Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-06 | IOS: Merge master | Vincent Bénony | |
2016-01-06 | IOS: Better emulation of the right mouse button | Vincent Bénony | |
2016-01-06 | IOS: Update compilation instructions for FluidSynth | Vincent Bénony | |
2016-01-06 | IOS: Fixes an issue with the mouse pointer when returning from Sam&Max | Vincent Bénony | |
2016-01-06 | IOS: Brings support for FluidSynth | Vincent Bénony | |
2016-01-06 | IOS: Updates compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Info on Linux toolchain, and compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Adds iPhone 6/6+ launch screens | Vincent Bénony | |
2016-01-06 | IOS: Switches to OpenGL ES 2.0 to ease debugging with Xcode | Vincent Bénony | |
2016-01-06 | IOS: Typo | Vincent Bénony | |
2016-01-06 | IOS: Updates compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Implements scalers | Vincent Bénony | |
2016-01-06 | IOS: Scales the GUI for the iPad Pro | Vincent Bénony | |
2016-01-06 | IOS: Better resolution handling | Vincent Bénony | |
2016-01-06 | IOS: Removes a global variable | Vincent Bénony | |
2016-01-06 | IOS: Fixes memory leak | Vincent Bénony | |
2016-01-06 | IOS: Move declarations in the common header file | Vincent Bénony | |
2016-01-06 | IOS: Avoid subclassing UIApplication, and handle multitasking | Vincent Bénony | |
2016-01-06 | IOS: Wrong deallocator called | Vincent Bénony | |
2016-01-06 | IOS: Renames iOS7 classes to avoid confusion | Vincent Bénony | |
2016-01-06 | IOS: Removes new generic syntax to be able to compile with older clang toolchain | Vincent Bénony | |
2016-01-06 | IOS: Updates compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7) | Vincent Bénony | |
The "iphone" backend is the support for the old iPhones. The "ios7" backend is for the new iPhones. | |||
2016-01-06 | IOS: Remove extra comma | Vincent Bénony | |
2016-01-06 | IOS: Fixes a typo | Vincent Bénony | |
2016-01-06 | ISO: Updates instructions for command line compilation | Vincent Bénony | |
2016-01-06 | IOS: Clean the path of the Savegames directory | Vincent Bénony | |
2016-01-06 | IOS: Fixes a crash on startup on iOS 7 | Vincent Bénony | |
2016-01-06 | IOS: Replaces spaces with tabs | Vincent Bénony | |
2016-01-06 | IOS: Updates the compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Moves the compilation instructions in the platform directory | Vincent Bénony | |
2016-01-06 | IOS: Fixes tabs | Vincent Bénony | |
2016-01-06 | IOS: Fixes rotation and event handling | Vincent Bénony | |
2016-01-06 | IOS: Uses the chroot filesystem | Vincent Bénony | |
2016-01-06 | IOS: Adds a getter for the touchpad mode | Vincent Bénony | |
2016-01-06 | IOS: Fixes the virtual keyboard | Vincent Bénony | |
2016-01-06 | IOS: Added a chroot like filesystem | Vincent Bénony | |
This is needed because it is not possible to keep absolute paths to the iOS document directory, because a part of its name change between each installation / update. | |||
2015-12-15 | PS3: Set the default audio output rate to 48000 Hz | Bastien Bouclet | |
SDL does an awful job at resampling 44100 -> 48000 Hz | |||
2015-12-15 | PS3: Remove the SDL2 mixer manager. | Bastien Bouclet | |
It was only used by the PS3 backend, and the standard SDL mixer was fixed to work in the PS3 case. | |||
2015-12-15 | SDL: Ensure the audio sample format is supported | Bastien Bouclet | |
When SDL returns an unsupported audio sample format, ask SDL to do resampling to the one ScummVM expects. This is needed for the PS3 which natively only supports 32 bits floating point as a sample format. | |||
2015-12-15 | PS3: Make use of an updated SDL2 version | Bastien Bouclet | |
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3. | |||
2015-12-14 | OPENGL: Smooth mouse experience when black bars are visible. | Johannes Schickel | |
This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2. | |||
2015-12-14 | WIN32: Fix building for (some) MinGW64 toolchains. | Johannes Schickel | |
2015-12-13 | SDL: Slight formatting fixes. | Johannes Schickel | |
2015-12-13 | OPENGLSDL: Set proper mouse emulation dimensions. | Johannes Schickel | |
Formerly we did not initialize the mouse emulation from SdlEventSource properly. Now hopefully joysticks etc. should work fine with the SDL OpenGL output too. | |||
2015-12-13 | SDL: Fix mouse emulation with SDL2. | Johannes Schickel | |
The mouse emulation via keyboard (or other means) was broken with 079037b73990b6107e59c7f1cd971c3a1cc221d1. | |||
2015-12-13 | OPENGL: Limit scissor override to invisible overlay. | Johannes Schickel | |
This fixes some corner cases which caused black bars to appear for a few screen updates when the overlay is visible. | |||
2015-12-13 | SDL: Fix warpMouse for SDL2. | Johannes Schickel | |
Thanks to bgK for noticing. | |||
2015-12-12 | OPENGL: Implement black borders using scissor test. | Johannes Schickel | |
2015-12-12 | OPENGL: Only redraw screen when actual changes happened. | Johannes Schickel | |