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2011-06-16BACKENDS: Add support for count status to TaskbarManagerLittleboy
- Show the number of found games when using the massadd dialog
2011-06-16BACKENDS: Integrate glib main event loopLittleboy
- Unity needs a glib event loop to dispatch events. - Cleanup whitespace and indentation
2011-06-16BACKENDS: Add WIP Unity supportLittleboy
2011-06-16BACKENDS: Add use flag for taskbar integrationLittleboy
2011-06-16BACKENDS: Add stubs for unity taskbar classLittleboy
2011-06-16BACKENDS: Add taskbar integration compat header for MingWLittleboy
2011-06-16BACKENDS: Add engine-level accessor for TaskbarManagerLittleboy
2011-06-16BACKENDS: Add support for custom game icon (recent items list and icon overlay)Littleboy
2011-06-16BACKENDS: Implement Win32 taskbar progress state and recent listLittleboy
2011-06-16BACKENDS: Add win32 stubs for taskbar integrationLittleboy
2011-06-16BACKENDS: Add generic TaskbarManager class to handle taskbar integrationLittleboy
2011-06-14WINCE: Add support for language auto-detection in WinCECeRiAl
2011-06-14BACKENDS: Fix Compilation.D G Turner
2011-06-14BACKENDS: Improve SDL Mixer Output Format Checks and Reporting.D G Turner
This commit corrects a number of minor issues and adds warnings for when the desired output parameters given to SDL_OpenAudio() don't match the obtained.
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-11WINCE: Some cleanup (public vs. private scopes), fix freelookCeRiAl
2011-06-11OPENPANDORA: Use the SDL plugin provider not the main POSIX one.David-John Willis
2011-06-11OPENPANDORA: Start to cleanup the backend and move controls into remapkey.David-John Willis
* Work in progress.
2011-06-11GP2X: Remove remnants of the old GP2X backend.David-John Willis
The GP2X is now folded into the GPH backend (as the GP2X device).
2011-06-11BACKENDS: Remove stale GP2X code references.David-John Willis
2011-06-11GPH: Cleanup and some WIP refactoring.David-John Willis
2011-06-11GPH: Make helper script produce a non-plugin build for the GP2X.David-John Willis
* Plugins are acting up on the old GP2X so disable for now until I get a chance to work on them some more.
2011-06-11GPH: Update launch script for the GP2X build to match other GPH devices.David-John Willis
2011-06-08BACKENDS: Shuffle backends class hierarchy and module initializationMax Horn
2011-06-08BACKENDS: Fix BaseBackend::initBackend() (ouch)Max Horn
2011-06-08DS: Prevent OSystem destructor from deleting _savefileManagerMax Horn
2011-06-08BACKENDS: cleanupMax Horn
2011-06-08BACKENDS: Add OSystem::resetGraphicsScale() default implementationMax Horn
2011-06-07N64: Use OSystem's _fsFactory slotMax Horn
2011-06-07IPHONE: Use OSystem's _fsFactory slotMax Horn
2011-06-07WINCE: Use OSystem's _fsFactory slotMax Horn
2011-06-07WINCE: Remove dead codeMax Horn
2011-06-07DS: Use OSystem::_savefileManager slotMax Horn
2011-06-07WINCE: Add FIXME for timer code (maintainer notified)Max Horn
2011-06-07WII: Use OSystem's 'slots' for timer/savefile managerMax Horn
2011-06-07PSP: Use OSystem's 'slots' for timer/savefile managerMax Horn
2011-06-07PS2: Use OSystem's 'slots' for timer/savefile managerMax Horn
2011-06-07N64: Use OSystem's 'slots' for timer/savefile managerMax Horn
2011-06-07IPHONE: Use OSystem's 'slots' for timer/savefile managerMax Horn
2011-06-07DS: Use OSystem's 'slot' for timer managerMax Horn
2011-06-07ANDROID: Use OSystem's 'slots' for timer/savefile manager & fsfactoryMax Horn
2011-06-07DC: Use OSystem's 'slots' for timer/savefile manager & fsFactoryMax Horn
2011-06-07BACKENDS: Move more 'manager slots' from ModularBackend to OSystemMax Horn
2011-06-07OPENPANDORA: Remove some dead codeMax Horn
2011-06-07IPHONE: Fix a typo, fix compilation (hopefully)Sven Hesse
2011-06-06I18N: Make some OSD messages translatableThierry Crozat
2011-06-06OSYSTEM: displayMessageOnOSD() now accepts non-ASCII stringsThierry Crozat
It should now accept strings encoded using the current TranslationManaged charset (e.g. translated text).
2011-06-06GRAPHICS: Get rid of kSODFont (ScummFont)Thierry Crozat
OSD is now using the kGUIFont instead. The main advantage is that the kGUIFont can be used for translated text while only ASCII characters were present in ScummFont.
2011-06-06DC: Allow use of all symbolsMax Horn
2011-06-06SDL: Use #define FORBIDDEN_SYMBOL_ALLOW_ALL (backends can use any symbol)Max Horn