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2011-06-26BACKENDS: Add special Win32 path to set SDL window iconLittleboy
We bypass SDL_WM_SetIcon and setup the window icon using the embedded icon, with the default path as a fallback. This allows us to use an antialised icon with alpha transparency (which the default included icon doesn't have) on Windows XP and later
2011-06-26BACKENDS: Fix running on pre-Windows 2000 operating systemsLittleboy
The Windows taskbar manager uses VerSetConditionMask and VerifyVersionInfo to check for Windows 7 or later before enabling the taskbar integration features. Those functions did not appear until Windows 2000, so we have to check for them at runtime.
2011-06-26WINCE: Fix timer managerCeRiAl
2011-06-25TASKBAR: initialize _taskBar with NULL in constructorathrxx
2011-06-25WINCE: Hide toolbar when returning to game listCeRiAl
2011-06-23WII: Allow use of abort in OSystem_Wii classLittleboy
2011-06-23ANDROID: Allow use of abort() in JNI classLittleboy
2011-06-23BACKENDS: Silence warnings when compiling Win32TaskbarManager with mingw and ↵Littleboy
add CLSID_ShellLink definition
2011-06-23Merge pull request #40 from bgK/ps3Eugene Sandulenko
PS3 Port
2011-06-23BACKENDS: Add better error handling to OSystem_Win32::getDefaultConfigFileName()Julien
2011-06-23BACKENDS/GRAPHICS: Silence non zero-terminated terminated buffers warnings ↵Julien
by initializing the buffers to 0
2011-06-23AUDIO/BACKENDS/GRAPHICS: Add error checks after allocating memory with mallocJulien
2011-06-22BACKENDS: Fix compilation with UnityLittleboy
- Replace UNIX by POSIX - Move unity include to cpp file - Add exception for unistd.h and time.h headers
2011-06-22BACKENDS: Add missing enumeration value and GUID for compilation under older ↵Littleboy
versions of mingw64
2011-06-22Merge pull request #26 from Littleboy/taskbarEugene Sandulenko
Taskbar integration
2011-06-22PS3: Keep updating the screen while the XMB is open to prevent it from freezingBastien Bouclet
2011-06-22PS3: Map joypad buttons to features. Enable the virtual keyboard.Bastien Bouclet
2011-06-22PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.Bastien Bouclet
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
2011-06-22PS3: Initial version of the PlayStation 3 backendBastien Bouclet
2011-06-22SDL: Allow building with current SDL 1.3hgBastien Bouclet
2011-06-20WIN32: Properly setup priority in Win32 resource archive code.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-19SDL: Replace some SdlGraphicsManager uses with SurfaceSdlGraphicsManager.Johannes Schickel
2011-06-19SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its ↵Johannes Schickel
purpose. Hopefully I catched all uses of the old name in our ports...
2011-06-19SDL: Remove left over traces from the time the SdlEventSource subclassed ↵Johannes Schickel
DefaultEventManager.
2011-06-19OPENGLSDL: Add FIXME about desktop resolution retrieving.Johannes Schickel
2011-06-19OPENGL: Clarify OSD rect color in a comment.Johannes Schickel
2011-06-19SDL: Formatting fixes.Johannes Schickel
2011-06-19OPENGL: Formatting fixes.Johannes Schickel
2011-06-19OPENGLSDL: Use String::format instead of sprintf.Johannes Schickel
2011-06-19OPENGLSDL: Formatting fixes.Johannes Schickel
2011-06-18ANDROID: Fix kFeatureCursorPalette.Alyssa Milburn
2011-06-17SDL: Make logMessage() implementation independent from parent class(es)Max Horn
2011-06-17NULL: Add logMessage() implementationMax Horn
2011-06-17N64: Add logMessage() implementationMax Horn
2011-06-17IPHONE: Add logMessage() implementationMax Horn
2011-06-17WII: Add logMessage() implementationMax Horn
2011-06-17PSP: Make logMessage() implementation independent from parent class(es)Max Horn
2011-06-17BACKENDS: Mono output devices are OK on Symbian.Alyssa Milburn
2011-06-16BACKENDS: Enhance Win32TaskbarManager::getIconPath()Julien
We now look for an iconsPath configuration variable with the path to the icons folder. In addition, we look if there is an "icons" subfolder (useful when using extrapath to store icons)
2011-06-16BACKENDS: Fix compilation of Win32TaskbarManager with mingwJulien
2011-06-16COMMON: Change TaskbarManager to the new module slot interfaceJulien
2011-06-16BACKENDS: Allow use of excluded functions needed by Win32TaskbarManagerJulien
2011-06-16BACKENDS/COMMON/GUI: Remove complete support for TaskbarManager when taskbar ↵Littleboy
integration is not enabled
2011-06-16BACKENDS: Fix Win32TaskbarManager compilation with MingwLittleboy
It was missing an include for scummsys.h and so couldn't find the defines
2011-06-16BACKENDS: Add define for Unity-specific taskbar codeLittleboy
2011-06-16BACKENDS: Remove UnityTaskbarManager::setOverlayIcon()Littleboy
Unity is not going to provide a way to set a custom overlay icon (the emblem API is being replaced by a simple urgent state)
2011-06-16BACKENDS: Move Win32TaskbarManager init code to constructorLittleboy
2011-06-16BACKENDS: Add support for count status to TaskbarManagerLittleboy
- Show the number of found games when using the massadd dialog
2011-06-16BACKENDS: Integrate glib main event loopLittleboy
- Unity needs a glib event loop to dispatch events. - Cleanup whitespace and indentation