Age | Commit message (Collapse) | Author |
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svn-id: r49594
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svn-id: r49574
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complete.
svn-id: r49572
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svn-id: r49552
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scummmodern.zip compression.
svn-id: r49551
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calling updateScreen() from pollEvent() once in a while
svn-id: r49541
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svn-id: r49507
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The usual Android version doesn't actually print the assert message
before aborting.
svn-id: r49506
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svn-id: r49505
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svn-id: r49502
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fixed amount to the time counter.
svn-id: r49485
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svn-id: r49457
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svn-id: r49453
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svn-id: r49449
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svn-id: r49442
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svn-id: r49441
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svn-id: r49403
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svn-id: r49388
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svn-id: r49384
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svn-id: r49383
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svn-id: r49378
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svn-id: r49374
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svn-id: r49366
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svn-id: r49365
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svn-id: r49363
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svn-id: r49359
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the decoder fails to load, MAD is used instead. Disable with DISABLE_PSP_MP3.
svn-id: r49319
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libnds 1.4.3.
svn-id: r49313
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svn-id: r49306
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svn-id: r49258
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svn-id: r49257
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it reads 1 KB.
svn-id: r49243
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priorities.
svn-id: r49200
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svn-id: r49179
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svn-id: r49178
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clicking. PSP's thread is still more efficient.
svn-id: r49175
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svn-id: r49173
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svn-id: r49169
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svn-id: r49168
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svn-id: r49162
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svn-id: r49155
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while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO
svn-id: r49149
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svn-id: r49134
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svn-id: r49131
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svn-id: r49130
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working well. Seems to be working well this way, so I activated it. If need be, deactivate it by commenting out USE_DISPLAY_CALLBACK
svn-id: r49115
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mechanism. This allows for about 4% speedup since we no longer need to wait for VSYNC in our main thread. I'll activate it as soon as I've tested it out properly.
svn-id: r49055
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svn-id: r49052
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before the end of the function, causing incorrect stack output.
svn-id: r49013
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translation.
svn-id: r48999
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