Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-12-30 | PLUGINS: rename ONE_PLUGIN_AT_A_TIME define to UNCACHED_PLUGINS | Yotam Barnoy | |
ONE_PLUGIN_AT_A_TIME is too long. svn-id: r55064 | |||
2010-12-29 | PLUGINS: single plugin model now saves plugin filename to config file | Yotam Barnoy | |
After searching for the right plugin once, the filename will be saved to the config file under the domain 'plugin_files'. The key is the gameid and the value is the plugin file. The backup mechanism is searching plugin by plugin. svn-id: r55061 | |||
2010-12-26 | PLUGINS: fixed resource leak that caused PSP to crash | Yotam Barnoy | |
The leaky file handles didn't show up when debugging using the shell since that uses the Windows file handles, of which there are many more. svn-id: r55048 | |||
2010-12-24 | ANDROID: Remove obsolete reference to ANDROID_TOP in build instructions. | Angus Lees | |
svn-id: r55029 | |||
2010-12-22 | PLUGINS: replace all size_t's with uint32's and add #include <malloc.h> to ↵ | Yotam Barnoy | |
memory manager uint32 is all we need since we only handle ELF32 anyway. svn-id: r55012 | |||
2010-12-22 | PLUGINS: Only enable ELFMemoryManager when dynamic plugins and the ELF ↵ | Johannes Schickel | |
loader is enabled. This should fix compilation on desktop systems, where for example memalign is not present. svn-id: r55011 | |||
2010-12-22 | PLUGINS: Fix ELFMemoryManager::pluginAllocate signature. | Johannes Schickel | |
svn-id: r55010 | |||
2010-12-22 | PLUGINS: add ELF memory manager to solve fragmentation | Yotam Barnoy | |
Following lordhoto's suggestion, I implemented a simple allocator that grabs the size of the biggest available plugin in memory. This is an elegant solution to the fragmentation problem, with the caveat that memory is wasted. As such, it's not suited for the DS, so I added a #define to disable it there. svn-id: r55009 | |||
2010-12-20 | N64: save and return exact palette for grabPalette | Fabio Battaglia | |
Save the exact palette and return it when grabPalette is called, The less precise 16bit conversion is still used inside though. svn-id: r54981 | |||
2010-12-17 | PSP: fixed bug exhibited in Gob engine with blacked out video frames | Yotam Barnoy | |
The problem was that I was allowing changes to the palette (in this case) even before the separate display thread, which is synchronized to vsync, was done drawing. This caused the palette to change mid-render. The fix is a semaphore synchronizing the threads. svn-id: r54942 | |||
2010-12-08 | OPENGL: Fix OSD support by only updating the OSD texture in internUpdateScreen. | Johannes Schickel | |
This actually still has the drawback that if one calls OSystem::updateScreen from the sound thread that it might crash. Hopefully no code does this though... svn-id: r54830 | |||
2010-12-08 | OPENGL: Disable OSD support for now. | Johannes Schickel | |
I added an comment explaining why OSD is broken currently. The basic problem is that OpenGL is not thread safe, thus in case we try to display any message on the OSD from the sound thread for example it will result in crashes. svn-id: r54829 | |||
2010-12-08 | BACKENDS: Fix OSD implementation in ModularBackend. | Johannes Schickel | |
svn-id: r54828 | |||
2010-12-03 | OPENGLES: Fix the projection matrix and the includes. | Jordi Vilalta Prat | |
svn-id: r54756 | |||
2010-12-03 | OPENGL: Some slight formatting fixes. | Jordi Vilalta Prat | |
svn-id: r54755 | |||
2010-12-03 | OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution. | Jordi Vilalta Prat | |
svn-id: r54754 | |||
2010-12-03 | DC: Remove extra semicolon. (Should fix compiliation hopefully). | Johannes Schickel | |
svn-id: r54753 | |||
2010-12-03 | DC: Implement getSystemLanguage() | Marcus Comstedt | |
svn-id: r54752 | |||
2010-12-03 | WII: Use more standard Chinese locales. | Jordi Vilalta Prat | |
