Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-25 | DREAMCAST: Fix listing of savefiles. | Johannes Schickel | |
We introduced a new pattern '#' in 06641f29a7bdcda280b0291f215193f055c83969. Starting from that commit all backends were supposed to support it. Dreamcast was missed. To support it in Dreamcast we now use Common::String::matchString to do pattern matching. | |||
2016-02-24 | GCW0: Trigger keyboard only on button down, not on up, otherwise it required ↵ | Eugene Sandulenko | |
holding | |||
2016-02-24 | GCW0: Made packager reenterable | Eugene Sandulenko | |
2016-02-24 | GCW0: Disabling more features on GCW0 | Eugene Sandulenko | |
2016-02-24 | GCW0: Add release build script | Eugene Sandulenko | |
2016-02-24 | GCW0: Include free soundfont into release package | Eugene Sandulenko | |
2016-02-23 | WIN32: Fix plugin provider build for 64bit target. | Johannes Schickel | |
2016-02-17 | SDL: Work around bug #7038 by limiting mode reset to Win32. | Johannes Schickel | |
Bug is: "IRIX: X BadMatch when trying to start any 640x480 game". 40e019efd45a02261a7dbc69ceaa9188d8c7a269 introduced resetting the pixel depth when unloading modes for SDL output. This was required to make mode listing for OpenGL work on Win8+. This causes issues on non-Win32 platforms though. SDL might not give us a valid a pixel depth, causing the resetting to fail. A particular example is X11 on IRIX, when only 16bit output modes work. Initially SDL tells us that the pixel depth is 32bit. Trying to set this up causes a crash though. Since there is no way to validate SDL's return value, we simply limit the reset to platforms where it is actually required, i.e. Win32. | |||
2016-02-17 | AMIGAOS: Fix native build breakage caused by indented comments in amigaos.mk. | Johannes Schickel | |
As pointed out by Raziel^. | |||
2016-02-17 | AMIGAOS: Fix 'amigaosdist' for in-tree builds on AmigaOS. | Hubert Maier | |
AmigaOS's Rexx interpreter seems to have problems with './' in the path to the Rexx script. We work around this by copying it to the cwd and using it from there. Manual merge of PR #669 "AMIGAOS: Fix amigaos.mk to make the rexx script work on local builds". | |||
2016-02-15 | I18N: Fix language code for Swedish | Jakub Wilk | |
The language code for Swedish is "sv", not "se". | |||
2016-02-15 | I18N: Fix country code for Denmark | Jakub Wilk | |
The country code for Denmark is DK, not DA. | |||
2016-02-15 | Merge pull request #667 from a-detiste/master | Eugene Sandulenko | |
JANITORIAL: Typos detected with lintian & grep | |||
2016-02-15 | JANITORIAL: Typos detected with lintian & grep | Alexandre Detiste | |
2016-02-14 | GCW0: Fix virtual keyboard | Eugene Sandulenko | |
2016-02-12 | WIN32: Fix compilation with MinGW-w64 based Win32 compiler. | Johannes Schickel | |
2016-02-09 | MAEMO: Add configure and make extra args env vars | Tarek Soliman | |
This allows running "make -j4" and similar as part of dpkg-buildpackage without editing the makefile. | |||
2016-02-06 | AMIGAOS: Fix 'amigaosdist' target for out-of-tree builds. | Johannes Schickel | |
2016-02-05 | RELEASE: This is 1.9.0git | Eugene Sandulenko | |
2016-02-05 | MAEMO: Fix default bindings | Tarek Soliman | |
This code depended on the off by one bug fixed in 9b8b737 | |||
2016-02-02 | POSIX: Use XDG specification for default save path. | Johannes Schickel | |
This is what the XDG Base Directory Specification suggests to use. We still use ~/.scummvm as default path in case the directory exists. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME". | |||
2016-02-02 | POSIX: Move assureDirectoryExists to posix-fs{.h,.cpp}. | Johannes Schickel | |
2016-02-02 | POSIX: Move default config file location to ↵ | Johannes Schickel | |
