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2014-02-18PS2: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18POSIX: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18OPENPANDORA: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18NULL: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18N64: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18MAEMO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18LINUXMOTO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18KEYMAPPER: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18IPHOME: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18GPH: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18DS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18DINGUX: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18DC: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18BACKENDS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18ANDROID: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18AMIGAOS4: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17SDL: Revert add warning if "waveout" driver is being used for audio.Kirben
This situation was only caused by a buildbot issue, and the relevant information has been added to the FAQ on the ScummVM web site.
2014-02-16SDL: Move debugging code to output SDL video driver name to initBackend.D G Turner
The initBackend() function is called later after the command line is parsed and thus debug() prints can be used, which are much less noisy.
2014-02-15Merge pull request #432 from klusark/raceAlyssa Milburn
ANDROID: Fix a race condition
2014-02-14SDL: Add warning if "waveout" driver is being used for audio.D G Turner
This will help avoid bug reports like #6510 - "SDL: Audio delay in daily builds" in future.
2014-02-12OPENGL/SDL: Default to RGBA8888 (memory layout).Johannes Schickel
This makes sure the default mode also works for OpenGL ES contexts.
2014-02-12OPENGL: Always support RGBA8888 (memory layout).Johannes Schickel
2014-02-12OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.Johannes Schickel
The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES standard. Thus we cannot use it outside OpenGL specific code paths.
2014-02-12OPENGL: Use frac_t for cursor scaling.Johannes Schickel
2014-02-12OPENGL: Simplify shake offset application.Johannes Schickel
2014-02-12OPENGL: Use GLfloat for draw cooridnates in Texture.Johannes Schickel
2014-02-12OPENGL: Use signed types for mouse coordinates.Johannes Schickel
This adjusts for the fact that our event handling also uses signed coordinates.
2014-02-12OPENGL: Properly use signed types for cursor hotspot.Johannes Schickel
2014-02-12SDL: Add debugging code to output SDL video driver name being used.D G Turner
2014-02-12SDL: Add debugging code to output SDL audio driver name being used.D G Turner
This is to aid with investigation of bug #6510 - "SDL: Audio delay in daily builds" and similar future issues.
2014-02-11OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.Johannes Schickel
2014-02-11OPENGL: Properly setup full game palette on video mode change if required.Johannes Schickel
2014-02-11OPENGL: Refactor texture instantiation.Johannes Schickel
2014-02-11OPENGL: Rename notifyContextChange to notifyContextCreate.Johannes Schickel
2014-02-11TIZEN: Notify OpenGL manager about context destruction.Johannes Schickel
2014-02-11OPENGLSDL: Notify OpenGL manager about context destruction.Johannes Schickel
2014-02-11OPENGL: Add notification function about context destruction.Johannes Schickel
2014-02-11OPENGL: Release old texture name before creating a new one.Johannes Schickel
This prevents any texture name leaks (and thus memory leaks) on recreateInternalTexture calls.
2014-01-27ANDROID: Fix a race conditionJoel Teichroeb
setSurface is done in a different thread than the one that starts the scummvm main. The main thread would then wait until the setSurface thread notifies. The setSurface thread would notify before it actually calls setSurface, meaning if the thread is preemted before calling setSurface, initSurface will assert, causing the app to crash.
2014-01-26WII: Add missing dvd interface header for Gamecube build.D G Turner
2014-01-25WII: Another fix for Gamecube build. Corrected Disc Interface object.D G Turner
2014-01-25WII: Fix Gamecube build. Missing ifdef guard for Wii DVD interface.D G Turner
2014-01-24Merge remote-tracking branch 'local/master'Max Lingua
2014-01-24MAEMO: Get rid of superfluous cast.Johannes Schickel
2014-01-24WINCE: Attempt to fix WinCE compilation.Johannes Schickel
2014-01-23PS2: Added README.PS2Max Lingua
2014-01-23PS2: Added compact Makefile.ps2.dev for debugMax Lingua
2014-01-23PS2: Made it quieter unless -DLOGORRHEIC is setMax Lingua
2014-01-23PS2: Init Ps2Input after USB drivers are loadedMax Lingua
2014-01-23PS2: Improved support for profiling (gprof) buildMax Lingua