aboutsummaryrefslogtreecommitdiff
path: root/backends
AgeCommit message (Expand)Author
2016-08-02Merge pull request #795 from fuzzie/snapEugene Sandulenko
2016-07-29POSIX: Add $SNAP to search path if available.Alyssa Milburn
2016-07-28COMMON: Remove the EventRecorder dependency from OSystemBastien Bouclet
2016-07-25SDL: Disable keycode remapping when building for WinCEBastien Bouclet
2016-07-25Merge pull request #782 from bgK/sdl-win32-keycodeFilippos Karapetis
2016-07-25SDL: Fix Windows SDL1 keycodes to use the active keyboard layoutBastien Bouclet
2016-07-10MACOS: Use 'unsigned int' instead of NSUIntegerColin Snover
2016-07-10MACOS: Fix sign comparisonColin Snover
2016-07-03Revert "SDL: Fix keyboard on macOS, fix directional keypad"Martin Kiewitz
2016-07-03SDL: Fix keyboard on macOS, when using SDL2, fix directional keypadMartin Kiewitz
2016-07-01SDL: Fix mouse trailing part of bug #7141Ben Castricum
2016-06-08WIN32: Fix taskbar detection under Windows 10 onwards.Kirben
2016-06-08WIN32: Fix taskbar detection under Windows 10 onwards.Kirben
2016-05-31ANDROID: Set version code to 16. 15 was 1.8.1Eugene Sandulenko
2016-05-29Merge pull request #763 from bluegr/winsparkleEugene Sandulenko
2016-05-25JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2016-05-23ANDROID: Build against android-23 platform.Alyssa Milburn
2016-05-23UPDATES: Fix indentationFilippos Karapetis
2016-05-22ANDROID: Add support for ScummVM menu on Android TV devicesMatthew Garrett
2016-05-22ANDROID: Add support for Leanback Launcher on Android TVMatthew Garrett
2016-05-22UPDATES: Add support for WinSparkleFilippos Karapetis
2016-05-22SDL: Make TEXTINPUT handling more reliable for SDL2.Johannes Schickel
2016-05-20MAEMO: Update debian/changelogTarek Soliman
2016-05-19ANDROIDSDL: add androidsdl backendlubomyr
2016-05-16Merge pull request #745 from Cruel/3dsEugene Sandulenko
2016-05-13JANITORIAL: Indentation fixesEugene Sandulenko
2016-05-13Merge pull request #755 from raziel-/patch-2Eugene Sandulenko
2016-05-03OPENGL: Assure color attributes for shader pipeline are always set.Johannes Schickel
2016-05-02OPENGL: Fix potential crashEugene Sandulenko
2016-04-29Fix identation againHubert Maier
2016-04-29Remove periodsHubert Maier
2016-04-29Code Formatting fixesHubert Maier
2016-04-28AMIGAOS: Preparations for use with AmiUpdateHubert Maier
2016-04-24GCW0: Attempt to fix out-of-tree packaging.Johannes Schickel
2016-04-223DS: Add config class/dialog, c-pad cursor control, and option to disable scr...Thomas Edvalson
2016-04-193DS: Add READMEThomas Edvalson
2016-04-193DS: Fix code styling, add license header, remove unused portdefs.hThomas Edvalson
2016-04-18GCW0: Mention location of scummvm.log file in READMEEugene Sandulenko
2016-04-13GCW0: Split README by chaptersEugene Sandulenko
2016-04-13GCW0: Better bracket replacements in READMEEugene Sandulenko
2016-04-12GCW0: Attempt to fix README sectionsEugene Sandulenko
2016-04-113DS: Use linear GPU texture downscaling for better legibility in hi-res gamesThomas Edvalson
2016-04-113DS: Add CIA format build, add timer handler thread, fix APT service suspendi...Thomas Edvalson
2016-04-10GCW0: Disable triple buffering.Eugene Sandulenko
2016-04-10GCW0: Enable triple bufferingEugene Sandulenko
2016-04-10GCW0: Enable building with all scalers disabledEugene Sandulenko
2016-04-10GCW0: Clean up build scriptEugene Sandulenko
2016-04-10ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and GUI_ONLY_FULLSC...Eugene Sandulenko
2016-04-10UPDATES: Check that we're running in a bundle, and skip Sparkle initializatio...Eugene Sandulenko
2016-04-10UPDATES: Use new constants for MacOS X 10.10Eugene Sandulenko