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2014-02-14SDL: Add warning if "waveout" driver is being used for audio.D G Turner
This will help avoid bug reports like #6510 - "SDL: Audio delay in daily builds" in future.
2014-02-12OPENGL/SDL: Default to RGBA8888 (memory layout).Johannes Schickel
This makes sure the default mode also works for OpenGL ES contexts.
2014-02-12OPENGL: Always support RGBA8888 (memory layout).Johannes Schickel
2014-02-12OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.Johannes Schickel
The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES standard. Thus we cannot use it outside OpenGL specific code paths.
2014-02-12OPENGL: Use frac_t for cursor scaling.Johannes Schickel
2014-02-12OPENGL: Simplify shake offset application.Johannes Schickel
2014-02-12OPENGL: Use GLfloat for draw cooridnates in Texture.Johannes Schickel
2014-02-12OPENGL: Use signed types for mouse coordinates.Johannes Schickel
This adjusts for the fact that our event handling also uses signed coordinates.
2014-02-12OPENGL: Properly use signed types for cursor hotspot.Johannes Schickel
2014-02-12SDL: Add debugging code to output SDL video driver name being used.D G Turner
2014-02-12SDL: Add debugging code to output SDL audio driver name being used.D G Turner
This is to aid with investigation of bug #6510 - "SDL: Audio delay in daily builds" and similar future issues.
2014-02-11OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.Johannes Schickel
2014-02-11OPENGL: Properly setup full game palette on video mode change if required.Johannes Schickel
2014-02-11OPENGL: Refactor texture instantiation.Johannes Schickel
2014-02-11OPENGL: Rename notifyContextChange to notifyContextCreate.Johannes Schickel
2014-02-11TIZEN: Notify OpenGL manager about context destruction.Johannes Schickel
2014-02-11OPENGLSDL: Notify OpenGL manager about context destruction.Johannes Schickel
2014-02-11OPENGL: Add notification function about context destruction.Johannes Schickel
2014-02-11OPENGL: Release old texture name before creating a new one.Johannes Schickel
This prevents any texture name leaks (and thus memory leaks) on recreateInternalTexture calls.
2014-01-27ANDROID: Fix a race conditionJoel Teichroeb
setSurface is done in a different thread than the one that starts the scummvm main. The main thread would then wait until the setSurface thread notifies. The setSurface thread would notify before it actually calls setSurface, meaning if the thread is preemted before calling setSurface, initSurface will assert, causing the app to crash.
2014-01-26WII: Add missing dvd interface header for Gamecube build.D G Turner
2014-01-25WII: Another fix for Gamecube build. Corrected Disc Interface object.D G Turner
2014-01-25WII: Fix Gamecube build. Missing ifdef guard for Wii DVD interface.D G Turner
2014-01-24Merge remote-tracking branch 'local/master'Max Lingua
2014-01-24MAEMO: Get rid of superfluous cast.Johannes Schickel
2014-01-24WINCE: Attempt to fix WinCE compilation.Johannes Schickel
2014-01-23PS2: Added README.PS2Max Lingua
2014-01-23PS2: Added compact Makefile.ps2.dev for debugMax Lingua
2014-01-23PS2: Made it quieter unless -DLOGORRHEIC is setMax Lingua
2014-01-23PS2: Init Ps2Input after USB drivers are loadedMax Lingua
2014-01-23PS2: Improved support for profiling (gprof) buildMax Lingua
2014-01-23PS2: commented "offending" free in startIrxModulesMax Lingua
TODO: investigate stack corruption due to double free TODO: review modules loader fallback logic
2014-01-23PS2: Support for latest SDK with -D__NEW_PS2SDK__Max Lingua
2014-01-23Merge branch 'master' of git://github.com/scummvm/scummvmMax Lingua
2014-01-23Merge pull request #409 from lordhoto/rttiJohannes Schickel
Enable RTTI and clean up the code by exploiting the availability of dynamic_cast.
2014-01-23ANDROID: Add 32bpp support.Alyssa Milburn
We still prefer 16bpp for performance reasons.
2014-01-22AMIGAOS4: Clarify virtual fs root nodeWillem Jan Palenstijn
2014-01-22AMIGAOS4: Allow getParent() to work for non-directoriesWillem Jan Palenstijn
2014-01-22AMIGAOS4: Make isReadable return false for non-existent filesWillem Jan Palenstijn
This also properly initializes _bIsValid for non-existent files. For consistency, isWritable() is changed analogously to isReadable(), even though it should not lead to changes in behaviour.
2014-01-21OPENGL: Properly query for OpenGL errors.Johannes Schickel
There might be various error flags and we need to clear all of them to get precise error results. Thus, we need to call glGetError in a loop to achieve that.
2014-01-21Merge pull request #421 from lordhoto/taskbar-cleanupJohannes Schickel
BUILD: Taskbar Cleanup/Fixes
2014-01-21Merge pull request #413 from AReim1982/masterDavid Turner
WII: Implement changes needed by DevKitPPC R26 and later
2014-01-21BUILD: Rename libunity support variable to "USE_UNITY" instead of ↵Johannes Schickel
"USE_TASKBAR_UNITY". This makes it consistent with other library support variables.
2014-01-21WII: Implement changes needed by DevKitPPC R26 and laterAReim1982
This changes makes ScummVM compilable with newer versions of DevKitPPC. ScummVM can be linked against the original libogc and libfat. That makes some newer WiiMotes work, improves audio-/video-playback and contains various improvements.
2014-01-19PS2: added missing default engines to Makefile.ps2Max Lingua
2014-01-18PS2: do not assume _tvMode and _gfxMode are init 0Max Lingua
2014-01-18PS2: reverted createPixelFormat to _overlayFormatMax Lingua
<1555> alpha is otherwise broken with classic theme
2014-01-18PS2: converted malloc(x) -> memalign(64, x)Max Lingua
2014-01-18PS2: ps2pad.cpp - fixed duplicate switch caseMax Lingua
2014-01-18PS2: support for different gfx modesMax Lingua