index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
Age
Commit message (
Expand
)
Author
2010-02-04
N64: remove some unused code
Fabio Battaglia
2010-01-31
Updated so that code compiles again
Chris Apers
2010-01-30
N64: added comments and slight cleanup
Fabio Battaglia
2010-01-30
N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ...
Fabio Battaglia
2010-01-28
Silenced some more cppcheck style warnings.
Torbjörn Andersson
2010-01-25
Fix sample buffer calculation. Now it really asks for a buffer of 2048 sample...
Johannes Schickel
2010-01-25
Change UI name of Scumm Apps. Enable all engine in perl script
Lars Persson
2010-01-25
Turn off ARM asm for Costume until its fixed
Lars Persson
2010-01-25
Fix virtual-keyboard not changing size, when the user changes the scaler whil...
Johannes Schickel
2010-01-25
Strip trailing whitespaces/tabs in documentation files too.
Johannes Schickel
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-24
Silenced two more trivial cppcheck warnings.
Torbjörn Andersson
2010-01-23
Some more header modifications ("Graphic Adventure Engine" and the legal prop...
Arnaud Boutonné
2010-01-23
Header modifications. Add standard header parts and properties.
Arnaud Boutonné
2010-01-23
Headers - Add URL in properties so it's displayed properly in the header
Arnaud Boutonné
2010-01-23
Some more header modifications
Arnaud Boutonné
2010-01-22
Replace header by a standard header
Arnaud Boutonné
2010-01-22
Silenced some more cppcheck warnings. Some of these may seem silly, but the way
Torbjörn Andersson
2010-01-21
N64: change input related code to better fit mouse support
Fabio Battaglia
2010-01-21
N64: optimizations to cursor handling code
Fabio Battaglia
2010-01-21
N64: increase sound buffer size
Fabio Battaglia
2010-01-20
N64: Initial support for n64 mouse, tweaking needed
Fabio Battaglia
2010-01-20
Add teenagent.dat file in dist.
Lars Persson
2010-01-20
New version nr for UIQ3 pkg
Lars Persson
2010-01-20
New version for the trunk!
Lars Persson
2010-01-20
Fixed cppcheck warnings. I usually stay out of backends I can't compile myself
Torbjörn Andersson
2010-01-19
Fixed some cppcheck warnings.
Torbjörn Andersson
2010-01-15
N64: Use first controller found as input, easier to add support for different...
Fabio Battaglia
2010-01-13
N64: if user has inserted a rumble-pak, rumble with shaking screen
Fabio Battaglia
2010-01-12
N64: further commenting/cleanup
Fabio Battaglia
2010-01-12
Fix some memory leaks.
Johannes Schickel
2010-01-12
N64: forgot to disable some debug code
Fabio Battaglia
2010-01-12
N64: some cleanup and optimization of video code
Fabio Battaglia
2010-01-12
N64: Icrease analog sensibility a little
Fabio Battaglia
2010-01-11
N64: optimizations in cursor drawing code
Fabio Battaglia
2010-01-11
N64: a few optimizations in framebuffer drawing code
Fabio Battaglia
2010-01-10
Nintendo64: use newlines when printing assert messages, to avoid wrapping
Fabio Battaglia
2010-01-10
remove unneeded workaround for #47233
Fabio Battaglia
2010-01-10
Mark the 'fix' in r47231 as a workaround for a probably deeper problem.
Fabio Battaglia
2010-01-10
Check if game engine is already paused before pausing it again to show virtua...
Fabio Battaglia
2010-01-08
Fix header guard
Max Horn
2010-01-08
Nintendo64: some cleanup, added a workaround in case audio buffers get depleted
Fabio Battaglia
2010-01-07
Nintendo64: Add FlashRAM support for saving if a compatible cart is available.
Fabio Battaglia
2010-01-07
- Adapt documentation, that keycolor in setMouseCursor may not exceed the max...
Johannes Schickel
2010-01-07
The default keycolor for mouse pointers used to be 255.
Marcus Comstedt
2010-01-07
Add update of mohawk engine
Lars Persson
2010-01-07
Add browser to base.mmp
Lars Persson
2010-01-03
Change BS 1 & 2 to I & II (see discussion on -devel)
Max Horn
2010-01-03
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
Torbjörn Andersson
2010-01-03
PSP: Limited movement of virtual keyboard onscreen
Yotam Barnoy
[prev]
[next]