'$XDG_CONFIG_HOME/scummvm/scummvm.ini'. This is what the XDG Base Directory Specification suggests to use. We still use the old location of '~/.scummvmrc' in case that is present. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME". | |||
2016-02-02 | POSIX: Use modern path for log file. | Johannes Schickel | |
This makes use use the XDG Base Directory Specification for the log file path. This tackles one part of bug #6036 "POSIX: Use XDG dirs instead of HOME". | |||
2016-02-02 | POSIX: Restructure code in OSystem_POSIX::createLogFile. | Johannes Schickel | |
2016-02-02 | POSIX: Make assureDirectoryExists create full path if needed. | Johannes Schickel | |
This is kind of like 'mkdir -p' now. But the permissions are different from standard POSIX behavior. | |||
2016-02-02 | POSIX: Factor directory creation code into its own function. | Johannes Schickel | |
2016-02-01 | MAEMO: Update debian/changelog | Tarek Soliman | |
2016-02-01 | Merge pull request #657 from lordhoto/scumm-alt-x | Eugene Sandulenko | |
ALL: Handle Alt-x internally in SCUMM. | |||
2016-01-31 | MAEMO: Package missing engine-data files | Tarek Soliman | |
2016-01-31 | MAEMO: Split packaging of engine-data into multiple lines | Tarek Soliman | |
2016-02-01 | SDL: Don't mix our key code with SDL's. | Johannes Schickel | |
This case for F# keys was forgotten to update in 8530997fff7b5b9d558f7dd6a0d07c236e4de16f. | |||
2016-01-30 | AMIGAOS: amigaos.mk - Revert rx command line | Hubert Maier | |
rx doesn't find the program if "./" or ${srcdir} is kept in front. Probably a limitation of abc-shell...or rx | |||
2016-01-30 | AMIGAOS: amigaos.mk path fixes | Hubert Maier | |
2016-01-29 | SDL: Do not quit on Alt-x. | Johannes Schickel | |
This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to support this LucasArts game hotkey. However, Alt-x is used by other engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the Lounge Lizards uses it to skip the age protection. Since we handle Alt-x internally in SCUMM now there is no need to keep this around in our backend code. | |||
2016-01-29 | AMIGAOS: Fix the exe paths and delete the guide after installing | Hubert Maier | |
2016-01-29 | AMIGAOS: Update amigaos.mk to automatically create an AmigaGuide file from ↵ | Hubert Maier | |
README | |||
2016-01-11 | IOS: Updates the compilation instructions | Vincent Bénony | |
2016-01-07 | IPHONE: Make includes match our style. | Johannes Schickel | |
2016-01-07 | IOS7: Make includes match our style. | Johannes Schickel | |
2016-01-07 | IOS7: Make filename style consistent in itself. | Johannes Schickel | |
2016-01-07 | IOS7: Use #include instead of #import. | Johannes Schickel | |
We always use #include. #import is a nice ObjC feature (in theory), but can lead to odd results in corner cases. | |||
2016-01-07 | IOS7: Use standard include guard names. | Johannes Schickel | |
2016-01-07 | IOS7: Use our standard GPL headers. | Johannes Schickel | |
2016-01-07 | COMMON: Make FSNode(AbstractFSNode *) private again. | Johannes Schickel | |
This also fixes a memory leak in OSystem_iOS7::addSysArchivesToSearchSet. | |||
2016-01-07 | BACKENDS: Make ChRootFilesystemFactory's constructor explicit. | Johannes Schickel | |
2016-01-07 | BACKENDS: Let ChRootFilesystemFactory's constructor take a const String ↵ | Johannes Schickel | |
reference. | |||
2016-01-07 | BACKENDS: Make ChRootFilesystemFactory delcaration more consistent. | Johannes Schickel | |
The make* factory functions are public in the base class, thus keep the visibility the same. | |||
2016-01-07 | BACKENDS: Move FIXME closer to ChRootFilesystemFactory. | Johannes Schickel | |
2016-01-07 | BACKENDS: Fix include style in chroot-fs-factory.cpp. | Johannes Schickel | |