| Age | Commit message (Collapse) | Author | 
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Prevents the remapping code from being activated twice (throwing an assertion)
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This situation was only caused by a buildbot issue, and the relevant
information has been added to the FAQ on the ScummVM web site.
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The initBackend() function is called later after the command line is
parsed and thus debug() prints can be used, which are much less noisy.
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ANDROID: Fix a race condition
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This will help avoid bug reports like #6510 - "SDL: Audio delay
in daily builds" in future.
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This makes sure the default mode also works for OpenGL ES contexts.
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The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES
standard. Thus we cannot use it outside OpenGL specific code paths.
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This adjusts for the fact that our event handling also uses signed coordinates.
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This is to aid with investigation of bug #6510 - "SDL: Audio delay in
daily builds" and similar future issues.
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This prevents any texture name leaks (and thus memory leaks) on
recreateInternalTexture calls.
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