Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-10-14 | BACKENDS: Use OSystem::destroy() instead of deleting directly the g_system ↵ | Thierry Crozat | |
instance | |||
2018-10-08 | DS: Fix Compilation. | D G Turner | |
2018-10-07 | DS: Fix Out Of Bounds Array Access Errors. | D G Turner | |
This is from bug Trac #10653. | |||
2018-10-07 | PSP: Fix Minor Memory Access Error and Leaks in Backend Code. | D G Turner | |
This is as per bug Trac #10654. | |||
2018-10-06 | IOS: Correct Compilation Breakage From Last Commit. | D G Turner | |
2018-10-06 | IOS: Fix Closing Standard Output & Error Log File. | D G Turner | |
This is as per bug Trac #10656. | |||
2018-10-05 | ANDROID: Implement clipboard support | Cameron Cawley | |
2018-09-14 | PS2: Fix compilation with latest PS2SDK | Cameron Cawley | |
2018-09-14 | IOS: Only change idle timer from main thread. | Jonny Bergström | |
This prevents various runtime warnings i.e. "Main Thread Checker: UI API called on a background thread: -[UIApplication setIdleTimerDisabled:] ..." | |||
2018-08-28 | MACOSX: Fix compilation with the 10.4 SDK | Cameron Cawley | |
2018-08-28 | MACOSX: Update link to documentation | Cameron Cawley | |
2018-08-28 | MACOSX: Give every license file a menu item | angstsmurf | |
We make a renamed copy of the three license files with non-standard suffixes, to make them open in TextEdit by default. | |||
2018-08-28 | MACOSX: Keep the original license files when combining | angstsmurf | |
2018-08-28 | MACOSX: Fix compilation with the 10.9 SDK and below | Cameron Cawley | |
2018-08-28 | MACOSX: Put documentation links in Help menu | Colin Snover | |
The local documents are not currently internationalised simply because the internationalised resources are not put into the right places (NSBundle will handle this automatically when they are); Trac#10464 is a tracking bug for this outstanding issue. Fixes Trac#10437. | |||
2018-08-27 | RISCOS: Mark riscosdist and riscosclean as .PHONY | Cameron Cawley | |
2018-08-27 | RISCOS: Add RISC OS specific clean rule | Cameron Cawley | |
2018-08-26 | OPENGL: Use premultiplied alpha for color-keyed cursors | Bastien Bouclet | |
This fixes colour fringing on keyed cursors when using filtering. Fixes Trac#10594. | |||
2018-08-23 | IOS: Fix Arrow Key Capture in TextInputHandler. | Michael Zinn | |
This should fix these working from external keyboards i.e. IPad Pro and other sources as well. This is presumably what the original author intended. | |||
2018-08-19 | PS2: Replace usage of strdup with scumm_strdup | Cameron Cawley | |
2018-08-18 | IOS: Replace strdup with Common::String | Colin Snover | |
2018-08-18 | PSP: Add EBOOT.PBP to a dist files list for the Buildbot packager | Colin Snover | |
2018-08-18 | POSIX: Allow forbidden symbols required by FreeMiNT | Cameron Cawley | |
2018-08-18 | AUDIO: Fix non-compilable STMIDI audio backend | Colin Snover | |
2018-08-18 | DINGUX: Fix initSize() method signature | Eugene Sandulenko | |
2018-08-18 | RISCOS: Specify the original encoding of the translated documentation | Cameron Cawley | |
2018-08-18 | PSP: Fix compilation failures when debug printing is enabled | Colin Snover | |
2018-08-18 | PSP: Fix bad indentation | Colin Snover | |
2018-08-18 | PSP: Fix wrong/dangerous C-style casts | Colin Snover | |
2018-08-18 | PSP: Remove dead code | Colin Snover | |
2018-08-18 | PSP: Fix strict aliasing violation | Colin Snover | |
Casting through pointer to void just to truncate a value to uint32 is incorrect. | |||
2018-08-18 | PSP: Fix invalid return type of PspIoStream | Colin Snover | |
