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2007-09-01Cleanup:remove obsolete files related to old 68k version not supported anymoreChris Apers
svn-id: r28802
2007-09-01Prepare Drascula supportChris Apers
svn-id: r28799
2007-09-01Added ARM optimzed codeChris Apers
svn-id: r28798
2007-09-01Prepare Drascula supportChris Apers
svn-id: r28797
2007-09-01Prevent orientation changeChris Apers
svn-id: r28796
2007-09-01Fixed compilationChris Apers
svn-id: r28794
2007-09-01Removed obsolete codeChris Apers
svn-id: r28793
2007-09-01Some key related cleanupChris Apers
svn-id: r28792
2007-08-18Making DS port build againNeil Millstone
svn-id: r28654
2007-08-11Fixed compilation.Torbjörn Andersson
svn-id: r28532
2007-08-11windows.h needs to be included before sdl.h, to avoid redefinition of ARRAYSIZEFilippos Karapetis
svn-id: r28522
2007-08-11SDL backend cleanup (minor)Max Horn
svn-id: r28520
2007-08-11Removing the DEAD MorphOS portMax Horn
svn-id: r28515
2007-07-16Word completion code that uses predictive dictionary ported from branch0-10-0Neil Millstone
svn-id: r28124
2007-07-10This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCERobin Watts
and DS builds). This causes the scumm engines graphics code to call ARM routines to do drawStripToScreen and copy8col. These routines were originally written for the DS port, and have now been made available to any other ARM device out there that wants them. I've tested this change on WinCE, but can't test it on the DS as I don't have one. We know that the routines work there though. svn-id: r28016
2007-07-08Removed various obsolete methods from OSystem (screenToOverlayX/Y, ↵Max Horn
overlayToScreenX/Y) svn-id: r27961
2007-07-05Tidy up of the GP2X config.sh and bundle.sh scripts. Add support for ↵John Willis
libMPEG2 (software YV12 for now). Now needs the latest test Open2x lib pack to build (http://wiki.open2x.org/open2x/wiki/index.php?title=Prebuilt_Library_Packages#Test_Releases). svn-id: r27922
2007-07-01Only invoke g_engine->pauseEngine if g_engine != NULLMax Horn
svn-id: r27831
2007-07-01Removing non-ASCII chars from source codeMax Horn
svn-id: r27818
2007-06-30Adding mistakenly deleted fileNeil Millstone
svn-id: r27805
2007-06-30Just a testNeil Millstone
svn-id: r27804
2007-06-30- Show mouse cursor optionNeil Millstone
- Support for SAGA, CINE, and AGI - Key bindings for Gob3 - Assembler optimisations submitted by Robin Watts svn-id: r27803
2007-06-30Adding some missing stuff to the PS2 port (it still will require quite some ↵Max Horn
work to get it working again) svn-id: r27799
2007-06-30Added Engine::pauseEngine method (allows outside code, like the backend, to ↵Max Horn
pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine svn-id: r27797
2007-06-30typoMax Horn
svn-id: r27791
2007-06-30Added global support for the (so far undocumented) confirm_exit config keyMax Horn
svn-id: r27788
2007-06-30whitespacesMax Horn
svn-id: r27787
2007-06-26Cleanup of the GP2X port to fix compile issues (and the odd warning).John Willis
svn-id: r27728
2007-06-24Not necessary to have a LINUPY hack in the GP2x backendMax Horn
svn-id: r27696
2007-06-24Use keycodes instead of the (bad) ascii code for function keys in the DC backendMax Horn
svn-id: r27695
2007-06-24Update the WinCE makefile to use the USE_ARM_SMUSH_ASM define to enableRobin Watts
the ARM version of Codec47 from Smush. svn-id: r27694
2007-06-23Add a couple of casts from int to (Common:KeyCode) in the WinCE specific code.Robin Watts
2 of the 4 casts are lifted from the standard sdl/events.cpp file. The other 2 (casting the results of mapKeyCE before assigning to event.kbd.keycode look correct to me too, but might bear double checking. svn-id: r27680
2007-06-23Tweaks to WinCE makefile.Robin Watts
The choice of which libraries to use (zlib, tremorce, mad, mpeg2 etc) is now made by a single define per library towards the top of the makefile. Given that developers tend to have different options selected on their local builds, hopefully this will minimise the changes on aubsequent svn updates. svn-id: r27676
2007-06-23Add missing semi-colon.Travis Howell
svn-id: r27660
2007-06-23Update GUI::Key constructsMax Horn
svn-id: r27643
2007-06-22Produce 'correct' keycode/ascii values for function keysMax Horn
svn-id: r27642
2007-06-22fix compilation by casting the %, {, }, | and ~ keycode "magic" numbers to ↵Joost Peters
Common::KeyCode svn-id: r27632
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
svn-id: r27625
2007-06-22Added Common::KEYCODE_INALIDMax Horn
svn-id: r27622
2007-06-22Oops, forgot Common:: qualifierMax Horn
svn-id: r27621
2007-06-22Potential fix for PSP build problemsMax Horn
svn-id: r27620
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵Max Horn
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616
2007-06-22fix compile (thanks salty-horse!)Matthew Hoops
svn-id: r27614
2007-06-22Heavily modified/reduced version of patch #1741454 (EVENTS: ASCII enum)Max Horn
svn-id: r27612
2007-06-21Modified version of patch #1740493 (EVENTS: Event Key Codes)Max Horn
svn-id: r27592
2007-06-20Fix for bug #1740241 (PSP: revision 27553 doesn't build)Max Horn
svn-id: r27559
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵Max Horn
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548
2007-06-18Use the SCUMMVM_VERSION macro from base/internal_version.h in the maemo ↵Max Horn
backend code, instead of hardcoding it (one potential headache less, yippie) svn-id: r27537
2007-06-18Update versions.Travis Howell
svn-id: r27536
2007-06-18Added backends/platform/ds/arm9/makefile(.in) to tools/update-version.plMax Horn
svn-id: r27533