Age | Commit message (Collapse) | Author |
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This situation was only caused by a buildbot issue, and the relevant
information has been added to the FAQ on the ScummVM web site.
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The initBackend() function is called later after the command line is
parsed and thus debug() prints can be used, which are much less noisy.
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ANDROID: Fix a race condition
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This will help avoid bug reports like #6510 - "SDL: Audio delay
in daily builds" in future.
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This makes sure the default mode also works for OpenGL ES contexts.
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The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES
standard. Thus we cannot use it outside OpenGL specific code paths.
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This adjusts for the fact that our event handling also uses signed coordinates.
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This is to aid with investigation of bug #6510 - "SDL: Audio delay in
daily builds" and similar future issues.
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This prevents any texture name leaks (and thus memory leaks) on
recreateInternalTexture calls.
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setSurface is done in a different thread than the one that starts
the scummvm main. The main thread would then wait until the setSurface
thread notifies. The setSurface thread would notify before it actually
calls setSurface, meaning if the thread is preemted before calling
setSurface, initSurface will assert, causing the app to crash.
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