Age | Commit message (Collapse) | Author |
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- Show the number of found games when using the massadd dialog
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- Unity needs a glib event loop to dispatch events.
- Cleanup whitespace and indentation
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This commit corrects a number of minor issues and adds warnings
for when the desired output parameters given to SDL_OpenAudio()
don't match the obtained.
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* Work in progress.
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The GP2X is now folded into the GPH backend (as the GP2X device).
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* Plugins are acting up on the old GP2X so disable for now until I get a chance to work on them some more.
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It should now accept strings encoded using the current
TranslationManaged charset (e.g. translated text).
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OSD is now using the kGUIFont instead. The main advantage is that
the kGUIFont can be used for translated text while only ASCII
characters were present in ScummFont.
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