Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-22 | MAEMO: Enable/Disable clicking now displays OSD message | Tarek Soliman | |
2011-09-22 | MAEMO: Zoom- is now mode selector for clicking | Tarek Soliman | |
2011-09-22 | MAEMO: fix task switcher window title | Tarek Soliman | |
2011-09-22 | MAEMO: keymap zoom+ and zoom- keys to right and middle click | Tarek Soliman | |
2011-09-22 | MAEMO: keymap fullscreen button | Tarek Soliman | |
2011-09-22 | MAEMO: initial keymapper that keymaps menu button | Tarek Soliman | |
2011-09-22 | MAEMO: fix configure script parms in debian/rules | Tarek Soliman | |
Instead of explicitly passing everything, use the new host=maemo configure capabilities | |||
2011-09-22 | MAEMO: Add basic platform backend with stubbed keymapper | Tarek Soliman | |
2011-09-22 | MAEMO: added comment to clarify debian/postinst | Tarek Soliman | |
2011-09-22 | MAEMO: mention the BSD and LGPL parts in debian/copyright | Tarek Soliman | |
2011-09-22 | MAEMO: Update maintainer history in debian/copyright | Tarek Soliman | |
2011-09-22 | MAEMO: add missing files to install to debian/rules | Tarek Soliman | |
2011-09-22 | MAEMO: cleanup debian directory | Tarek Soliman | |
2011-09-22 | MAEMO: bump debian version | Tarek Soliman | |
2011-09-22 | MAEMO: adding debian directory | Tarek Soliman | |
This is the original debian directory from the 1.2.0 maemo port | |||
2011-09-22 | MAEMO: removing obsolete patch | Tarek Soliman | |
2011-11-09 | OPENGL: Always set the unpack alignment when refreshing the textures. | Johannes Schickel | |
This should hopefully make sure we are always having the correct alignment set up. This might fix bug #3435655 "OpenGL display corruption with various Sierra games Daily B.". | |||
2011-11-02 | BADA: Fix loop | Willem Jan Palenstijn | |
2011-10-28 | ANDROID: Actually create the savegame directory. | Alyssa Milburn | |
Not sure how this went missing from the commit. (cherry picked from commit fed26146a855fc79784c3df0ae3a1bf068fc2722) | |||
2011-09-03 | Merge branch 'master' of git://github.com/nexapps/scummvm into nexapps | TomFrost | |
2011-08-22 | BADA: Strip trailing whitespace | Sven Hesse | |
2011-08-22 | BADA: Strip off windows-style line endings | Sven Hesse | |
2011-08-22 | BADA: Remove executable flag from files | Sven Hesse | |
2011-08-21 | BADA: Remove incorrect BADA defined check | Chris Warren-Smith | |
2011-08-21 | BADA: Fix to restore audio upon mobile call completion | Chris Warren-Smith | |
2011-08-21 | BADA: Cleanup unused screen interface implementation | Chris Warren-Smith | |
2011-08-21 | BADA: Moved timer manager to backends/timer/bada | Chris Warren-Smith | |
2011-08-21 | BADA: Fix to return correct integer values | Chris Warren-Smith | |
2011-08-21 | BADA: Fix for menu based quit handling | Chris Warren-Smith | |
2011-08-21 | BADA: Hardcoded file system paths now defined as macros | Chris Warren-Smith | |
2011-08-21 | BADA: Cleanup unused namespace declarations | Chris Warren-Smith | |
2011-08-21 | BADA: Code formatting and style changes following review | Chris Warren-Smith | |
2011-08-21 | BADA: Review style changes. Fix for image skew in some games | Chris Warren-Smith | |
2011-08-21 | BADA: Review style changes. Cursor can now be positioned on top screen row | Chris Warren-Smith | |
2011-08-21 | BADA: Increased audio thread priority to avoid sound skipping in some games | Chris Warren-Smith | |
2011-08-21 | BADA: Code formatting; replace tab before else with space | Chris Warren-Smith | |
2011-08-21 | BADA: Fix for lockup when game thread fails to respond to quit event | Chris Warren-Smith | |
2011-08-21 | BADA: Prevent end-of-file state causing err() returning true | Chris Warren-Smith | |
2011-08-21 | BADA: Fix formatting and non bada host compile error | Chris Warren-Smith | |
2011-08-21 | BADA: Allow clean shutdown when encountering an error | Chris Warren-Smith | |
2011-08-21 | BADA: Increased cache size for slightly improved startup times | Chris Warren-Smith | |
2011-08-21 | BADA: Further control UI enhancements | Chris Warren-Smith | |
2011-08-21 | BADA: Camera button can now set shortcuts | Chris Warren-Smith | |
2011-08-21 | BADA: Renamed the customised vkeybd layout to vkeybd_bada | Chris Warren-Smith | |
2011-08-21 | BADA: Initial BADA port implementation | Chris Warren-Smith | |
2011-08-18 | SDL: Fix typo. | Johannes Schickel | |
2011-08-12 | OPENGL: Fix aspect ratio correction behavior. | Johannes Schickel | |
Now only 320x200 and 640x400 will result in aspect ratio correction to be used if the user requested it. This should fix some strechting in Myst/Riven. | |||
2011-08-12 | OPENGLSDL: Do not change requested window size on resize. | Johannes Schickel | |
This should help fix a lock up on window managers, which will try to force the ScummVM window to a certain size, by just requesting the same size over and over again. Now we get black borders even in windowed mode when the aspect of the window does not match the aspect of the game screen (and we are not in "normal" mode), but that is usually the same in video players too, so shouldn't be too bad. | |||
2011-08-11 | SDL: Previous commit broke compilation on MSVC | Paul Gilbert | |
Including cursorman.cpp rather than cursorman.h resulted in the CursorManager class being present in multiple .obj files, resulting in linking errors. | |||
2011-08-11 | SDL: Implement a hellish workaround to fix bug #3368143. | Johannes Schickel | |
The bug in question is "SDL/OpenGL: Crash when switching renderer backend". To fix it I added a stupid graphics state copying to the SDL backend, in case the graphics manager is switched. The implementation of this is considered a pure workaround, no one should ever do it like this in reality... I just want to die when looking at this... Not sure why I actually committed it. Anyway it at least makes the OpenGL backend testable for those who do not want to fiddle with the config file directly. |