Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-14 | WII: Fix 16bit cursors on some HE games | dhewg | |
2011-02-14 | GIT: ./tools/update-version.pl 1 3 0 git | dhewg | |
2011-02-12 | GIT: use git for describing the version. | dhewg | |
2011-02-12 | BUILD: Remove explicit references to SVN in revision variable names. | Jordi Vilalta Prat | |
svn-id: r55898 | |||
2011-02-12 | WII: Whitespace (buildbot upgrade test) | Andre Heider | |
svn-id: r55888 | |||
2011-02-09 | MIDI: Really fix bug #3153076 (this time also for Timidity) | Max Horn | |
svn-id: r55857 | |||
2011-02-09 | MIDI: Fix bug #3153076 (warnings in SEQ driver) | Max Horn | |
svn-id: r55851 | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-07 | BACKENDS: Reduce header interdependencies | Max Horn | |
svn-id: r55808 | |||
2011-02-07 | BACKENDs: Fix const correctness in "null" graphics manager | Max Horn | |
svn-id: r55807 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2011-02-05 | WIN32: Try to fix compiler error for mingw-w64 buildbot build | Max Horn | |
svn-id: r55785 | |||
2011-02-02 | N64: Fix Signed to Unsigned Comparison GCC Warning. | David Turner | |
svn-id: r55745 | |||
2011-02-02 | IPHONE: Fix Unsigned to Signed Comparison Compiler Warning. | David Turner | |
svn-id: r55743 | |||
2011-01-27 | SDL: Don't send key up events for special keys that are handled by ↵ | Filippos Karapetis | |
handleKeyDown() Fixes bug #3166522 at the SDL level (fix 1/2) svn-id: r55567 | |||
2011-01-15 | MIDI: Fixed unnecessary casts of return values to void, reported in bug #3153076 | Filippos Karapetis | |
svn-id: r55248 | |||
2011-01-14 | SYMBIAN: Fix some small issues in the README file (M4 isn't included) | Jordi Vilalta Prat | |
svn-id: r55243 | |||
2011-01-14 | SYMBIAN: Updated revision history | Lars Persson | |
svn-id: r55236 | |||
2011-01-08 | DC: Sync legacy makefile with recent changes | Marcus Comstedt | |
svn-id: r55173 | |||
2011-01-08 | DC: Fix a compilation warning | Marcus Comstedt | |
svn-id: r55172 | |||
2011-01-08 | DC: Implement logMessage() | Marcus Comstedt | |
svn-id: r55171 | |||
2011-01-08 | OPENGL: Skip empty texture updates. | Jordi Vilalta Prat | |
This fixes some hangs when calling the GMM while running Fascination. svn-id: r55166 | |||
2011-01-07 | DC: Ensure creation of output sections .{c,d}tors | Marcus Comstedt | |
Add an object with an empty .ctors and .dtors section to the build of each plugin. This ensures that there will be an output section .ctors and one .dtors in the output file (they could be empty though). If these output sections were to be removed, the symbols defined inside by the linker script could disappear as well, and we don't want that. svn-id: r55149 | |||
2011-01-07 | DC: Check plugins for required symbols | Marcus Comstedt | |
Make sure that all the required symbols exist in generated plugins. If not, the strip command may have removed them... svn-id: r55144 | |||
2010-12-31 | COPYRIGHT: Update copyright year - Happy new year! | Arnaud Boutonné | |
svn-id: r55082 | |||
2010-12-30 | PLUGINS: rename ONE_PLUGIN_AT_A_TIME define to UNCACHED_PLUGINS | Yotam Barnoy | |
ONE_PLUGIN_AT_A_TIME is too long. svn-id: r55064 | |||
2010-12-29 | PLUGINS: single plugin model now saves plugin filename to config file | Yotam Barnoy | |
After searching for the right plugin once, the filename will be saved to the config file under the domain 'plugin_files'. The key is the gameid and the value is the plugin file. The backup mechanism is searching plugin by plugin. svn-id: r55061 | |||
2010-12-26 | PLUGINS: fixed resource leak that caused PSP to crash | Yotam Barnoy | |
The leaky file handles didn't show up when debugging using the shell since that uses the Windows file handles, of which there are many more. svn-id: r55048 | |||
2010-12-24 | ANDROID: Remove obsolete reference to ANDROID_TOP in build instructions. | Angus Lees | |
