Age | Commit message (Collapse) | Author |
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This moves the AmigaOS4 specific packaging rules from the global
ports.mk to a port specific makefile in the AmigaOS subdirectory of
the SDL backend (used for AmigaOS).
Previously, port specific makefiles were only used for cross compiling
builds and thus had a single entry in the cross compiling section of
the configure. Since AmigaOS4 is a desktop system supporting native
build, this required a second entry for when the host system is detected
as ppc-amigaos to support native builds.
However, currently this does break packaging of cross compiled builds
for Win32, OSX and Unix when done on AmigaOS4... but this is not likely
and has limited impact. To fix this, default _port_mk lines would need
to be added to the sections of the cross compiling switch for mingw32
etc. to override the AmigaOS4 OS setting of _port_mk.
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split build for main branch.
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include paths.
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This reverts commits 51cb7557 and 2648062d.
Please note that Android SDK Platform Tools r06 or later is needed
to build ScummVM.
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SDL: Default audio output rate to 44kHz.
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Add trigger for Virtual Keyboard on long press of Middle Mouse Button
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Thanks to fuzzie for noticing this.
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from Fedors changes.
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Otherwise we can end up with the wrong resolution when we make
multiple resizes in quick succession.
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This hopefully fixes input positions in retina devices. The idea is stolen
from QT: https://qt.gitorious.org/qt/qt/source/0726127285413829f58618b5b82fb3e2da0c3a74:src/plugins/platforms/uikit/quikitwindow.mm#L261-296
Complicated way to retrieve scale's return value properly is taken from:
https://stackoverflow.com/questions/3130464 We sadly can't use the cleaner
solution since we don't want to require a newer SDK...
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
However, due to the complexity of this code, directly calling the
virtual keyboard trigger event could have side effects, so have instead
just added the CTRL modifier to fix this.
This should be fixed if possible to use EVENT_VIRTUAL_KEYBOARD.
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
However, due to the complexity of this code, directly calling the
virtual keyboard trigger event could have side effects, so have instead
just added the CTRL modifier to fix this.
This should be fixed if possible to use EVENT_VIRTUAL_KEYBOARD.
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
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|
As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
|
|
As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
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|
As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
|
|
As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
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PS2: Pull request to master for latest PS2 code
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This pack contains just the 320x240 layout.
This is a quick way to achieve the result of a smaller keyboard
when running on 640x480 and larger games as requested bu a user.
To use this, the pack zip file, vkeybd_small.zip should be placed
in the extrapath in the same way as vkeybd_default.zip.
However, it is also necessary to set this as the active virtual
keyboard layout by adding the following linein the global [scummvm]
section of the configuration file i.e. scummvm.ini:
vkeybd_pack_name=vkeybd_small
This should be added to the GUI as a misc option, in future.
Currently, the closest layout size to the overlay size is chosen
automatically by the code in the method:
bool VirtualKeyboardParser::parserCallback_mode(ParserNode *node)
This should probably also be made configurable in future to allow
smaller keyboard sizes to be chosen.
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