Don't distinguish between simplified and traditional Chinese in the language tag, as suggested by LordHoto. svn-id: r54751 | |||
2010-12-02 | OPENGL: Fix compilation when OpenGL error checks are enabled. | Jordi Vilalta Prat | |
svn-id: r54734 | |||
2010-12-02 | OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is ↵ | Filippos Karapetis | |
defined (a regression from r54704) svn-id: r54732 | |||
2010-12-01 | DC: Adapted CDDA interface to the new standard. | Marcus Comstedt | |
svn-id: r54714 | |||
2010-12-01 | WII: Let the base backend decide the default detected language. | Jordi Vilalta Prat | |
svn-id: r54713 | |||
2010-12-01 | BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for ↵ | Filippos Karapetis | |
us :) svn-id: r54704 | |||
2010-12-01 | BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure ↵ | Filippos Karapetis | |
OpenGL 1.2 compatibility in Windows systems svn-id: r54700 | |||
2010-12-01 | WII: Fix compilation | Jordi Vilalta Prat | |
svn-id: r54698 | |||
2010-12-01 | WII: Add system language auto-detection. | Jordi Vilalta Prat | |
svn-id: r54697 | |||
2010-12-01 | Fix mingw compile. | Travis Howell | |
svn-id: r54696 | |||
2010-12-01 | OpenGL: remove unnecessary glext.h include | Joost Peters | |
svn-id: r54695 | |||
2010-11-29 | SYMBIAN : Forgot to init the SDL backend | Lars Persson | |
svn-id: r54590 | |||
2010-11-29 | SDL: Add Mac OS X log file support | Max Horn | |
svn-id: r54589 | |||
2010-11-29 | SYMBIAN : Updated so it builds with latest structures and add support to ↵ | Lars Persson | |
last express svn-id: r54588 | |||
2010-11-29 | NULL: Remove extra semicolons in null-graphics.h | Johannes Schickel | |
svn-id: r54587 | |||
2010-11-29 | BACKENDS: Fix SVN keyword usage. | Johannes Schickel | |
svn-id: r54584 | |||
2010-11-29 | SDL: Slight formatting fix. | Johannes Schickel | |
svn-id: r54583 | |||
2010-11-29 | BACKEND: Assure that the correct destructor of FilesystemFactory is called. | Johannes Schickel | |
svn-id: r54582 | |||
2010-11-29 | SDL: Move createLogFile implementions to the OSystem_SDL subclasses. | Johannes Schickel | |
svn-id: r54581 | |||
2010-11-29 | BACKENDS: Improve safety of Modular Backend Destructor And Close _fsFactory ↵ | David Turner | |
Memory Leak Since the modular backend implements abstract modules to be written in the future which _may_ have interdependencies, they should be set to null pointers after deletion. This allows assert(_eventManager) type lines to work, which would have detected bug #3121841 without a segfault... Also, _fsFactory should be deleted to ensure it is not leaked though this causes a group of GCC warnings and probably should be done in a different manner. svn-id: r54580 | |||
2010-11-29 | BACKENDS: Close Memory Leak of Mouse Surfaces in SDL Graphics Backend | David Turner | |
svn-id: r54579 | |||
2010-11-29 | SDL: Trying to cleanup the FORBIDDEN_SYMBOL situation | Max Horn | |
svn-id: r54575 | |||
2010-11-29 | SDL: Revert r54554, and add explanatory comment (fix for bug #3121841) | Max Horn | |
svn-id: r54574 | |||
2010-11-29 | BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs | Max Horn | |
svn-id: r54573 | |||
2010-11-29 | SDL: Move #include <SDL.h> into a special wrapper file | Max Horn | |
svn-id: r54572 | |||
2010-11-29 | GP2X: Fix typo (and maybe compilation?) | Max Horn | |
svn-id: r54571 | |||
2010-11-29 | GP2X: More compilation fixes | Max Horn | |
svn-id: r54569 | |||
2010-11-29 | COMMON: Applied patch #3121969 - "WIN32_LEAN_AND_MEAN in incorrect place" | Filippos Karapetis | |
svn-id: r54567 | |||
2010-11-28 | VKEYBD: Ensure stream destructor is properly called | Max Horn | |
svn-id: r54562 | |||
2010-11-28 | GP2x: Fix silly typo | Max Horn | |
svn-id: r54560 | |||
2010-11-28 | DS: Remove redundant code | Max Horn | |
svn-id: r54556 | |||
2010-11-28 | SDL: Reduce redundant deletes from OSystem_SDL destructor | Max Horn | |
svn-id: r54554 |