svn-id: r55029 | |||
2010-12-22 | PLUGINS: replace all size_t's with uint32's and add #include <malloc.h> to ↵ | Yotam Barnoy | |
memory manager uint32 is all we need since we only handle ELF32 anyway. svn-id: r55012 | |||
2010-12-22 | PLUGINS: Only enable ELFMemoryManager when dynamic plugins and the ELF ↵ | Johannes Schickel | |
loader is enabled. This should fix compilation on desktop systems, where for example memalign is not present. svn-id: r55011 | |||
2010-12-22 | PLUGINS: Fix ELFMemoryManager::pluginAllocate signature. | Johannes Schickel | |
svn-id: r55010 | |||
2010-12-22 | PLUGINS: add ELF memory manager to solve fragmentation | Yotam Barnoy | |
Following lordhoto's suggestion, I implemented a simple allocator that grabs the size of the biggest available plugin in memory. This is an elegant solution to the fragmentation problem, with the caveat that memory is wasted. As such, it's not suited for the DS, so I added a #define to disable it there. svn-id: r55009 | |||
2010-12-20 | N64: save and return exact palette for grabPalette | Fabio Battaglia | |
Save the exact palette and return it when grabPalette is called, The less precise 16bit conversion is still used inside though. svn-id: r54981 | |||
2010-12-17 | PSP: fixed bug exhibited in Gob engine with blacked out video frames | Yotam Barnoy | |
The problem was that I was allowing changes to the palette (in this case) even before the separate display thread, which is synchronized to vsync, was done drawing. This caused the palette to change mid-render. The fix is a semaphore synchronizing the threads. svn-id: r54942 | |||
2010-12-08 | OPENGL: Fix OSD support by only updating the OSD texture in internUpdateScreen. | Johannes Schickel | |
This actually still has the drawback that if one calls OSystem::updateScreen from the sound thread that it might crash. Hopefully no code does this though... svn-id: r54830 | |||
2010-12-08 | OPENGL: Disable OSD support for now. | Johannes Schickel | |
I added an comment explaining why OSD is broken currently. The basic problem is that OpenGL is not thread safe, thus in case we try to display any message on the OSD from the sound thread for example it will result in crashes. svn-id: r54829 | |||
2010-12-08 | BACKENDS: Fix OSD implementation in ModularBackend. | Johannes Schickel | |
svn-id: r54828 | |||
2010-12-03 | OPENGLES: Fix the projection matrix and the includes. | Jordi Vilalta Prat | |
svn-id: r54756 | |||
2010-12-03 | OPENGL: Some slight formatting fixes. | Jordi Vilalta Prat | |
svn-id: r54755 | |||
2010-12-03 | OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution. | Jordi Vilalta Prat | |
svn-id: r54754 | |||
2010-12-03 | DC: Remove extra semicolon. (Should fix compiliation hopefully). | Johannes Schickel | |
svn-id: r54753 | |||
2010-12-03 | DC: Implement getSystemLanguage() | Marcus Comstedt | |
svn-id: r54752 | |||
2010-12-03 | WII: Use more standard Chinese locales. | Jordi Vilalta Prat | |
Don't distinguish between simplified and traditional Chinese in the language tag, as suggested by LordHoto. svn-id: r54751 | |||
2010-12-02 | OPENGL: Fix compilation when OpenGL error checks are enabled. | Jordi Vilalta Prat | |
svn-id: r54734 | |||
2010-12-02 | OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is ↵ | Filippos Karapetis | |
defined (a regression from r54704) svn-id: r54732 | |||
2010-12-01 | DC: Adapted CDDA interface to the new standard. | Marcus Comstedt | |
svn-id: r54714 | |||
2010-12-01 | WII: Let the base backend decide the default detected language. | Jordi Vilalta Prat | |
svn-id: r54713 | |||
2010-12-01 | BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for ↵ | Filippos Karapetis | |
us :) svn-id: r54704 | |||
2010-12-01 | BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure ↵ | Filippos Karapetis | |
OpenGL 1.2 compatibility in Windows systems svn-id: r54700 |