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2019-11-24ANDROIDSDL: Remove unused graphics managerCameron Cawley
2019-11-24LINUXMOTO: Fix CompilationD G Turner
2019-11-24LINUXMOTO: Implement horizontal shakeD G Turner
2019-11-23GPH: Remove unused variableCameron Cawley
2019-11-23BACKENDS: Unify formatting between the GPH, Dingux and LinuxMoto backendsCameron Cawley
2019-11-23LINUXMOTO: Hopefully Fix CompilationD G Turner
2019-11-23LINUXMOTO: Further Replacement of old SurfaceSdlGraphicsManager APIsD G Turner
2019-11-23LINUXMOTO: Replace usage of old SurfaceSdlGraphicsManager APIsD G Turner
2019-11-23LINUXMOTO: Fix Missing Declaration in Graphics ClassD G Turner
2019-11-22POSIX: Fix PSP2 and PS3 buildBastien Bouclet
2019-11-21POSIX: Fix Compilation Linker ErrorD G Turner
There was a duplicated object inclusion in the module makefile defines.
2019-11-20POSIX: Use fstat instead of fseek / ftell to retrieve file stream sizesBastien Bouclet
fstat is generally faster as is does not cause the IO buffer to be invalidated / refilled. Benchmark results for the startup time of the SCI engine with Gabriel Knight 1 CD: - Linux, glibc, spinning HDD, fseek/ftell: 140 ms - Linux, glibc, spinning HDD, fstat: 100 ms - 3DS, newlib, SD card, fseek/ftell: 68 s - 3DS, newlib, SD card, fstat: 11 s
2019-11-20GPH: Implement horizontal shakesluicebox
2019-11-20DINGUX: Implement horizontal shakesluicebox
2019-11-20LINUXMOTO: Fix Compilation Breakage from Screen Shake API ChangesD G Turner
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from.
2019-11-20GPH: Fix Compilation Breakage from Screen Shake API ChangesD G Turner
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from.
2019-11-20DINGUX: Fix Compilation Breakage from Screen Shake API ChangesD G Turner
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from.
2019-11-19SDL: Implement horizontal shakesluicebox
2019-11-19IPHONE: Implement horizontal shakesluicebox
2019-11-19IOS7: Implement horizontal shakesluicebox
2019-11-19WII: Implement horizontal shakesluicebox
2019-11-19PSP: Implement horizontal shakesluicebox
2019-11-19PS2: Implement horizontal shakesluicebox
2019-11-19DS: Implement horizontal shakesluicebox
2019-11-19DC: Implement horizontal shakesluicebox
2019-11-19PSP: Implement horizontal shakesluicebox
2019-11-19GRAPHICS: Add interface for horizontal shakesluicebox
2019-11-18BACKENDS: Remove unnecessary implementations of setGraphicsMode(const char *)Cameron Cawley
2019-11-17BACKENDS: Remove the Windows CE portCameron Cawley
2019-11-15TTS: Fix use of virtual function in TTSMan destructorBastien Bouclet
TextToSpeechManager::freeVoiceData was called while the virtual function table pointer was already reset by the parent class destructor.
2019-11-15CLOUD: Remove the saves sync finished OSD messageBastien Bouclet
It's not very good for immersion when it appears after an autosave. The cloud icon is a good enough indication that cloud synchronization happened.
2019-11-12ANDROID: Remove duplicate header inclusion in android.hThanasis Antoniou
2019-11-12ANDROID: Override UTF-8 compliant definition of vsn_printfThanasis Antoniou
This sets Android as a non-standard port in configure in order to override the definition for vsn_printf The vsn_printf implementation is taken from https://github.com/weiss/c99-snprintf
2019-11-10AMIGAOS4: FormattingHubert Maier
2019-11-10AMIGAOS4: Fix oversightHubert Maier
2019-11-10AMIGAOS4: more verbose debug commentsHubert Maier
2019-11-10AMIGAOS4: Increase stack cookieHubert Maier
Just to be on the safe side. Right now the binary consumes roughly 700 000 bytes. Double that and add a a panic amount of roughly 50%, which leaves us at 2 MB.
2019-11-10AMIGAOS4: Clean up and increase stack cookieHubert Maier
2019-11-10AmigaOS4: More fixes and cleaningHubert Maier
2019-11-10AMIGAOS4: Fix leftoversHubert Maier
2019-11-10AMIGAOS4: Clean up fsHubert Maier
- replace sprintf with snprintf and obey MAXPATHLEN
2019-11-10CLOUD: Only download saves when necessaryBastien Bouclet
Prevents the save/load dialog from refreshing and loosing the selection when there is no file to download.
2019-11-10SDL: Fix Windows screenshots with unicode pathssluicebox
Use Common::FSNode to test for screenshot existence instead of SDL_RWFromFile(). SDL does different character encoding conversions which fail on Windows when a unicode character is in the path. Fixes bug #11118
2019-11-10BACKENDS: Fix using fillScreen in non-paletted screen modesCameron Cawley
2019-11-09RISCOS: Improve file system codeCameron Cawley
2019-11-09POSIX: Fix compiler warningjepael
2019-11-08WIN32: Fix free being used on arrays allocated with newThierry Crozat
2019-11-08ANDROID: Fix OSD message display crash or failThanasis Antoniou
For translated message text. Android expected UTF-8 format for the message Also makeToast for OSD needed to be run from the main UI thread
2019-11-08WIN32: Exit when WinSparkle runs installersluicebox
Trac #10368
2019-11-073DS: Rework mouse cursor movementBastien Bouclet
- Fix clipping the cursor position - Ensure the mouse has the same vertical and horizontal speed