Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-28 | BAKCENDS: Mark methods as override | Eugene Sandulenko | |
2018-03-28 | PSP2: make touch mouse clicks longer so all games receive them | rsn8887 | |
Some games such as Gobliins or Dreamweb did not react to the simulated touch mouse clicks because the clicks were too short. This change ensures all games see the simulated clicks by giving each click a minimum duration of 50 ms instead of being as fast as possible. | |||
2018-03-23 | PSP2: prevent accidental clicks when moving pointer using touch | rsn8887 | |
2018-03-20 | PSP2: fix touch sometimes not directly under finger | rsn8887 | |
2018-03-18 | SDL: Split joystick mouse event generation into two functions | Bastien Bouclet | |
That way it is easier to implement relative mouse movement in ResidualVM. | |||
2018-02-13 | PSP2: Implement three-finger drag as right-mouse button drag | rsn8887 | |
2018-02-09 | SDL: Do not try to replace FILE with an incompatible type | Colin Snover | |
It’s questionable that the SDL backend code is trying so hard to maintain forbidden symbols at all since backend code is exactly where such things are allowed, and it is a game of whack-a-mole to keep system API changes from breaking this fragile system of symbol redefinitions. Probably this should all just get replaced with a FORBIDDEN_SYMBOL_ALLOW_ALL, but for the time being this at least gets builds working again on up-to-date msys2/mingw-w64 compilers. Fixes Trac#10405. | |||
2018-02-08 | PSP2: allow 'frontpanel_touchpad_mode=true' option in ScummVM.ini | rsn8887 | |
Can change option to 'true' manually in scummvm.ini to force front panel into indirect touchpad mode where the pointer doesn't jump to finger. | |||
2018-01-28 | PSP2: Prevent jumping touch cursor on right click | rsn8887 | |
2018-01-28 | PSP2: Add 2-finger drag-and-drop touch motion | rsn8887 | |
2018-01-27 | PSP2: Improve direct touch accuracy | rsn8887 | |
2018-01-27 | Merge pull request #1111 from bgK/gamepad-scale-mouse-speed-with-resolution | Bastien Bouclet | |
SDL: Scale the joystick mouse speed with the vertical window size | |||
2018-01-27 | GUI: Remove Dialog::markAsDirty to expose full GUI redraws | Bastien Bouclet | |
2018-01-27 | GUI: Implement dirty-checking for widget redraws | Bastien Bouclet | |
2018-01-26 | RISCOS: Fix compilation of null backend | Cameron Cawley | |
2018-01-26 | RISCOS: Don't list RISC OS as a POSIX platform | Cameron Cawley | |
2018-01-26 | ANDROIDSDL: set version name to 2.1.0git, renamed asset appdata file | lubomyr | |
2018-01-25 | PSP2: Always use direct touch on front touch panel | rsn8887 | |
2018-01-24 | PSP2: Set Touchpad Mouse Mode option default to off | rsn8887 | |
2018-01-24 | PSP2: Enable rear touch only when Touchpad Mouse Mode is on | rsn8887 | |
2018-01-24 | PSP2: Increase direct touch accuracy | rsn8887 | |
2018-01-24 | PSP2: More settings for touch (direct touch on/off, pointer speed) | rsn8887 | |
2018-01-23 | PSP2: Implement touch controls (front and back panel) | rsn8887 | |
2018-01-17 | SURFACESDL: Remove erroneous override declarations | rsn8887 | |
2018-01-17 | PSP2: remove code duplication in psp2 graphicsmanager | rsn8887 | |
2018-01-14 | SYMBIAN: Set install version to 2.0.0 | Fiodar Stryzhniou | |
2018-01-14 | SYMBIAN: Add missed brace | Fiodar Stryzhniou | |
2018-01-14 | SYMBIAN: Hide warnings from system headers | Fiodar Stryzhniou | |
2018-01-13 | Merge pull request #1097 from bgK/vkeybd-data-path | Bastien Bouclet | |
VKEYBD: Fallback to SearchMan when loading keyboard packs | |||
2018-01-13 | SDL: Scale the joystick mouse speed with the vertical window size | Bastien Bouclet | |
The mouse cursor now moves across the screen in a similar amount of time irrespective of the display resolution. | |||
2018-01-12 | GRAPHICS: Fix rounding error when using non-integral scaling | Tarek Soliman | |
When a non-integral scaling was being used, x and/or y cursor position would be one less than what it should be. Fixes Trac#10401 Thanks snover! | |||
2018-01-05 | PSP: fix bit shifts of cursor x/y, fix too-slow cursor | rsn8887 | |
2018-01-04 | PSP: adjust cursor refresh to better match speed it had before it became smooth | rsn8887 | |
2018-01-04 | PSP: support mouse speed/joy deadzone options and smooth cursor motion | rsn8887 | |
2018-01-03 | PSP: Use aspect correction checkbox instead of extra graphics modes | rsn8887 | |
2018-01-03 | Merge pull request #1090 from bgK/remove-zaurus-yopy | Bastien Bouclet | |
PORTS: Remove the Zaurus and Yopy ports | |||
2018-01-01 | ALL: Bump copyright year. 2018! | Eugene Sandulenko | |
2017-12-29 | PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratio | D G Turner | |
This is based on a patch supplied by dam-soft. A new graphics mode is added to the PSP port. The graphics mode is called '4:3 Aspect Ratio' and fixes the incorrect AR. The older modes are also still present and behave as before. | |||
2017-12-28 | BACKENDS: Remove vkeybdpath override from some ports | Bastien Bouclet | |
DATA_PATH is now search when loading virtual keyboard files, the overrides are no longer required. | |||
2017-12-28 | VKEYBD: Fallback to SearchMan when loading keyboard packs | Bastien Bouclet | |
2017-12-27 | SDL: Add debug traces for joystick hotplug | Bastien Bouclet | |
2017-12-26 | PS3: Stop using SDL mouse focus events to detect the XMB | Bastien Bouclet | |
Mouse focus events are also sent by SDL when the mouse is warped outside of the window area. App suspended / resumed are now used. These are only sent by SDL when opening / closing the XMB on the PS3. Fixes #10340. | |||
2017-12-26 | PSP2: Add controller config, remove joystick event handling | rsn8887 | |
2017-12-26 | SDL: Add support for joystick hotplug | Bastien Bouclet | |
Fixes #10366. | |||
2017-12-26 | SDL: Only enable joystick related features when joysticks are enabled | Bastien Bouclet | |
Fixes #9714. | |||
2017-12-26 | PSP2: Remove identical to base class joystick axis event handling | Bastien Bouclet | |
2017-12-26 | SDL: Cleanup joystick deadzone handling | Bastien Bouclet | |
2017-12-26 | SDL: Move the non analog joystick code to the Symbian port | Bastien Bouclet | |
Symbian was the only user of that code. | |||
2017-12-26 | PS3: Remove gamepad button mapping | Bastien Bouclet | |
SDL_PSL1GHT now supports the GameController API. ScummVM's default mapping is now used. | |||
2017-12-26 | SDL: Initial support for game controllers | Bastien Bouclet | |
The button mapping is that of the Vita port Co-Authored-By: rsn8887 <rsn8887@users.noreply.github.com> |