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2007-08-11Removing the DEAD MorphOS portMax Horn
svn-id: r28515
2007-07-16Word completion code that uses predictive dictionary ported from branch0-10-0Neil Millstone
svn-id: r28124
2007-07-10This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCERobin Watts
and DS builds). This causes the scumm engines graphics code to call ARM routines to do drawStripToScreen and copy8col. These routines were originally written for the DS port, and have now been made available to any other ARM device out there that wants them. I've tested this change on WinCE, but can't test it on the DS as I don't have one. We know that the routines work there though. svn-id: r28016
2007-07-08Removed various obsolete methods from OSystem (screenToOverlayX/Y, ↵Max Horn
overlayToScreenX/Y) svn-id: r27961
2007-07-05Tidy up of the GP2X config.sh and bundle.sh scripts. Add support for ↵John Willis
libMPEG2 (software YV12 for now). Now needs the latest test Open2x lib pack to build (http://wiki.open2x.org/open2x/wiki/index.php?title=Prebuilt_Library_Packages#Test_Releases). svn-id: r27922
2007-07-01Only invoke g_engine->pauseEngine if g_engine != NULLMax Horn
svn-id: r27831
2007-07-01Removing non-ASCII chars from source codeMax Horn
svn-id: r27818
2007-06-30Adding mistakenly deleted fileNeil Millstone
svn-id: r27805
2007-06-30Just a testNeil Millstone
svn-id: r27804
2007-06-30- Show mouse cursor optionNeil Millstone
- Support for SAGA, CINE, and AGI - Key bindings for Gob3 - Assembler optimisations submitted by Robin Watts svn-id: r27803
2007-06-30Adding some missing stuff to the PS2 port (it still will require quite some ↵Max Horn
work to get it working again) svn-id: r27799
2007-06-30Added Engine::pauseEngine method (allows outside code, like the backend, to ↵Max Horn
pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine svn-id: r27797
2007-06-30typoMax Horn
svn-id: r27791
2007-06-30Added global support for the (so far undocumented) confirm_exit config keyMax Horn
svn-id: r27788
2007-06-30whitespacesMax Horn
svn-id: r27787
2007-06-26Cleanup of the GP2X port to fix compile issues (and the odd warning).John Willis
svn-id: r27728
2007-06-24Not necessary to have a LINUPY hack in the GP2x backendMax Horn
svn-id: r27696
2007-06-24Use keycodes instead of the (bad) ascii code for function keys in the DC backendMax Horn
svn-id: r27695
2007-06-24Update the WinCE makefile to use the USE_ARM_SMUSH_ASM define to enableRobin Watts
the ARM version of Codec47 from Smush. svn-id: r27694
2007-06-23Add a couple of casts from int to (Common:KeyCode) in the WinCE specific code.Robin Watts
2 of the 4 casts are lifted from the standard sdl/events.cpp file. The other 2 (casting the results of mapKeyCE before assigning to event.kbd.keycode look correct to me too, but might bear double checking. svn-id: r27680
2007-06-23Tweaks to WinCE makefile.Robin Watts
The choice of which libraries to use (zlib, tremorce, mad, mpeg2 etc) is now made by a single define per library towards the top of the makefile. Given that developers tend to have different options selected on their local builds, hopefully this will minimise the changes on aubsequent svn updates. svn-id: r27676
2007-06-23Add missing semi-colon.Travis Howell
svn-id: r27660
2007-06-23Update GUI::Key constructsMax Horn
svn-id: r27643
2007-06-22Produce 'correct' keycode/ascii values for function keysMax Horn
svn-id: r27642
2007-06-22fix compilation by casting the %, {, }, | and ~ keycode "magic" numbers to ↵Joost Peters
Common::KeyCode svn-id: r27632
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
svn-id: r27625
2007-06-22Added Common::KEYCODE_INALIDMax Horn
svn-id: r27622
2007-06-22Oops, forgot Common:: qualifierMax Horn
svn-id: r27621
2007-06-22Potential fix for PSP build problemsMax Horn
svn-id: r27620
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵Max Horn
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616
2007-06-22fix compile (thanks salty-horse!)Matthew Hoops
svn-id: r27614
2007-06-22Heavily modified/reduced version of patch #1741454 (EVENTS: ASCII enum)Max Horn
svn-id: r27612
2007-06-21Modified version of patch #1740493 (EVENTS: Event Key Codes)Max Horn
svn-id: r27592
2007-06-20Fix for bug #1740241 (PSP: revision 27553 doesn't build)Max Horn
svn-id: r27559
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵Max Horn
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548
2007-06-18Use the SCUMMVM_VERSION macro from base/internal_version.h in the maemo ↵Max Horn
backend code, instead of hardcoding it (one potential headache less, yippie) svn-id: r27537
2007-06-18Update versions.Travis Howell
svn-id: r27536
2007-06-18Added backends/platform/ds/arm9/makefile(.in) to tools/update-version.plMax Horn
svn-id: r27533
2007-06-18Added FIXME to dsmain.cpp about it not using SCUMMVM_VERSION (thus adding ↵Max Horn
one more headache to the release process) svn-id: r27531
2007-06-18NDS : Suppressed unneccessary complications regarding the backbuffer when ↵Bertrand Augereau
CPU-scaled, basically it has the same stride than the regular one (512b) so most code doesn't have to change svn-id: r27517
2007-06-17NDS: setKeyboardEnable shouldn't overrun VRAM anymore when CPU scaler is onBertrand Augereau
svn-id: r27515
2007-06-17NDS: Compile fixesBertrand Augereau
svn-id: r27508
2007-06-16Patch #1721826: ARM asm versions of sound rate conversion/mixing codeMax Horn
svn-id: r27467
2007-06-16CleanupChris Apers
svn-id: r27456
2007-06-16Use the old and faster 1.5x scaler when availableChris Apers
svn-id: r27455
2007-06-16Fixed compilationChris Apers
svn-id: r27454
2007-06-16Fixed arrow keys (hard and emu)Chris Apers
svn-id: r27453
2007-06-15Fix for bug #1690813: BASS: Crash when changing scalers during introMax Horn
svn-id: r27435
2007-06-15DS :Bertrand Augereau
* grabRawScreen should work with the scaler enabled * the address given to DC_FlushRange in grabRawScreen was mixing a u16 base address and a u8 stride, skipping every odd line and buffer-overrunning (if I'm not mistaken :) ) svn-id: r27415
2007-06-12NDS : Attempt to not buffer overrun VRAM when doing ↵Bertrand Augereau
saveGameBackBuffer/restoreGameBackBuffer ported to branch 0.10.0 svn-id: r27374