Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-04-29 | MAEMO: Use virtual keyboard event directly, rather than using keycode. | D G Turner | |
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again. | |||
2014-04-29 | LINUXMOTO: Use virtual keyboard event directly, rather than using keycode. | D G Turner | |
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again. | |||
2014-04-29 | GPH: Use virtual keyboard event directly, rather than using keycode. | D G Turner | |
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again. | |||
2014-04-29 | DINGUX: Use virtual keyboard event directly, rather than using keycode. | D G Turner | |
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again. | |||
2014-04-28 | Merge pull request #426 from sunmax/master | Eugene Sandulenko | |
PS2: Pull request to master for latest PS2 code | |||
2014-04-27 | VKEYBD: Add small keyboard pack for virtual keyboard. | D G Turner | |
This pack contains just the 320x240 layout. This is a quick way to achieve the result of a smaller keyboard when running on 640x480 and larger games as requested bu a user. To use this, the pack zip file, vkeybd_small.zip should be placed in the extrapath in the same way as vkeybd_default.zip. However, it is also necessary to set this as the active virtual keyboard layout by adding the following linein the global [scummvm] section of the configuration file i.e. scummvm.ini: vkeybd_pack_name=vkeybd_small This should be added to the GUI as a misc option, in future. Currently, the closest layout size to the overlay size is chosen automatically by the code in the method: bool VirtualKeyboardParser::parserCallback_mode(ParserNode *node) This should probably also be made configurable in future to allow smaller keyboard sizes to be chosen. | |||
2014-04-22 | VKEYBD: Remove noisy warnings and clarify messages. | D G Turner | |
2014-04-01 | Merge pull request #453 from lordhoto/android-16bit-cursor | Johannes Schickel | |
ANDROID: Fix color key handling for 16bit mouse cursors. | |||
2014-03-31 | ANDROID: Make transparent cursor pixels all 0 in 16bit cursor mode. | Johannes Schickel | |
Since the Android backend uses glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) we need to make the transparent cursor pixels all 0 otherwise we might get artifacts from blending. | |||
2014-03-26 | ANDROID: Fix color key handling for 16bit mouse cursors. | Johannes Schickel | |
This should fix a issue similarly to bug #6108: "WII: Zak FM-TOWNS mouse cursor encased in blue box". | |||
2014-03-26 | WII: Fix color key handling for 16bit mouse cursors. | Johannes Schickel | |
This should fix bug #6108 "WII: Zak FM-TOWNS mouse cursor encased in blue box". | |||
2014-03-23 | TIZEN: fix compile errors | Chris Warren-Smith | |
2014-03-22 | AMIGAOS: Minor change to replace strcpy usage with safer strlcpy. | D G Turner | |
2014-03-22 | AMIGAOS: Update CAMD midi to use output port environment variable. | raziel- | |
If this is not present, it will use the default as previously. | |||
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-27 | ANDROID: Fix Android pre3.1 compatibility. | D G Turner | |
This was broken by a50ede203b0424d800d2a1d4460121f9f1de8e7a. | |||
2014-02-25 | OPENGL: Fix building with --disable-16bit | Torbjörn Andersson | |
2014-02-23 | OSX: Implement TaskbarManager for Mac OS X | Thierry Crozat | |
This implements count badge, progress bar, and icon overlay. It uses the NSDockTile API which is available since OS X 10.5. The code compiles and run on older system but without doing anything. | |||
2014-02-22 | ANDROID: Slight formatting fix. | Johannes Schickel | |
2014-02-21 | ANDROID: Fix runtime failure on earlier versions of Android. | D G Turner | |
getAxisValue() is only present from Android 3.1 onwards and usage causes a runtime failure on earlier versions of Android. This bug was introduced by a50ede20 with addition of OUYA support. This solution is as recommended on the Android developer portal. | |||
2014-02-20 | KEYMAPPER: Have clicking on another remap button disable remapping | Matthew Hoops | |
Prevents the remapping code from being activated twice (throwing an assertion) | |||
2014-02-18 | WINCE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | WIN32: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | WII: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | WEBOS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | VKEYBD: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | TIZEN: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | SYMBIAN: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | SDL: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | SAMSUNGTV: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | PSP: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | PS3: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | PS2: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | POSIX: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | OPENPANDORA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | NULL: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | N64: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | MAEMO: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | LINUXMOTO: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | KEYMAPPER: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | IPHOME: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | GPH: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | DS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | DINGUX: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | DC: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | BACKENDS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | ANDROID: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | AMIGAOS4: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-17 | SDL: Revert add warning if "waveout" driver is being used for audio. | Kirben | |
This situation was only caused by a buildbot issue, and the relevant information has been added to the FAQ on the ScummVM web site. | |||
2014-02-16 | SDL: Move debugging code to output SDL video driver name to initBackend. | D G Turner | |
The initBackend() function is called later after the command line is parsed and thus debug() prints can be used, which are much less noisy. |