Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-11 | Removing the DEAD MorphOS port | Max Horn | |
svn-id: r28515 | |||
2007-07-16 | Word completion code that uses predictive dictionary ported from branch0-10-0 | Neil Millstone | |
svn-id: r28124 | |||
2007-07-10 | This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCE | Robin Watts | |
and DS builds). This causes the scumm engines graphics code to call ARM routines to do drawStripToScreen and copy8col. These routines were originally written for the DS port, and have now been made available to any other ARM device out there that wants them. I've tested this change on WinCE, but can't test it on the DS as I don't have one. We know that the routines work there though. svn-id: r28016 | |||
2007-07-08 | Removed various obsolete methods from OSystem (screenToOverlayX/Y, ↵ | Max Horn | |
overlayToScreenX/Y) svn-id: r27961 | |||
2007-07-05 | Tidy up of the GP2X config.sh and bundle.sh scripts. Add support for ↵ | John Willis | |
libMPEG2 (software YV12 for now). Now needs the latest test Open2x lib pack to build (http://wiki.open2x.org/open2x/wiki/index.php?title=Prebuilt_Library_Packages#Test_Releases). svn-id: r27922 | |||
2007-07-01 | Only invoke g_engine->pauseEngine if g_engine != NULL | Max Horn | |
svn-id: r27831 | |||
2007-07-01 | Removing non-ASCII chars from source code | Max Horn | |
svn-id: r27818 | |||
2007-06-30 | Adding mistakenly deleted file | Neil Millstone | |
svn-id: r27805 | |||
2007-06-30 | Just a test | Neil Millstone | |
svn-id: r27804 | |||
2007-06-30 | - Show mouse cursor option | Neil Millstone | |
- Support for SAGA, CINE, and AGI - Key bindings for Gob3 - Assembler optimisations submitted by Robin Watts svn-id: r27803 | |||
2007-06-30 | Adding some missing stuff to the PS2 port (it still will require quite some ↵ | Max Horn | |
work to get it working again) svn-id: r27799 | |||
2007-06-30 | Added Engine::pauseEngine method (allows outside code, like the backend, to ↵ | Max Horn | |
pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine svn-id: r27797 | |||
2007-06-30 | typo | Max Horn | |
svn-id: r27791 | |||
2007-06-30 | Added global support for the (so far undocumented) confirm_exit config key | Max Horn | |
svn-id: r27788 | |||
2007-06-30 | whitespaces | Max Horn | |
svn-id: r27787 | |||
2007-06-26 | Cleanup of the GP2X port to fix compile issues (and the odd warning). | John Willis | |
svn-id: r27728 | |||
2007-06-24 | Not necessary to have a LINUPY hack in the GP2x backend | Max Horn | |
svn-id: r27696 | |||
2007-06-24 | Use keycodes instead of the (bad) ascii code for function keys in the DC backend | Max Horn | |
svn-id: r27695 | |||
2007-06-24 | Update the WinCE makefile to use the USE_ARM_SMUSH_ASM define to enable | Robin Watts | |
the ARM version of Codec47 from Smush. svn-id: r27694 | |||
2007-06-23 | Add a couple of casts from int to (Common:KeyCode) in the WinCE specific code. | Robin Watts | |
2 of the 4 casts are lifted from the standard sdl/events.cpp file. The other 2 (casting the results of mapKeyCE before assigning to event.kbd.keycode look correct to me too, but might bear double checking. svn-id: r27680 | |||
2007-06-23 | Tweaks to WinCE makefile. | Robin Watts | |
The choice of which libraries to use (zlib, tremorce, mad, mpeg2 etc) is now made by a single define per library towards the top of the makefile. Given that developers tend to have different options selected on their local builds, hopefully this will minimise the changes on aubsequent svn updates. svn-id: r27676 | |||
