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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-12-22
PLUGINS: replace all size_t's with uint32's and add #include <malloc.h> to me...
Yotam Barnoy
2010-12-22
PLUGINS: Only enable ELFMemoryManager when dynamic plugins and the ELF loader...
Johannes Schickel
2010-12-22
PLUGINS: Fix ELFMemoryManager::pluginAllocate signature.
Johannes Schickel
2010-12-22
PLUGINS: add ELF memory manager to solve fragmentation
Yotam Barnoy
2010-12-20
N64: save and return exact palette for grabPalette
Fabio Battaglia
2010-12-17
PSP: fixed bug exhibited in Gob engine with blacked out video frames
Yotam Barnoy
2010-12-08
OPENGL: Fix OSD support by only updating the OSD texture in internUpdateScreen.
Johannes Schickel
2010-12-08
OPENGL: Disable OSD support for now.
Johannes Schickel
2010-12-08
BACKENDS: Fix OSD implementation in ModularBackend.
Johannes Schickel
2010-12-03
OPENGLES: Fix the projection matrix and the includes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Some slight formatting fixes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.
Jordi Vilalta Prat
2010-12-03
DC: Remove extra semicolon. (Should fix compiliation hopefully).
Johannes Schickel
2010-12-03
DC: Implement getSystemLanguage()
Marcus Comstedt
2010-12-03
WII: Use more standard Chinese locales.
Jordi Vilalta Prat
2010-12-02
OPENGL: Fix compilation when OpenGL error checks are enabled.
Jordi Vilalta Prat
2010-12-02
OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is defi...
Filippos Karapetis
2010-12-01
DC: Adapted CDDA interface to the new standard.
Marcus Comstedt
2010-12-01
WII: Let the base backend decide the default detected language.
Jordi Vilalta Prat
2010-12-01
BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for u...
Filippos Karapetis
2010-12-01
BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure OpenG...
Filippos Karapetis
2010-12-01
WII: Fix compilation
Jordi Vilalta Prat
2010-12-01
WII: Add system language auto-detection.
Jordi Vilalta Prat
2010-12-01
Fix mingw compile.
Travis Howell
2010-12-01
OpenGL: remove unnecessary glext.h include
Joost Peters
2010-11-29
SYMBIAN : Forgot to init the SDL backend
Lars Persson
2010-11-29
SDL: Add Mac OS X log file support
Max Horn
2010-11-29
SYMBIAN : Updated so it builds with latest structures and add support to last...
Lars Persson
2010-11-29
NULL: Remove extra semicolons in null-graphics.h
Johannes Schickel
2010-11-29
BACKENDS: Fix SVN keyword usage.
Johannes Schickel
2010-11-29
SDL: Slight formatting fix.
Johannes Schickel
2010-11-29
BACKEND: Assure that the correct destructor of FilesystemFactory is called.
Johannes Schickel
2010-11-29
SDL: Move createLogFile implementions to the OSystem_SDL subclasses.
Johannes Schickel
2010-11-29
BACKENDS: Improve safety of Modular Backend Destructor And Close _fsFactory M...
David Turner
2010-11-29
BACKENDS: Close Memory Leak of Mouse Surfaces in SDL Graphics Backend
David Turner
2010-11-29
SDL: Trying to cleanup the FORBIDDEN_SYMBOL situation
Max Horn
2010-11-29
SDL: Revert r54554, and add explanatory comment (fix for bug #3121841)
Max Horn
2010-11-29
BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs
Max Horn
2010-11-29
SDL: Move #include <SDL.h> into a special wrapper file
Max Horn
2010-11-29
GP2X: Fix typo (and maybe compilation?)
Max Horn
2010-11-29
GP2X: More compilation fixes
Max Horn
2010-11-29
COMMON: Applied patch #3121969 - "WIN32_LEAN_AND_MEAN in incorrect place"
Filippos Karapetis
2010-11-28
VKEYBD: Ensure stream destructor is properly called
Max Horn
2010-11-28
GP2x: Fix silly typo
Max Horn
2010-11-28
DS: Remove redundant code
Max Horn
2010-11-28
SDL: Reduce redundant deletes from OSystem_SDL destructor
Max Horn
2010-11-28
SDL: Various more SdlEventSource related fixes
Max Horn
2010-11-28
GP2X: Compilation fix
Max Horn
2010-11-28
OPENGL: Fix OpenGL on Mac OS X
Max Horn
2010-11-28
SDL: Change refs to SdlEventManager to SdlEventSource
Max Horn
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