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2018-03-28BAKCENDS: Mark methods as overrideEugene Sandulenko
2018-03-28PSP2: make touch mouse clicks longer so all games receive themrsn8887
Some games such as Gobliins or Dreamweb did not react to the simulated touch mouse clicks because the clicks were too short. This change ensures all games see the simulated clicks by giving each click a minimum duration of 50 ms instead of being as fast as possible.
2018-03-23PSP2: prevent accidental clicks when moving pointer using touchrsn8887
2018-03-20PSP2: fix touch sometimes not directly under fingerrsn8887
2018-03-18SDL: Split joystick mouse event generation into two functionsBastien Bouclet
That way it is easier to implement relative mouse movement in ResidualVM.
2018-02-13PSP2: Implement three-finger drag as right-mouse button dragrsn8887
2018-02-09SDL: Do not try to replace FILE with an incompatible typeColin Snover
It’s questionable that the SDL backend code is trying so hard to maintain forbidden symbols at all since backend code is exactly where such things are allowed, and it is a game of whack-a-mole to keep system API changes from breaking this fragile system of symbol redefinitions. Probably this should all just get replaced with a FORBIDDEN_SYMBOL_ALLOW_ALL, but for the time being this at least gets builds working again on up-to-date msys2/mingw-w64 compilers. Fixes Trac#10405.
2018-02-08PSP2: allow 'frontpanel_touchpad_mode=true' option in ScummVM.inirsn8887
Can change option to 'true' manually in scummvm.ini to force front panel into indirect touchpad mode where the pointer doesn't jump to finger.
2018-01-28PSP2: Prevent jumping touch cursor on right clickrsn8887
2018-01-28PSP2: Add 2-finger drag-and-drop touch motionrsn8887
2018-01-27PSP2: Improve direct touch accuracyrsn8887
2018-01-27Merge pull request #1111 from bgK/gamepad-scale-mouse-speed-with-resolutionBastien Bouclet
SDL: Scale the joystick mouse speed with the vertical window size
2018-01-27GUI: Remove Dialog::markAsDirty to expose full GUI redrawsBastien Bouclet
2018-01-27GUI: Implement dirty-checking for widget redrawsBastien Bouclet
2018-01-26RISCOS: Fix compilation of null backendCameron Cawley
2018-01-26RISCOS: Don't list RISC OS as a POSIX platformCameron Cawley
2018-01-26ANDROIDSDL: set version name to 2.1.0git, renamed asset appdata filelubomyr
2018-01-25PSP2: Always use direct touch on front touch panelrsn8887
2018-01-24PSP2: Set Touchpad Mouse Mode option default to offrsn8887
2018-01-24PSP2: Enable rear touch only when Touchpad Mouse Mode is onrsn8887
2018-01-24PSP2: Increase direct touch accuracyrsn8887
2018-01-24PSP2: More settings for touch (direct touch on/off, pointer speed)rsn8887
2018-01-23PSP2: Implement touch controls (front and back panel)rsn8887
2018-01-17SURFACESDL: Remove erroneous override declarationsrsn8887
2018-01-17PSP2: remove code duplication in psp2 graphicsmanagerrsn8887
2018-01-14SYMBIAN: Set install version to 2.0.0Fiodar Stryzhniou
2018-01-14SYMBIAN: Add missed braceFiodar Stryzhniou
2018-01-14SYMBIAN: Hide warnings from system headersFiodar Stryzhniou
2018-01-13Merge pull request #1097 from bgK/vkeybd-data-pathBastien Bouclet
VKEYBD: Fallback to SearchMan when loading keyboard packs
2018-01-13SDL: Scale the joystick mouse speed with the vertical window sizeBastien Bouclet
The mouse cursor now moves across the screen in a similar amount of time irrespective of the display resolution.
2018-01-12GRAPHICS: Fix rounding error when using non-integral scalingTarek Soliman
When a non-integral scaling was being used, x and/or y cursor position would be one less than what it should be. Fixes Trac#10401 Thanks snover!
2018-01-05PSP: fix bit shifts of cursor x/y, fix too-slow cursorrsn8887
2018-01-04PSP: adjust cursor refresh to better match speed it had before it became smoothrsn8887
2018-01-04PSP: support mouse speed/joy deadzone options and smooth cursor motionrsn8887
2018-01-03PSP: Use aspect correction checkbox instead of extra graphics modesrsn8887
2018-01-03Merge pull request #1090 from bgK/remove-zaurus-yopyBastien Bouclet
PORTS: Remove the Zaurus and Yopy ports
2018-01-01ALL: Bump copyright year. 2018!Eugene Sandulenko
2017-12-29PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratioD G Turner
This is based on a patch supplied by dam-soft. A new graphics mode is added to the PSP port. The graphics mode is called '4:3 Aspect Ratio' and fixes the incorrect AR. The older modes are also still present and behave as before.
2017-12-28BACKENDS: Remove vkeybdpath override from some portsBastien Bouclet
DATA_PATH is now search when loading virtual keyboard files, the overrides are no longer required.
2017-12-28VKEYBD: Fallback to SearchMan when loading keyboard packsBastien Bouclet
2017-12-27SDL: Add debug traces for joystick hotplugBastien Bouclet
2017-12-26PS3: Stop using SDL mouse focus events to detect the XMBBastien Bouclet
Mouse focus events are also sent by SDL when the mouse is warped outside of the window area. App suspended / resumed are now used. These are only sent by SDL when opening / closing the XMB on the PS3. Fixes #10340.
2017-12-26PSP2: Add controller config, remove joystick event handlingrsn8887
2017-12-26SDL: Add support for joystick hotplugBastien Bouclet
Fixes #10366.
2017-12-26SDL: Only enable joystick related features when joysticks are enabledBastien Bouclet
Fixes #9714.
2017-12-26PSP2: Remove identical to base class joystick axis event handlingBastien Bouclet
2017-12-26SDL: Cleanup joystick deadzone handlingBastien Bouclet
2017-12-26SDL: Move the non analog joystick code to the Symbian portBastien Bouclet
Symbian was the only user of that code.
2017-12-26PS3: Remove gamepad button mappingBastien Bouclet
SDL_PSL1GHT now supports the GameController API. ScummVM's default mapping is now used.
2017-12-26SDL: Initial support for game controllersBastien Bouclet
The button mapping is that of the Vita port Co-Authored-By: rsn8887 <rsn8887@users.noreply.github.com>