2007-06-23 | Add missing semi-colon. | Travis Howell | |
svn-id: r27660 | |||
2007-06-23 | Update GUI::Key constructs | Max Horn | |
svn-id: r27643 | |||
2007-06-22 | Produce 'correct' keycode/ascii values for function keys | Max Horn | |
svn-id: r27642 | |||
2007-06-22 | fix compilation by casting the %, {, }, | and ~ keycode "magic" numbers to ↵ | Joost Peters | |
Common::KeyCode svn-id: r27632 | |||
2007-06-22 | Cleaning up after myself (I blame it on, err, uhh... the Vogons?) | Max Horn | |
svn-id: r27625 | |||
2007-06-22 | Added Common::KEYCODE_INALID | Max Horn | |
svn-id: r27622 | |||
2007-06-22 | Oops, forgot Common:: qualifier | Max Horn | |
svn-id: r27621 | |||
2007-06-22 | Potential fix for PSP build problems | Max Horn | |
svn-id: r27620 | |||
2007-06-22 | Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵ | Max Horn | |
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616 | |||
2007-06-22 | fix compile (thanks salty-horse!) | Matthew Hoops | |
svn-id: r27614 | |||
2007-06-22 | Heavily modified/reduced version of patch #1741454 (EVENTS: ASCII enum) | Max Horn | |
svn-id: r27612 | |||
2007-06-21 | Modified version of patch #1740493 (EVENTS: Event Key Codes) | Max Horn | |
svn-id: r27592 | |||
2007-06-20 | Fix for bug #1740241 (PSP: revision 27553 doesn't build) | Max Horn | |
svn-id: r27559 | |||
2007-06-19 | Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵ | Max Horn | |
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548 | |||
2007-06-18 | Use the SCUMMVM_VERSION macro from base/internal_version.h in the maemo ↵ | Max Horn | |
backend code, instead of hardcoding it (one potential headache less, yippie) svn-id: r27537 | |||
2007-06-18 | Update versions. | Travis Howell | |
svn-id: r27536 | |||
2007-06-18 | Added backends/platform/ds/arm9/makefile(.in) to tools/update-version.pl | Max Horn | |
svn-id: r27533 | |||
2007-06-18 | Added FIXME to dsmain.cpp about it not using SCUMMVM_VERSION (thus adding ↵ | Max Horn | |
one more headache to the release process) svn-id: r27531 | |||
2007-06-18 | NDS : Suppressed unneccessary complications regarding the backbuffer when ↵ | Bertrand Augereau | |
CPU-scaled, basically it has the same stride than the regular one (512b) so most code doesn't have to change svn-id: r27517 | |||
2007-06-17 | NDS: setKeyboardEnable shouldn't overrun VRAM anymore when CPU scaler is on | Bertrand Augereau | |
svn-id: r27515 | |||
2007-06-17 | NDS: Compile fixes | Bertrand Augereau | |
svn-id: r27508 | |||
2007-06-16 | Patch #1721826: ARM asm versions of sound rate conversion/mixing code | Max Horn | |
svn-id: r27467 | |||
2007-06-16 | Cleanup | Chris Apers | |
svn-id: r27456 | |||
2007-06-16 | Use the old and faster 1.5x scaler when available | Chris Apers | |
svn-id: r27455 | |||
2007-06-16 | Fixed compilation | Chris Apers | |
svn-id: r27454 | |||
2007-06-16 | Fixed arrow keys (hard and emu) | Chris Apers | |
svn-id: r27453 | |||
2007-06-15 | Fix for bug #1690813: BASS: Crash when changing scalers during intro | Max Horn | |
svn-id: r27435 | |||
2007-06-15 | DS : | Bertrand Augereau | |
* grabRawScreen should work with the scaler enabled * the address given to DC_FlushRange in grabRawScreen was mixing a u16 base address and a u8 stride, skipping every odd line and buffer-overrunning (if I'm not mistaken :) ) svn-id: r27415 | |||
2007-06-12 | NDS : Attempt to not buffer overrun VRAM when doing ↵ | Bertrand Augereau | |
saveGameBackBuffer/restoreGameBackBuffer ported to branch 0.10.0 svn-id: r27374 |