Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-11 | AmigaOS4: Exclude platform from a SDL1/2 keyboard fix that breaks numpad ↵ | Hubert Maier | |
usage (#1551) SDL1/2: Exclude AmigaOS4 from returning 0 for .ascii *reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed* (original description) is causing the numpad to play dead completely on AmigaOS4 (no matter if numlock is active or not). This is a workaround for the SCUMM engine, where keycodes are mixed with ASCII codes. Check commit f5ed14e93d85b638c8e49468b2885c1278d56d20 for reference. Fixes bug #10558. Tested with both SDL1 and 2 on AmigaOS4 and with both Indiana Jones games. | |||
2019-04-07 | BACKENDS: Simplify setGraphicsMode on GPH, Dingux and LinuxMoto | Cameron Cawley | |
2019-04-05 | RISCOS: Log messages using !Reporter | Cameron Cawley | |
2019-04-04 | WIN32: Ensure the translated dialog strings are using the correct encoding | Cameron Cawley | |
2019-04-02 | SDL: Use Common::KEYCODE_KP_ENTER instead of SDLK_KP_ENTER | Cameron Cawley | |
2019-04-02 | BACKENDS: Add gray20 color to our XPM icon parser | Matan Bareket | |
We don't change the icon that often but there's much more x11 colors than just black and gray20 that we may end up having in the XPM file | |||
2019-04-02 | BACKENDS: Fix compilation with SDL_Net enabled and cloud support disabled | Cameron Cawley | |
2019-04-02 | BUILD: Convert the NEWS.md file if pandoc is installed | Cameron Cawley | |
2019-04-02 | DS: Fix icon formats to work with ndstool | Matan Bareket | |
2019-04-02 | BUILD: Update Bada and DS graphics | Matan Bareket | |
2019-04-02 | BUILD: Update logos and icons on ports | Matan Bareket | |
2019-04-02 | BUILD: Update default theme to use remastered | Matan Bareket | |
2019-03-31 | SDL: Fix compilation without 16 bit colour support | Cameron Cawley | |
2019-03-25 | SDL: Remove outdated comment | Cameron Cawley | |
2019-03-10 | SDL: Wrap the full screen toggle code into a separate function | Filippos Karapetis | |
2019-03-10 | SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522) | Cameron Cawley | |
2019-03-09 | JANITORIAL: Update all scummvm.org URLS to use https | Cameron Cawley | |
2019-03-03 | ALL: Bump copyright year to 2019 | Lothar Serra Mari | |
2019-03-03 | SDL: Add a function to convert from SDL_PixelFormat to Graphics::PixelFormat | Cameron Cawley | |
2019-03-02 | IMAGE: Fix taking screenshots on big endian systems | Cameron Cawley | |
2019-03-02 | IMAGE: Move bitmap writing code out of OpenGLGraphicsManager | Cameron Cawley | |
2019-02-21 | BUILD: Improve rules for compiling Windows resource scripts | Cameron Cawley | |
2019-02-16 | IOS: Add support for three finger swipes up/down for showing/hiding software ↵ | Jonny Bergström | |
keyboard | |||
2019-02-16 | IOS: Implement kFeatureVirtualKeyboard to show/hide the keyboard | Thierry Crozat | |
2019-02-13 | DINGUX: Fix dinguxsdl graphics backend | gameblabla | |
2019-01-05 | COMMON: Remove usage of ScopedPtr in OutSaveFile | Bastien Bouclet | |
It's not very useful. However this is mostly to test the theory that the build failure we've been experiencing in engines/scumm/he/logic/football.cpp with the osx builder on buildbot is related to the size of the intermediary assembly source file. | |||
2018-12-25 | BUILD: Copy README.md instead of README | Matan Bareket | |
2018-12-25 | BUILD: Add fonts.dat to packaging rules | Cameron Cawley | |
2018-12-17 | COMMON: Rename enum variable for native browser feature | Thierry Crozat | |
There was a typo in the name (missing 'r' in browser). | |||
2018-12-17 | WIN32: Always include windows.h before util.h | SupSuper | |
This avoids Windows trying to stomp our definition of ARRAYSIZE | |||
2018-12-17 | WIN32: Fix libcurl redefining ARRAYSIZE | SupSuper | |
libcurl pulls in Windows headers, so let's include it first to avoid clashing with common headers | |||
2018-12-17 | WIN32: Move all ARRAYSIZE undefs to util.h | SupSuper | |
Instead of trying to undefine ARRAYSIZE everywhere we use a Windows header, let's just do it before we define our own | |||
2018-12-16 | WIN32: Fix build after the addition of SHGetFolderPath() | Filippos Karapetis | |
2018-12-16 | BACKENDS: Add kFeatureNativeFileBowserDialog | Thierry Crozat | |
2018-12-16 | WIN32: Use SHGetFolderPath to get the location of the Application Data ↵ | Cameron Cawley | |
folder (#1449) | |||
2018-12-16 | WIN32: Respect browser_lastpath setting | SupSuper | |
2018-12-16 | WIN32: Fix dialog compilation under MinGW | SupSuper | |
2018-12-16 | WIN32: Fix incorrect Windows version check | SupSuper | |
There's no point in testing for Windows 10 since the comparison is already "greater than or equals", and it identifies itself as 6.2 for backwards compatibility. Likely it was failing before because the return type was wrong. Version checks are unreliable anyways, should use feature checks, but "if it ain't broke don't fix it". | |||
2018-12-16 | WIN32: Add DialogManager with system file browser support | SupSuper | |
2018-12-16 | WIN32: Move utility functions to a common wrapper | SupSuper | |
2018-12-16 | OSX: Integrate system file browser into DialogManager | SupSuper | |
2018-12-16 | BACKENDS: Move OSX file browser into backend | SupSuper | |
2018-12-13 | WIN32: Restore Windows 98 compatibility (bug #10613) | SupSuper | |
Replace calls to GetUserDefaultUILanguage and SHGetFolderPath which aren't supported in older Windows. | |||
2018-12-02 | POSIX: Set the default screenshots path to the XDG Pictures directory | Bastien Bouclet | |
2018-11-27 | CREATE_PROJECT: Support building with Tremor instead of Vorbis | Cameron Cawley | |
2018-11-26 | SDL: Fix crash when calling OSystem::quit() and OSystem::fatalError() | Thierry Crozat | |
2018-11-21 | 3DS: Fix copy/paste error | Cameron Cawley | |
2018-11-21 | 3DS: Fix typos | Cameron Cawley | |
2018-11-21 | 3DS: Remove unnecessary include | Cameron Cawley | |
2018-11-21 | 3DS: Fix building outside the main source directory | Cameron Cawley | |