Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-06 | SYMBIAN: Updated Symbian support, help text | anotherguest | |
2014-04-28 | Merge pull request #426 from sunmax/master | Eugene Sandulenko | |
PS2: Pull request to master for latest PS2 code | |||
2014-04-01 | Merge pull request #453 from lordhoto/android-16bit-cursor | Johannes Schickel | |
ANDROID: Fix color key handling for 16bit mouse cursors. | |||
2014-03-31 | ANDROID: Make transparent cursor pixels all 0 in 16bit cursor mode. | Johannes Schickel | |
Since the Android backend uses glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) we need to make the transparent cursor pixels all 0 otherwise we might get artifacts from blending. | |||
2014-03-26 | ANDROID: Fix color key handling for 16bit mouse cursors. | Johannes Schickel | |
This should fix a issue similarly to bug #6108: "WII: Zak FM-TOWNS mouse cursor encased in blue box". | |||
2014-03-26 | WII: Fix color key handling for 16bit mouse cursors. | Johannes Schickel | |
This should fix bug #6108 "WII: Zak FM-TOWNS mouse cursor encased in blue box". | |||
2014-03-23 | TIZEN: fix compile errors | Chris Warren-Smith | |
2014-03-22 | AMIGAOS: Minor change to replace strcpy usage with safer strlcpy. | D G Turner | |
2014-03-22 | AMIGAOS: Update CAMD midi to use output port environment variable. | raziel- | |
If this is not present, it will use the default as previously. | |||
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-27 | ANDROID: Fix Android pre3.1 compatibility. | D G Turner | |
This was broken by a50ede203b0424d800d2a1d4460121f9f1de8e7a. | |||
2014-02-25 | OPENGL: Fix building with --disable-16bit | Torbjörn Andersson | |
2014-02-23 | OSX: Implement TaskbarManager for Mac OS X | Thierry Crozat | |
This implements count badge, progress bar, and icon overlay. It uses the NSDockTile API which is available since OS X 10.5. The code compiles and run on older system but without doing anything. | |||
2014-02-22 | ANDROID: Slight formatting fix. | Johannes Schickel | |
2014-02-21 | ANDROID: Fix runtime failure on earlier versions of Android. | D G Turner | |
getAxisValue() is only present from Android 3.1 onwards and usage causes a runtime failure on earlier versions of Android. This bug was introduced by a50ede20 with addition of OUYA support. This solution is as recommended on the Android developer portal. | |||
2014-02-20 | KEYMAPPER: Have clicking on another remap button disable remapping | Matthew Hoops | |
Prevents the remapping code from being activated twice (throwing an assertion) | |||
2014-02-18 | WINCE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | WIN32: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | WII: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | WEBOS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | VKEYBD: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | TIZEN: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | SYMBIAN: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | SDL: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | SAMSUNGTV: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | PSP: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | PS3: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | PS2: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | POSIX: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | OPENPANDORA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | NULL: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | N64: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | MAEMO: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | LINUXMOTO: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | KEYMAPPER: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | IPHOME: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | GPH: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | DS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | DINGUX: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | DC: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | BACKENDS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | ANDROID: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | AMIGAOS4: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-17 | SDL: Revert add warning if "waveout" driver is being used for audio. | Kirben | |
This situation was only caused by a buildbot issue, and the relevant information has been added to the FAQ on the ScummVM web site. | |||
2014-02-16 | SDL: Move debugging code to output SDL video driver name to initBackend. | D G Turner | |
The initBackend() function is called later after the command line is parsed and thus debug() prints can be used, which are much less noisy. | |||
2014-02-15 | Merge pull request #432 from klusark/race | Alyssa Milburn | |
ANDROID: Fix a race condition | |||
2014-02-14 | SDL: Add warning if "waveout" driver is being used for audio. | D G Turner | |
This will help avoid bug reports like #6510 - "SDL: Audio delay in daily builds" in future. | |||
2014-02-12 | OPENGL/SDL: Default to RGBA8888 (memory layout). | Johannes Schickel | |
This makes sure the default mode also works for OpenGL ES contexts. | |||
2014-02-12 | OPENGL: Always support RGBA8888 (memory layout). | Johannes Schickel | |
2014-02-12 | OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats. | Johannes Schickel | |
The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES standard. Thus we cannot use it outside OpenGL specific code paths. |