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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-01-10
ANDROID: Set correct blending function
Marcus Comstedt
2014-01-10
DC: Silenced some stupid warnings
Marcus Comstedt
2014-01-10
DC: Workaround for usleep prototype mismatch
Marcus Comstedt
2014-01-07
SDL: Silence unused variable warning when scalers are disabled.
Johannes Schickel
2014-01-07
SDL: Fix return value of getDefaultGraphicsMode when scalers are disabled.
Johannes Schickel
2014-01-01
JANITORIAL: Update copyright year
Eugene Sandulenko
2013-12-06
Merge branch 'master' of github.com:scummvm/scummvm
anotherguest
2013-12-06
SYMBIAN OS: Spelling correction
anotherguest
2013-12-06
NULL: Fix compilation of null backend.
Johannes Schickel
2013-12-02
SYMBIAN OS:Added help files also in the split build installation file.
anotherguest
2013-12-02
SYMBIAN OS: Fedor created context sensitive help for ScummVM Symbian OS!
anotherguest
2013-11-26
SYMBIAN OS: README updated with Fedors name. Removed FLAC include from base.m...
anotherguest
2013-11-26
SYMBIAN OS: Add correct datafiles to installation scripts
anotherguest
2013-11-26
SYMBIAN OS:Forgot to set Mpeg2Lib decoder lib.
anotherguest
2013-11-26
SYMBIAN OS: Add Sword25 and testbed engines. Perl script updated
anotherguest
2013-11-26
SYMBIAN OS:Removed resolution fix from Symbian OS Backend, handle this in SDL...
anotherguest
2013-11-25
SYMBIAN OS:Added new engines, updated resolution support. Version number changes
anotherguest
2013-11-20
OPENGL: Fix texture re-allocation check
Willem Jan Palenstijn
2013-11-17
OPENGL: Fix >1Bpp mouse cursors which do not require format conversion.
Johannes Schickel
2013-11-14
SDL: Fix bug where config file path could exceed maximum path length.
D G Turner
2013-11-11
SDL: Remove misleading comments, based on incomplete information at MSDN. Get...
Kirben
2013-11-03
SDL: Fix invalid memory access in getSystemLanguage.
Johannes Schickel
2013-11-03
SDL: Remove side effect of setlocale() call to get Language.
D G Turner
2013-10-25
AMIGAOS4: Make use of updated function names (SDK53.24) and remove unused code
Strangerke
2013-10-23
SDL: Reduce code duplication a bit.
Johannes Schickel
2013-10-23
SDL: Fix default graphics mode for switchable case.
Johannes Schickel
2013-10-23
SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.
Johannes Schickel
2013-10-23
SDL: Only allow switching of SurfaceSDL <-> OpenGL when no custom manager is ...
Johannes Schickel
2013-10-23
SDL: Make setupGraphicsModes non-virtual.
Johannes Schickel
2013-10-23
SDL: Simplify initial graphics manager selection for OpenGL.
Johannes Schickel
2013-10-23
SDL: Get rid of _glModesCount.
Johannes Schickel
2013-10-23
SDL: Get rid of loop in OSystem_SDL::setGraphicsMode.
Johannes Schickel
2013-10-23
SDL: Clean up graphics mode handling for OpenGL backend.
Johannes Schickel
2013-10-23
SDL: Always initialize video subsystem in initSDL.
Johannes Schickel
2013-10-23
SDL: Clean up graphics manager switching slighty.
Johannes Schickel
2013-10-20
Merge pull request #408 from lordhoto/opengl-replacement
Johannes Schickel
2013-10-19
OPENGL/SDL: Add screenshot support.
Johannes Schickel
2013-10-19
TIZEN: Add some further OpenGL related changes by Chris.
Johannes Schickel
2013-10-19
OPENGL: Limit maximum Surface size to maximum texture size.
Johannes Schickel
2013-10-19
SDL: Send EVENT_SCREEN_CHANGED after receiving SDL_VIDEORESIZE when necessary.
Johannes Schickel
2013-10-19
TIZEN: Adapt to new OpenGL code.
Johannes Schickel
2013-10-19
OPENGL: Implement dirty rect handling.
Johannes Schickel
2013-10-19
SDL: Use OSD in OpenGL SDL backend.
Johannes Schickel
2013-10-19
OPENGL: Add OSD support.
Johannes Schickel
2013-10-19
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
Johannes Schickel
2013-10-19
OPENGL: Add new generic OpenGL (ES) backend.
Johannes Schickel
2013-10-09
ANDROID: Really fix compilation.
D G Turner
2013-10-09
ANDROID: Fix compilation.
D G Turner
2013-10-08
Merge pull request #372 from zeldin/ouya
David Turner
2013-10-05
BACKENDS: Remove OpenGL and OpenGL SDL backend.
Johannes Schickel
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