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2010-06-01Inline palettes in SDL backend into class OSystem_SDLMax Horn
svn-id: r49383
2010-06-01This hopefully fixes the compilation of the GP2x backend.Johannes Schickel
svn-id: r49378
2010-06-01Remove dead code from PS2 and GP2x backendsMax Horn
svn-id: r49374
2010-05-31Revert the rest of 49362, which wasn't meant for trunkJordi Vilalta Prat
svn-id: r49366
2010-05-31Fix trunk compilation (don't try to compile non-existing files)Jordi Vilalta Prat
svn-id: r49365
2010-05-31modifications to get the ps2 to use the ps2loaderTony Puccinelli
svn-id: r49363
2010-05-31DS: Use gScummVMVersion in dsmain.cpp; merge 1.1.1 changes in readme_ds.txtMax Horn
svn-id: r49359
2010-05-30PSP: added preliminary support for using ME hardware to play MP3 files. If ↵Yotam Barnoy
the decoder fails to load, MAD is used instead. Disable with DISABLE_PSP_MP3. svn-id: r49319
2010-05-29DS: Various fixes to allow the DS port to compile on DevkitARM r30 and ↵Neil Millstone
libnds 1.4.3. svn-id: r49313
2010-05-29Removed some unused variables, found by cppcheck.Torbjörn Andersson
svn-id: r49306
2010-05-27PSP: fixed a screen shake bugYotam Barnoy
svn-id: r49258
2010-05-27PSP: fixed issue with handling of EOS. Caused crashes.Yotam Barnoy
svn-id: r49257
2010-05-26PSP: implemented basic file cache. Turns out the PSP reads 1 byte as fast as ↵Yotam Barnoy
it reads 1 KB. svn-id: r49243
2010-05-24PSP: to fix the audio, I cleaned up the audio thread and changed the thread ↵Yotam Barnoy
priorities. svn-id: r49200
2010-05-24PSP: switched to using slightly faster delay and getMillisYotam Barnoy
svn-id: r49179
2010-05-24PSP: turn off psp audio thread again. Must have tested it wrong.Yotam Barnoy
svn-id: r49178
2010-05-24PSP: switched to the way SDL does things in the audio thread to get rid of ↵Yotam Barnoy
clicking. PSP's thread is still more efficient. svn-id: r49175
2010-05-24PSP: moved timer thread to backends/timer/pspYotam Barnoy
svn-id: r49173
2010-05-23PSP: commented out new PSP audio. Still has some clicking issuesYotam Barnoy
svn-id: r49169
2010-05-23PSP: changed thread stack sizes to prevent crashes in COMIYotam Barnoy
svn-id: r49168
2010-05-23PSP: forgot to add a fileYotam Barnoy
svn-id: r49162
2010-05-23PSP: replaced SDL's timer with much simpler and more efficient PspTimer classYotam Barnoy
svn-id: r49155
2010-05-23PSP: switched from SDL's audio to my own thread. Removed needless blocking ↵Yotam Barnoy
while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO svn-id: r49149
2010-05-21sync with parent sdl backendPaweł Kołodziejski
svn-id: r49134
2010-05-21SDL: Split quit() method into deinit() so error codes could be returned.Eugene Sandulenko
svn-id: r49131
2010-05-21Fix spellingEugene Sandulenko
svn-id: r49130
2010-05-20PSP: Had to switch to different way of using callbacks as last one wasn't ↵Yotam Barnoy
working well. Seems to be working well this way, so I activated it. If need be, deactivate it by commenting out USE_DISPLAY_CALLBACK svn-id: r49115
2010-05-17PSP: added option for render by callback and fixed up and cleaned up debug ↵Yotam Barnoy
mechanism. This allows for about 4% speedup since we no longer need to wait for VSYNC in our main thread. I'll activate it as soon as I've tested it out properly. svn-id: r49055
2010-05-16Add back README.PSPJoost Peters
svn-id: r49052
2010-05-12PSP: fixed debug function. Compiler optimization was calling the destructor ↵Yotam Barnoy
before the end of the function, causing incorrect stack output. svn-id: r49013
2010-05-10Error.cpp needs to be included in the application mmp also for error ↵Lars Persson
translation. svn-id: r48999
2010-05-10Revert r48979. Instead, make the HQ scalers depend on the normal ones. ↵Andre Heider
Configure reflects that now. svn-id: r48996
2010-05-09Since configure allows HQ scalers without the normal onces, allow this ↵Andre Heider
combination. svn-id: r48979
2010-05-09Remove unsupported platforms for UIQ3Lars Persson
svn-id: r48978
2010-05-09Rename DISABLE_*SCALERS to USE_*SCALERS, and move the mk/cpp defines to ↵Andre Heider
configure. svn-id: r48977
2010-05-09Updated build files, version nr and added v5 compability flagLars Persson
svn-id: r48976
2010-05-09N64: Remove a potentially dangerous define in makefileFabio Battaglia
svn-id: r48975
2010-05-05Replace various strncpy usages by strlcpy.Johannes Schickel
svn-id: r48955
2010-04-30Fixed warnings when building a GC binary.Andre Heider
svn-id: r48877
2010-04-29remove unused filesFrantisek Dufka
svn-id: r48862
2010-04-28PSP: added profiling support to custom makefile for ease of useYotam Barnoy
svn-id: r48826
2010-04-26PSP: Added support for profiling using configure:Yotam Barnoy
svn-id: r48804
2010-04-26PSP: Cleanup trace.h a bitMax Horn
svn-id: r48802
2010-04-25PSP: A couple of small fixes to the debugging supportYotam Barnoy
svn-id: r48793
2010-04-25PSP:Implemented fingolfin's suggestion for cleaning up debugging codeYotam Barnoy
svn-id: r48792
2010-04-20abort() when calling setPalette() or grabPalette() in non CLUT8 modes.Andre Heider
svn-id: r48757
2010-04-20Round up the game texture dimensions if the requested size is incompatible ↵Andre Heider
to the hardware. svn-id: r48751
2010-04-19Add note about fix for 1.1.1 to README-WinCE.txtRobin Watts
svn-id: r48739
2010-04-19Fix lockScreen() for 16bit modes.Andre Heider
svn-id: r48728
2010-04-19Reinit the video mode when showing the console on an abnormal exit. This was ↵Andre Heider
not sccessful under some circumstances. svn-id: r48727