The underlying API returns a SceUID, which is not valid to be casted to a pointer. | |||
2018-08-18 | PSP: Fix loading of 4-bit PNG images | rsn8887 | |
This fixes the loading of vkbd images from kbd subfolder: kbd/keys_s_c4.png kbd/keys_s4.png kbd/nums_s4.png kbd/keys_c4.png kbd/syms_s4.png kbd/keys4.png kbd/nums4.png kbd/syms4.png | |||
2018-08-18 | PSP: Fix usage of obsolete libpng APIs | Colin Snover | |
These APIs were deprecated as early as libpng1.2 and were removed by libpng1.5. | |||
2018-08-18 | BUILD: Fix broken Dreamcast ronin handling & feature detection | Colin Snover | |
$(ronindir) and the explicit crt0 may have happened to work because library detection state for libmad was forced, but it was always breaking the feature detection of the build system. Now we can compile to Dreamcast using the normal detection system. | |||
2018-08-15 | BACKENDS: Mark resetQuit and getKeymapper as override | Cameron Cawley | |
2018-07-31 | AUDIO: Fix broken physical audio CD playback on non-win32 | Bastien Bouclet | |
The play method did not override the base class due to the addition of the soundType parameter. | |||
2018-07-29 | ANDROID: Use the dedicated GUI option for enabling the touchpad mode | Cameron Cawley | |
2018-07-29 | ANDROID: Replace getPixelFormatName function with PixelFormat::toString | Cameron Cawley | |
2018-07-29 | IOS: Fix Build due to Smartkeyboard on IPad Pro Patch. | D G Turner | |
The code provided for Smartkeyboard on IPad Pro seems to be broken, so am making minor changes to try to fix this. The following should still function, but this will need testing by an IOS user with this hardware, if it compiles. | |||
2018-07-25 | IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro. | D G Turner | |
These have not been compiled or otherwise tested, but are cleaned up version of code changes from forum user "dottostring" in thread: http://forums.scummvm.org/viewtopic.php?t=14524 This should add Fake ESC key support replacing the '`' key and add full support for the Arrow keys. | |||
2018-07-23 | RISCOS: Use a variable for the application name | Cameron Cawley | |
2018-07-17 | DC: Allow plugins to be grouped into subdirectories | Marcus Comstedt | |
By letting the user select which group of plugins to load, an out of memory condition can be avoided while still allowing all plugins to be stored on the same disc. | |||
2018-07-15 | PSP2: Improve pointer response to slow finger motion | rsn8887 | |
2018-07-08 | SDL: Clip mouse range in convertVirtualToWindow | Matthew Stewart | |
2018-07-08 | SDL: Clip mouse range in convertWindowToVirtual | Matthew Stewart | |
When the graphics scale was 2x or higher, it was possible for the mouse to pass the size of the screen specified by "initSize". | |||
2018-07-08 | BACKENDS: Fix compilation with SDL 1.2 | Cameron Cawley | |
2018-07-08 | GUI: Add Stretch Mode selection in Options dialog | Thierry Crozat | |
2018-07-08 | SDL: Implement stretch mode API | Thierry Crozat | |
Four modes are supported: - Use original size with no scaling - Scale by an integral amount as much as possible but not bigger than the window. - Scale to fit the window while respecting the aspect ratio. There may be black bars on the left and right, or on the top and bottom, but not both. This is the default, and the old behaviour. - Scale and stretch to fit the window. In this mode the aspecy ratio is not respected and there is no black bars. The mode is controled by the "scaling_mode" value (between 0 and 3) in the config file. Also add Crtl-Alt-s hotkey to cycle through scaling modes | |||
2018-07-08 | OSYSTEM: Add Stretch Mode API | Thierry Crozat | |