Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
|
|
|
|
purpose.
Hopefully I catched all uses of the old name in our ports...
|
|
DefaultEventManager.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
We now look for an iconsPath configuration variable with the path to the icons folder.
In addition, we look if there is an "icons" subfolder (useful when using extrapath to store icons)
|
|
|
|
|
|
|
|
integration is not enabled
|
|
It was missing an include for scummsys.h and so couldn't find the defines
|
|
|
|
Unity is not going to provide a way to set a custom overlay icon
(the emblem API is being replaced by a simple urgent state)
|
|
|
|
- Show the number of found games when using the massadd dialog
|
|
- Unity needs a glib event loop to dispatch events.
- Cleanup whitespace and indentation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This commit corrects a number of minor issues and adds warnings
for when the desired output parameters given to SDL_OpenAudio()
don't match the obtained.
|
|
|
|
|
|
|
|
* Work in progress.
|
|
The GP2X is now folded into the GPH backend (as the GP2X device).
|
|
|