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2010-06-15PSP: fixed SCI freeze issue by using recursive mutexesYotam Barnoy
svn-id: r49682
2010-06-15PSP: fixed bug in hardware MP3 that caused crash in broken sword. The sample ↵Yotam Barnoy
rate must be returned from our member variable, not from the header value which disappears. svn-id: r49680
2010-06-14GP2XWiz: Add shellscripts to support building a non-stripped bundle for use ↵John Willis
with GDB. * This should help Tony (GSoC) get debug builds going. svn-id: r49648
2010-06-11Add support for setFocusRectangle - enabled on 'small' Android screens.Angus Lees
svn-id: r49594
2010-06-10PSP: swapped order of checks in renderAll. It's a little cheaper this way.Yotam Barnoy
svn-id: r49574
2010-06-10PSP: switched to psp semaphores rather than SDL's. Removal of SDL is almost ↵Yotam Barnoy
complete. svn-id: r49572
2010-06-09Fix dirty tracking in paletted textures.Angus Lees
svn-id: r49552
2010-06-09Improve build instructions to include themeengine patch andAngus Lees
scummmodern.zip compression. svn-id: r49551
2010-06-09PSP: fixed missing frame issue with kyrandia and possibly other games by ↵Yotam Barnoy
calling updateScreen() from pollEvent() once in a while svn-id: r49541
2010-06-08Whitespace fixup in last submit. I'll get the hang of this eventually :/Angus Lees
svn-id: r49507
2010-06-08Provide a replacement for bionic's __assert().Angus Lees
The usual Android version doesn't actually print the assert message before aborting. svn-id: r49506
2010-06-08Remove obsolete ANDROID_VERSION_GE macroAngus Lees
svn-id: r49505
2010-06-08Add a few files mistakenly left out of initial Android patch :(Angus Lees
svn-id: r49502
2010-06-07PSP: found bug in fast getMillis() implementation. Fixed it by adding a ↵Yotam Barnoy
fixed amount to the time counter. svn-id: r49485
2010-06-06PSP: faster way of getting file sizeYotam Barnoy
svn-id: r49457
2010-06-06whitespace correctionsMax Horn
svn-id: r49453
2010-06-06Add Android backend from patch #2603856Max Horn
svn-id: r49449
2010-06-05GP2X Wiz: Add missing "#include "graphics/scaler/aspect.h"".John Willis
svn-id: r49442
2010-06-05GP2X Wiz: Update handy shell scripts.John Willis
svn-id: r49441
2010-06-03We'll now default to non-touchpad mode on the iPadOystein Eftevaag
svn-id: r49403
2010-06-02OSYSTEM: Get rid of kFeatureAutoComputeDirtyRectsMax Horn
svn-id: r49388
2010-06-01Fix bug #2999153: "IPHONE: No grabPalette() implementation"Max Horn
svn-id: r49384
2010-06-01Inline palettes in SDL backend into class OSystem_SDLMax Horn
svn-id: r49383
2010-06-01This hopefully fixes the compilation of the GP2x backend.Johannes Schickel
svn-id: r49378
2010-06-01Remove dead code from PS2 and GP2x backendsMax Horn
svn-id: r49374
2010-05-31Revert the rest of 49362, which wasn't meant for trunkJordi Vilalta Prat
svn-id: r49366
2010-05-31Fix trunk compilation (don't try to compile non-existing files)Jordi Vilalta Prat
svn-id: r49365
2010-05-31modifications to get the ps2 to use the ps2loaderTony Puccinelli
svn-id: r49363
2010-05-31DS: Use gScummVMVersion in dsmain.cpp; merge 1.1.1 changes in readme_ds.txtMax Horn
svn-id: r49359
2010-05-30PSP: added preliminary support for using ME hardware to play MP3 files. If ↵Yotam Barnoy
the decoder fails to load, MAD is used instead. Disable with DISABLE_PSP_MP3. svn-id: r49319
2010-05-29DS: Various fixes to allow the DS port to compile on DevkitARM r30 and ↵Neil Millstone
libnds 1.4.3. svn-id: r49313
2010-05-29Removed some unused variables, found by cppcheck.Torbjörn Andersson
svn-id: r49306
2010-05-27PSP: fixed a screen shake bugYotam Barnoy
svn-id: r49258
2010-05-27PSP: fixed issue with handling of EOS. Caused crashes.Yotam Barnoy
svn-id: r49257
2010-05-26PSP: implemented basic file cache. Turns out the PSP reads 1 byte as fast as ↵Yotam Barnoy
it reads 1 KB. svn-id: r49243
2010-05-24PSP: to fix the audio, I cleaned up the audio thread and changed the thread ↵Yotam Barnoy
priorities. svn-id: r49200
2010-05-24PSP: switched to using slightly faster delay and getMillisYotam Barnoy
svn-id: r49179
2010-05-24PSP: turn off psp audio thread again. Must have tested it wrong.Yotam Barnoy
svn-id: r49178
2010-05-24PSP: switched to the way SDL does things in the audio thread to get rid of ↵Yotam Barnoy
clicking. PSP's thread is still more efficient. svn-id: r49175
2010-05-24PSP: moved timer thread to backends/timer/pspYotam Barnoy
svn-id: r49173
2010-05-23PSP: commented out new PSP audio. Still has some clicking issuesYotam Barnoy
svn-id: r49169
2010-05-23PSP: changed thread stack sizes to prevent crashes in COMIYotam Barnoy
svn-id: r49168
2010-05-23PSP: forgot to add a fileYotam Barnoy
svn-id: r49162
2010-05-23PSP: replaced SDL's timer with much simpler and more efficient PspTimer classYotam Barnoy
svn-id: r49155
2010-05-23PSP: switched from SDL's audio to my own thread. Removed needless blocking ↵Yotam Barnoy
while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO svn-id: r49149
2010-05-21sync with parent sdl backendPaweł Kołodziejski
svn-id: r49134
2010-05-21SDL: Split quit() method into deinit() so error codes could be returned.Eugene Sandulenko
svn-id: r49131
2010-05-21Fix spellingEugene Sandulenko
svn-id: r49130
2010-05-20PSP: Had to switch to different way of using callbacks as last one wasn't ↵Yotam Barnoy
working well. Seems to be working well this way, so I activated it. If need be, deactivate it by commenting out USE_DISPLAY_CALLBACK svn-id: r49115
2010-05-17PSP: added option for render by callback and fixed up and cleaned up debug ↵Yotam Barnoy
mechanism. This allows for about 4% speedup since we no longer need to wait for VSYNC in our main thread. I'll activate it as soon as I've tested it out properly. svn-id: r49055