-2Eugene Sandulenko
AMIGAOS: Preparations for use with AmiUpdate
2016-05-03OPENGL: Assure color attributes for shader pipeline are always set.Johannes Schickel
2016-05-02OPENGL: Fix potential crashEugene Sandulenko
2016-04-29Fix identation againHubert Maier
I should stop c&p'ing
2016-04-29Remove periodsHubert Maier
2016-04-29Code Formatting fixesHubert Maier
2016-04-28AMIGAOS: Preparations for use with AmiUpdateHubert Maier
Adding a bit of code to make ScummVM AmiUpdate aware. Everything else will be dealt with through a (yet to finish) AmigaOS installer script and the entries in AmiUpdate's database. I'd like to ask for hints regarding - Code Formatting - Optimizations - Comments - Obivous errors or - Ill-designed code. It's not much code, but i'm sure i still messed up glorious either way
2016-04-24GCW0: Attempt to fix out-of-tree packaging.Johannes Schickel
2016-04-223DS: Add config class/dialog, c-pad cursor control, and option to disable ↵Thomas Edvalson
screens
2016-04-193DS: Add READMEThomas Edvalson
2016-04-193DS: Fix code styling, add license header, remove unused portdefs.hThomas Edvalson
2016-04-18GCW0: Mention location of scummvm.log file in READMEEugene Sandulenko
2016-04-13GCW0: Split README by chaptersEugene Sandulenko
2016-04-13GCW0: Better bracket replacements in READMEEugene Sandulenko
2016-04-12GCW0: Attempt to fix README sectionsEugene Sandulenko
2016-04-113DS: Use linear GPU texture downscaling for better legibility in hi-res gamesThomas Edvalson
2016-04-113DS: Add CIA format build, add timer handler thread, fix APT service ↵Thomas Edvalson
suspending/sleeping/exiting
2016-04-10GCW0: Disable triple buffering.Eugene Sandulenko
Too many artifacts. It is not possible with current ScummVM drawing approaches.
2016-04-10GCW0: Enable triple bufferingEugene Sandulenko
2016-04-10GCW0: Enable building with all scalers disabledEugene Sandulenko
2016-04-10GCW0: Clean up build scriptEugene Sandulenko
2016-04-10ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵Eugene Sandulenko
GUI_ONLY_FULLSCREEN
2016-04-10UPDATES: Check that we're running in a bundle, and skip Sparkle ↵Eugene Sandulenko
initialization otherwise This was leading to an unhandled exception within Sparkle code which was hanging the application. This feature is good only for development purposes, as convenient users are supposed to run ScummVM from the supplied bundle.
2016-04-10UPDATES: Use new constants for MacOS X 10.10Eugene Sandulenko
2016-04-10UPDATES: Plug memory leakEugene Sandulenko
2016-04-09UPDATES: Implemented method getLastUpdateCheckTimeAndDate()Eugene Sandulenko
Currently it uses methods and constants deprecated in 10.10. 10.10+ -specific code will follow
2016-04-06DC: Fix compilation errors due to AudioCD changes.Johannes Schickel
2016-04-063DS: Initial commitThomas Edvalson
2016-04-01UPDATES: Implement and use method for normalizing interval value to accepted ↵Eugene Sandulenko
values
2016-03-31UPDATES: Normalize update intervals at settingEugene Sandulenko
2016-03-31UPDATES: Read values from config file in MacOS X update managerEugene Sandulenko
2016-03-30UPDATES: Made interval set/get functions accept normal integersEugene Sandulenko
2016-03-25OS X: Clean taskbar codeThierry Crozat
This involves moving the NSDockTilePlugIn code to backend/taskbar and fixing style to follow our coding conventions. One make target was also renamed. All in all there is no change in functionality with this commit.
2016-03-25OS X: Fix access to NSArray items with older SDKsThierry Crozat
2016-03-25OS X: Add missing includes for recently introduced taskbar codeThierry Crozat
2016-03-25OS X: Implement a Dock Tile Plugin to display recent games menu in dockThierry Crozat
This allows to start a recently played game directly from the dock. The ScummVM.app application should have been permanently added to the dock and the menu is only present when ScummVM is not running. The list of recently played game is written by the taskbar code in ScummVM. The Dock Tile Plugin only reads that list to populate the menu.
2016-03-25OS X: Implement saving recent games list to user preferencesThierry Crozat
2016-03-23OPENGL: Add assertions to check for valid attribute state.Johannes Schickel
2016-03-23OPENGL: Fix black screen for some GL implementations with shaders.Johannes Schickel
For compatibility location 0 is used to decide whether fixed function style vertex information is used in old GL contexts. In some cases drivers might assign the color information to be passed through attribute 0. This caused the array attribute status for location 0 to be disabled and resulted in wrong vertex data to be used.
2016-03-23Merge pull request #711 from lordhoto/opengl-revampJohannes Schickel
OpenGLGraphicsManager: Revamp
2016-03-21LINUX: Use classic major/minor macros.Johannes Schickel
Makes our Linux Audio CD code work with implementations without gnu_dev_major and gnu_dev_minor too.
2016-03-21Merge pull request #704 from lordhoto/clone2727-audiocdJohannes Schickel
Implement Custom Audio CD Support for Win32, Linux, and Mac OS X.
2016-03-16Merge pull request #682 from lordhoto/savefilemanager-case-insensitiveJohannes Schickel
ALL: Make SaveFileManager case insensitive.
2016-03-16OPENGL: Log extensions available on debuglevel 5+.Johannes Schickel
2016-03-16OPENGL: Flag texture dirty on allocation.Johannes Schickel
2016-03-16OPENGL: Do not keep uniform state for nonexistent uniforms.Johannes Schickel
2016-03-16OPENGL: Store logical texture dimensions in GLTexture.Johannes Schickel