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2014-06-30RELEASE: This is 1.8.0gitEugene Sandulenko
2014-06-29Merge pull request #471 from lordhoto/sdl-default-rateJohannes Schickel
SDL: Default audio output rate to 44kHz.
2014-06-28BUILD: Move the PS3 make targets to a separate fileBastien Bouclet
2014-06-28Merge pull request #461 from digitall/vkeybdFixDavid Turner
Add trigger for Virtual Keyboard on long press of Middle Mouse Button
2014-06-25SYMBIAN: Add "small" vkeybd pack to port packaging.D G Turner
2014-06-25GPH: Add "small" virtual keyboard pack to GP2XWIZ debug port packaging.D G Turner
2014-06-25GPH: Add "small" virtual keyboard pack to GP2X debug port packaging.D G Turner
2014-06-25GPH: Add "small" virtual keyboard pack to CAANOO debug port packaging.D G Turner
2014-06-25GPH: Add "small" virtual keyboard pack to GP2XWIZ port packaging.D G Turner
2014-06-25GPH: Add "small" virtual keyboard pack to GP2X port packaging.D G Turner
2014-06-25GPH: Add "small" virtual keyboard pack to CAANOO port packaging.D G Turner
2014-06-25DINGUX: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25LINUXMOTO: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25N64: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25WII: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25MAEMO: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-22PS3: Default to 44kHz sound output.Johannes Schickel
2014-06-22SDL: Default to 44kHz sound output.Johannes Schickel
2014-06-18ANDROID: Allow build with non-ancient SDKMarcus Comstedt
2014-06-18ANDROID: Hide system mouse pointer on OUYAMarcus Comstedt
2014-06-17OPENGLSDL: Move time stamp for last video mode set after fallback mode setup.Johannes Schickel
2014-06-17OPENGLSDL: Make workaround for fast resolution changes actually work for WME.Johannes Schickel
Thanks to fuzzie for noticing this.
2014-06-12SYMBIAN: Added esock.lib for byteswap.anotherguest
2014-06-12SYMBIAN: Add symbian support for voyeuranotherguest
2014-06-11SYMBIAN: Added support for two new engines. Updated MMP files and help files ↵anotherguest
from Fedors changes.
2014-06-10OPENGLSDL: Always ignore bad resolution changes.Alyssa Milburn
Otherwise we can end up with the wrong resolution when we make multiple resizes in quick succession.
2014-06-07ANDROID: Fix casting away constMatthew Hoops
2014-06-05IPHONE: Scale input according to content scale factor.Johannes Schickel
This hopefully fixes input positions in retina devices. The idea is stolen from QT: https://qt.gitorious.org/qt/qt/source/0726127285413829f58618b5b82fb3e2da0c3a74:src/plugins/platforms/uikit/quikitwindow.mm#L261-296 Complicated way to retrieve scale's return value properly is taken from: https://stackoverflow.com/questions/3130464 We sadly can't use the cleaner solution since we don't want to require a newer SDK...
2014-06-04IPHONE: Remove superflous semicolon.Johannes Schickel
2014-06-01BACKENDS: Fix invalid buffer size in CFStringGetCString callMatthew Hoops
2014-05-06SYMBIAN: Updated Symbian support, help textanotherguest
2014-05-05ANDROID: Fix correct keycode in keymapper for virtual keyboard trigger.D G Turner
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. However, due to the complexity of this code, directly calling the virtual keyboard trigger event could have side effects, so have instead just added the CTRL modifier to fix this. This should be fixed if possible to use EVENT_VIRTUAL_KEYBOARD.
2014-05-05WII: Fix correct keycode for virtual keyboard trigger.D G Turner
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. However, due to the complexity of this code, directly calling the virtual keyboard trigger event could have side effects, so have instead just added the CTRL modifier to fix this. This should be fixed if possible to use EVENT_VIRTUAL_KEYBOARD.
2014-04-29TIZEN: Use virtual keyboard event directly, rather than using keycode.D G Turner
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again.
2014-04-29SAMSUNGTV: Use virtual keyboard event directly, rather than using keycode.D G Turner
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again.
2014-04-29PS3: Use virtual keyboard event directly, rather than using keycode.D G Turner
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again.
2014-04-29MAEMO: Use virtual keyboard event directly, rather than using keycode.D G Turner
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again.
2014-04-29LINUXMOTO: Use virtual keyboard event directly, rather than using keycode.D G Turner
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again.
2014-04-29GPH: Use virtual keyboard event directly, rather than using keycode.D G Turner
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again.
2014-04-29DINGUX: Use virtual keyboard event directly, rather than using keycode.D G Turner
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again.
2014-04-28Merge pull request #426 from sunmax/masterEugene Sandulenko
PS2: Pull request to master for latest PS2 code
2014-04-27VKEYBD: Add small keyboard pack for virtual keyboard.D G Turner
This pack contains just the 320x240 layout. This is a quick way to achieve the result of a smaller keyboard when running on 640x480 and larger games as requested bu a user. To use this, the pack zip file, vkeybd_small.zip should be placed in the extrapath in the same way as vkeybd_default.zip. However, it is also necessary to set this as the active virtual keyboard layout by adding the following linein the global [scummvm] section of the configuration file i.e. scummvm.ini: vkeybd_pack_name=vkeybd_small This should be added to the GUI as a misc option, in future. Currently, the closest layout size to the overlay size is chosen automatically by the code in the method: bool VirtualKeyboardParser::parserCallback_mode(ParserNode *node) This should probably also be made configurable in future to allow smaller keyboard sizes to be chosen.
2014-04-22VKEYBD: Remove noisy warnings and clarify messages.D G Turner
2014-04-01Merge pull request #453 from lordhoto/android-16bit-cursorJohannes Schickel
ANDROID: Fix color key handling for 16bit mouse cursors.
2014-03-31ANDROID: Make transparent cursor pixels all 0 in 16bit cursor mode.Johannes Schickel
Since the Android backend uses glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) we need to make the transparent cursor pixels all 0 otherwise we might get artifacts from blending.
2014-03-26ANDROID: Fix color key handling for 16bit mouse cursors.Johannes Schickel
This should fix a issue similarly to bug #6108: "WII: Zak FM-TOWNS mouse cursor encased in blue box".
2014-03-26WII: Fix color key handling for 16bit mouse cursors.Johannes Schickel
This should fix bug #6108 "WII: Zak FM-TOWNS mouse cursor encased in blue box".
2014-03-23TIZEN: fix compile errorsChris Warren-Smith
2014-03-22AMIGAOS: Minor change to replace strcpy usage with safer strlcpy.D G Turner
2014-03-22AMIGAOS: Update CAMD midi to use output port environment variable.raziel-
If this is not present, it will use the default as previously.