Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-23 | ANDROID: Build against android-23 platform. | Alyssa Milburn | |
We seem to need this for the new manifest elements. | |||
2016-05-22 | ANDROID: Add support for ScummVM menu on Android TV devices | Matthew Garrett | |
Android TV devices don't have menu buttons. Remotes should have a play/pause button (which may send individual play and pause events rather than a combined event) and gamepads should have a Y button. Use these to open the menu. | |||
2016-05-22 | ANDROID: Add support for Leanback Launcher on Android TV | Matthew Garrett | |
Android TV needs some modifications to the manifest and a new icon in order for apps to appear in the launcher. | |||
2016-05-22 | SDL: Make TEXTINPUT handling more reliable for SDL2. | Johannes Schickel | |
This reduces the likelihood of entering two characters per keypress in our guy on Windows. In fact, during my brief testing with the filter widget in the launcher I was not able to trigger the former behavior at all anymore. | |||
2016-05-20 | MAEMO: Update debian/changelog | Tarek Soliman | |
sync with 1.8.1 release | |||
2016-05-19 | ANDROIDSDL: add androidsdl backend | lubomyr | |
2016-05-16 | Merge pull request #745 from Cruel/3ds | Eugene Sandulenko | |
3DS: New Backend | |||
2016-05-13 | JANITORIAL: Indentation fixes | Eugene Sandulenko | |
2016-05-13 | Merge pull request #755 from raziel-/patch-2 | Eugene Sandulenko | |
AMIGAOS: Preparations for use with AmiUpdate | |||
2016-05-03 | OPENGL: Assure color attributes for shader pipeline are always set. | Johannes Schickel | |
2016-05-02 | OPENGL: Fix potential crash | Eugene Sandulenko | |
2016-04-29 | Fix identation again | Hubert Maier | |
I should stop c&p'ing | |||
2016-04-29 | Remove periods | Hubert Maier | |
2016-04-29 | Code Formatting fixes | Hubert Maier | |
2016-04-28 | AMIGAOS: Preparations for use with AmiUpdate | Hubert Maier | |
Adding a bit of code to make ScummVM AmiUpdate aware. Everything else will be dealt with through a (yet to finish) AmigaOS installer script and the entries in AmiUpdate's database. I'd like to ask for hints regarding - Code Formatting - Optimizations - Comments - Obivous errors or - Ill-designed code. It's not much code, but i'm sure i still messed up glorious either way | |||
2016-04-24 | GCW0: Attempt to fix out-of-tree packaging. | Johannes Schickel | |
2016-04-22 | 3DS: Add config class/dialog, c-pad cursor control, and option to disable ↵ | Thomas Edvalson | |
screens | |||
2016-04-19 | 3DS: Add README | Thomas Edvalson | |
2016-04-19 | 3DS: Fix code styling, add license header, remove unused portdefs.h | Thomas Edvalson | |
2016-04-18 | GCW0: Mention location of scummvm.log file in README | Eugene Sandulenko | |
2016-04-13 | GCW0: Split README by chapters | Eugene Sandulenko | |
2016-04-13 | GCW0: Better bracket replacements in README | Eugene Sandulenko | |
2016-04-12 | GCW0: Attempt to fix README sections | Eugene Sandulenko | |
2016-04-11 | 3DS: Use linear GPU texture downscaling for better legibility in hi-res games | Thomas Edvalson | |
2016-04-11 | 3DS: Add CIA format build, add timer handler thread, fix APT service ↵ | Thomas Edvalson | |
suspending/sleeping/exiting | |||
2016-04-10 | GCW0: Disable triple buffering. | Eugene Sandulenko | |
Too many artifacts. It is not possible with current ScummVM drawing approaches. | |||
2016-04-10 | GCW0: Enable triple buffering | Eugene Sandulenko | |
2016-04-10 | GCW0: Enable building with all scalers disabled | Eugene Sandulenko | |
2016-04-10 | GCW0: Clean up build script | Eugene Sandulenko | |
2016-04-10 | ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵ | Eugene Sandulenko | |
GUI_ONLY_FULLSCREEN | |||
2016-04-10 | UPDATES: Check that we're running in a bundle, and skip Sparkle ↵ | Eugene Sandulenko | |
initialization otherwise This was leading to an unhandled exception within Sparkle code which was hanging the application. This feature is good only for development purposes, as convenient users are supposed to run ScummVM from the supplied bundle. | |||
2016-04-10 | UPDATES: Use new constants for MacOS X 10.10 | Eugene Sandulenko | |
2016-04-10 | UPDATES: Plug memory leak | Eugene Sandulenko | |
2016-04-09 | UPDATES: Implemented method getLastUpdateCheckTimeAndDate() | Eugene Sandulenko | |
Currently it uses methods and constants deprecated in 10.10. 10.10+ -specific code will follow | |||
2016-04-06 | DC: Fix compilation errors due to AudioCD changes. | Johannes Schickel | |
2016-04-06 | 3DS: Initial commit | Thomas Edvalson | |
2016-04-01 | UPDATES: Implement and use method for normalizing interval value to accepted ↵ | Eugene Sandulenko | |
values | |||
2016-03-31 | UPDATES: Normalize update intervals at setting | Eugene Sandulenko | |
2016-03-31 | UPDATES: Read values from config file in MacOS X update manager | Eugene Sandulenko | |
2016-03-30 | UPDATES: Made interval set/get functions accept normal integers | Eugene Sandulenko | |
2016-03-25 | OS X: Clean taskbar code | Thierry Crozat | |
This involves moving the NSDockTilePlugIn code to backend/taskbar and fixing style to follow our coding conventions. One make target was also renamed. All in all there is no change in functionality with this commit. | |||
2016-03-25 | OS X: Fix access to NSArray items with older SDKs | Thierry Crozat | |
2016-03-25 | OS X: Add missing includes for recently introduced taskbar code | Thierry Crozat | |
2016-03-25 | OS X: Implement a Dock Tile Plugin to display recent games menu in dock | Thierry Crozat | |
This allows to start a recently played game directly from the dock. The ScummVM.app application should have been permanently added to the dock and the menu is only present when ScummVM is not running. The list of recently played game is written by the taskbar code in ScummVM. The Dock Tile Plugin only reads that list to populate the menu. | |||
2016-03-25 | OS X: Implement saving recent games list to user preferences | Thierry Crozat | |
2016-03-23 | OPENGL: Add assertions to check for valid attribute state. | Johannes Schickel | |
2016-03-23 | OPENGL: Fix black screen for some GL implementations with shaders. | Johannes Schickel | |
For compatibility location 0 is used to decide whether fixed function style vertex information is used in old GL contexts. In some cases drivers might assign the color information to be passed through attribute 0. This caused the array attribute status for location 0 to be disabled and resulted in wrong vertex data to be used. | |||
2016-03-23 | Merge pull request #711 from lordhoto/opengl-revamp | Johannes Schickel | |
OpenGLGraphicsManager: Revamp | |||
2016-03-21 | LINUX: Use classic major/minor macros. | Johannes Schickel | |
Makes our Linux Audio CD code work with implementations without gnu_dev_major and gnu_dev_minor too. | |||
2016-03-21 | Merge pull request #704 from lordhoto/clone2727-audiocd | Johannes Schickel | |
Implement Custom Audio CD Support for Win32, Linux, and Mac OS X. |