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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-05-19
ANDROIDSDL: add androidsdl backend
lubomyr
2016-05-16
Merge pull request #745 from Cruel/3ds
Eugene Sandulenko
2016-05-13
JANITORIAL: Indentation fixes
Eugene Sandulenko
2016-05-13
Merge pull request #755 from raziel-/patch-2
Eugene Sandulenko
2016-05-03
OPENGL: Assure color attributes for shader pipeline are always set.
Johannes Schickel
2016-05-02
OPENGL: Fix potential crash
Eugene Sandulenko
2016-04-29
Fix identation again
Hubert Maier
2016-04-29
Remove periods
Hubert Maier
2016-04-29
Code Formatting fixes
Hubert Maier
2016-04-28
AMIGAOS: Preparations for use with AmiUpdate
Hubert Maier
2016-04-24
GCW0: Attempt to fix out-of-tree packaging.
Johannes Schickel
2016-04-22
3DS: Add config class/dialog, c-pad cursor control, and option to disable scr...
Thomas Edvalson
2016-04-19
3DS: Add README
Thomas Edvalson
2016-04-19
3DS: Fix code styling, add license header, remove unused portdefs.h
Thomas Edvalson
2016-04-18
GCW0: Mention location of scummvm.log file in README
Eugene Sandulenko
2016-04-13
GCW0: Split README by chapters
Eugene Sandulenko
2016-04-13
GCW0: Better bracket replacements in README
Eugene Sandulenko
2016-04-12
GCW0: Attempt to fix README sections
Eugene Sandulenko
2016-04-11
3DS: Use linear GPU texture downscaling for better legibility in hi-res games
Thomas Edvalson
2016-04-11
3DS: Add CIA format build, add timer handler thread, fix APT service suspendi...
Thomas Edvalson
2016-04-10
GCW0: Disable triple buffering.
Eugene Sandulenko
2016-04-10
GCW0: Enable triple buffering
Eugene Sandulenko
2016-04-10
GCW0: Enable building with all scalers disabled
Eugene Sandulenko
2016-04-10
GCW0: Clean up build script
Eugene Sandulenko
2016-04-10
ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and GUI_ONLY_FULLSC...
Eugene Sandulenko
2016-04-10
UPDATES: Check that we're running in a bundle, and skip Sparkle initializatio...
Eugene Sandulenko
2016-04-10
UPDATES: Use new constants for MacOS X 10.10
Eugene Sandulenko
2016-04-10
UPDATES: Plug memory leak
Eugene Sandulenko
2016-04-09
UPDATES: Implemented method getLastUpdateCheckTimeAndDate()
Eugene Sandulenko
2016-04-06
DC: Fix compilation errors due to AudioCD changes.
Johannes Schickel
2016-04-06
3DS: Initial commit
Thomas Edvalson
2016-04-01
UPDATES: Implement and use method for normalizing interval value to accepted ...
Eugene Sandulenko
2016-03-31
UPDATES: Normalize update intervals at setting
Eugene Sandulenko
2016-03-31
UPDATES: Read values from config file in MacOS X update manager
Eugene Sandulenko
2016-03-30
UPDATES: Made interval set/get functions accept normal integers
Eugene Sandulenko
2016-03-25
OS X: Clean taskbar code
Thierry Crozat
2016-03-25
OS X: Fix access to NSArray items with older SDKs
Thierry Crozat
2016-03-25
OS X: Add missing includes for recently introduced taskbar code
Thierry Crozat
2016-03-25
OS X: Implement a Dock Tile Plugin to display recent games menu in dock
Thierry Crozat
2016-03-25
OS X: Implement saving recent games list to user preferences
Thierry Crozat
2016-03-23
OPENGL: Add assertions to check for valid attribute state.
Johannes Schickel
2016-03-23
OPENGL: Fix black screen for some GL implementations with shaders.
Johannes Schickel
2016-03-23
Merge pull request #711 from lordhoto/opengl-revamp
Johannes Schickel
2016-03-21
LINUX: Use classic major/minor macros.
Johannes Schickel
2016-03-21
Merge pull request #704 from lordhoto/clone2727-audiocd
Johannes Schickel
2016-03-16
Merge pull request #682 from lordhoto/savefilemanager-case-insensitive
Johannes Schickel
2016-03-16
OPENGL: Log extensions available on debuglevel 5+.
Johannes Schickel
2016-03-16
OPENGL: Flag texture dirty on allocation.
Johannes Schickel
2016-03-16
OPENGL: Do not keep uniform state for nonexistent uniforms.
Johannes Schickel
2016-03-16
OPENGL: Store logical texture dimensions in GLTexture.
Johannes Schickel
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