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2011-09-22MAEMO: Enable/Disable clicking now displays OSD messageTarek Soliman
2011-09-22MAEMO: Zoom- is now mode selector for clickingTarek Soliman
2011-09-22MAEMO: fix task switcher window titleTarek Soliman
2011-09-22MAEMO: keymap zoom+ and zoom- keys to right and middle clickTarek Soliman
2011-09-22MAEMO: keymap fullscreen buttonTarek Soliman
2011-09-22MAEMO: initial keymapper that keymaps menu buttonTarek Soliman
2011-09-22MAEMO: fix configure script parms in debian/rulesTarek Soliman
Instead of explicitly passing everything, use the new host=maemo configure capabilities
2011-09-22MAEMO: Add basic platform backend with stubbed keymapperTarek Soliman
2011-09-22MAEMO: added comment to clarify debian/postinstTarek Soliman
2011-09-22MAEMO: mention the BSD and LGPL parts in debian/copyrightTarek Soliman
2011-09-22MAEMO: Update maintainer history in debian/copyrightTarek Soliman
2011-09-22MAEMO: add missing files to install to debian/rulesTarek Soliman
2011-09-22MAEMO: cleanup debian directoryTarek Soliman
2011-09-22MAEMO: bump debian versionTarek Soliman
2011-09-22MAEMO: adding debian directoryTarek Soliman
This is the original debian directory from the 1.2.0 maemo port
2011-09-22MAEMO: removing obsolete patchTarek Soliman
2011-11-09OPENGL: Always set the unpack alignment when refreshing the textures.Johannes Schickel
This should hopefully make sure we are always having the correct alignment set up. This might fix bug #3435655 "OpenGL display corruption with various Sierra games Daily B.".
2011-11-02BADA: Fix loopWillem Jan Palenstijn
2011-10-28ANDROID: Actually create the savegame directory.Alyssa Milburn
Not sure how this went missing from the commit. (cherry picked from commit fed26146a855fc79784c3df0ae3a1bf068fc2722)
2011-09-03Merge branch 'master' of git://github.com/nexapps/scummvm into nexappsTomFrost
2011-08-22BADA: Strip trailing whitespaceSven Hesse
2011-08-22BADA: Strip off windows-style line endingsSven Hesse
2011-08-22BADA: Remove executable flag from filesSven Hesse
2011-08-21BADA: Remove incorrect BADA defined checkChris Warren-Smith
2011-08-21BADA: Fix to restore audio upon mobile call completionChris Warren-Smith
2011-08-21BADA: Cleanup unused screen interface implementationChris Warren-Smith
2011-08-21BADA: Moved timer manager to backends/timer/badaChris Warren-Smith
2011-08-21BADA: Fix to return correct integer valuesChris Warren-Smith
2011-08-21BADA: Fix for menu based quit handlingChris Warren-Smith
2011-08-21BADA: Hardcoded file system paths now defined as macrosChris Warren-Smith
2011-08-21BADA: Cleanup unused namespace declarationsChris Warren-Smith
2011-08-21BADA: Code formatting and style changes following reviewChris Warren-Smith
2011-08-21BADA: Review style changes. Fix for image skew in some gamesChris Warren-Smith
2011-08-21BADA: Review style changes. Cursor can now be positioned on top screen rowChris Warren-Smith
2011-08-21BADA: Increased audio thread priority to avoid sound skipping in some gamesChris Warren-Smith
2011-08-21BADA: Code formatting; replace tab before else with spaceChris Warren-Smith
2011-08-21BADA: Fix for lockup when game thread fails to respond to quit eventChris Warren-Smith
2011-08-21BADA: Prevent end-of-file state causing err() returning trueChris Warren-Smith
2011-08-21BADA: Fix formatting and non bada host compile errorChris Warren-Smith
2011-08-21BADA: Allow clean shutdown when encountering an errorChris Warren-Smith
2011-08-21BADA: Increased cache size for slightly improved startup timesChris Warren-Smith
2011-08-21BADA: Further control UI enhancementsChris Warren-Smith
2011-08-21BADA: Camera button can now set shortcutsChris Warren-Smith
2011-08-21BADA: Renamed the customised vkeybd layout to vkeybd_badaChris Warren-Smith
2011-08-21BADA: Initial BADA port implementationChris Warren-Smith
2011-08-18SDL: Fix typo.Johannes Schickel
2011-08-12OPENGL: Fix aspect ratio correction behavior.Johannes Schickel
Now only 320x200 and 640x400 will result in aspect ratio correction to be used if the user requested it. This should fix some strechting in Myst/Riven.
2011-08-12OPENGLSDL: Do not change requested window size on resize.Johannes Schickel
This should help fix a lock up on window managers, which will try to force the ScummVM window to a certain size, by just requesting the same size over and over again. Now we get black borders even in windowed mode when the aspect of the window does not match the aspect of the game screen (and we are not in "normal" mode), but that is usually the same in video players too, so shouldn't be too bad.
2011-08-11SDL: Previous commit broke compilation on MSVCPaul Gilbert
Including cursorman.cpp rather than cursorman.h resulted in the CursorManager class being present in multiple .obj files, resulting in linking errors.
2011-08-11SDL: Implement a hellish workaround to fix bug #3368143.Johannes Schickel
The bug in question is "SDL/OpenGL: Crash when switching renderer backend". To fix it I added a stupid graphics state copying to the SDL backend, in case the graphics manager is switched. The implementation of this is considered a pure workaround, no one should ever do it like this in reality... I just want to die when looking at this... Not sure why I actually committed it. Anyway it at least makes the OpenGL backend testable for those who do not want to fiddle with the config file directly.