Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-03 | GPH: Minor cleanup (and rename header from gph-sdl.h to gph.h). | David-John Willis | |
2011-10-03 | GPH: Cleanup loadGFXMode(). | David-John Willis | |
2011-10-03 | SURFACESDL: Stop forceful resetting of _videoMode.hardware* when calling ↵ | David-John Willis | |
SurfaceSdlGraphicsManager::loadGFXMode() for the GPH backend. * Note: This really should be cleaned up and all backends that have a custom loadGFXMode() really should setup their own _videoMode.hardware* settings. Assuming the overlay will always match the hardware is flawed logic on devices with fixed hardware screens. * Just done for the GPH backend for now to cut down on the regresion risk to other backends near the 1.4.0 release cycle. | |||
2011-10-01 | WebOS: Add improvements suggested in pull req. 89. | TomFrost | |
The improvements in this commit are mostly code formatting, variable abstraction, and in one case, a performance enhancement as calculations were made a one-time fire rather than being run with every mouse move event. | |||
2011-10-01 | SDL: Fix indentation. | Johannes Schickel | |
2011-09-30 | BACKENDS: Set alt+f4 to be used for quitting on Windows | Matthew Hoops | |
2011-09-25 | WebOS: Make right-clicks last longer. | TomFrost | |
While the right-click was working in most games, the weapon-switching in Full Throttle wasn't registering the click. Holding the button down for 50ms instead of immediately firing the mouseup fixes the issue. | |||
2011-09-25 | WebOS: Reset package version to 0. | TomFrost | |
The package version must be incremented for each new WebOS release, due to the device needing a new version to install. Whenever the ScummVM version is raised, this can be reset to 0. Changing to 0 in anticipation of ScummVM 1.4.0. | |||
2011-09-25 | WebOS: Change to multitouch control scheme. | TomFrost | |
This is a near-rewrite of the WebOS event system to take advantage of multitouch, with which all WebOS devices are outfitted. This commit also marks full compatibility with the HP TouchPad, or any future tablet device without a hardware keyboard. Controls: - Left click: Single-tap once - Right click: Put one finger on screen, single-tap another - Middle click: Put two fingers on screen, single-tap another - Menu: Swipe two fingers down - Show keyboard: Swipe two fingers up - Touchpad Mode: - Swipe two fingers to the right to toggle - When off (default) mouse will move to the location tapped - When on, mouse will move relative to its current position - Autodrag Mode: - Swipe three fingers to the right to toggle - When on (default), touching the screen and holding still for a half-second will initiate a left-mouse button hold. Useful for games like COMI and FT. - When off (or on) a double-tap will initiate a left-mouse button hold. - Escape key: Swipe two fingers left - Space bar (pause): Swipe three fingers down | |||
2011-09-24 | WebOS: Correct code convention and graphic errors. | TomFrost | |
This is a mass commit for the following items: - Conversion of mixed and unaligned spaces/tabs to tabs - Moved static globals in webos_events to class members - Corrected variable naming convention to use underscores - Added a constructor to WebOSSdlEventSource to initialize variables. - Changed SDL getWidth and getHeight calls to getOverlayWidth and getOverlayHeight to support larger form factors (such as the HP TouchPad). - Removed unnecessary static getMillis() declaration and changed existing code to use the built-in getMillis(). | |||
2011-09-24 | WebOS: Enable scalers and Darwin compatibility. | TomFrost | |
On Mac OS X (Darwin), there are minor differences in the 'sed' and 'install' tools that require slightly different usage. This distinction has been made in webos.mk, made possible by an additional flag in ./configure. | |||
2011-09-23 | OPENGLSDL: Make fullscreen mode switching work again. | Johannes Schickel | |
2011-09-22 | MAEMO: enable virtual keyboard and add keymapping | Tarek Soliman | |
2011-09-22 | MAEMO: Enable/Disable clicking now displays OSD message | Tarek Soliman | |
2011-09-22 | MAEMO: Zoom- is now mode selector for clicking | Tarek Soliman | |
2011-09-22 | MAEMO: fix task switcher window title | Tarek Soliman | |
2011-09-22 | MAEMO: keymap zoom+ and zoom- keys to right and middle click | Tarek Soliman | |
2011-09-22 | MAEMO: keymap fullscreen button | Tarek Soliman | |
2011-09-22 | MAEMO: initial keymapper that keymaps menu button | Tarek Soliman | |
2011-09-22 | MAEMO: fix configure script parms in debian/rules | Tarek Soliman | |
Instead of explicitly passing everything, use the new host=maemo configure capabilities | |||
2011-09-22 | MAEMO: Add basic platform backend with stubbed keymapper | Tarek Soliman | |
2011-09-22 | MAEMO: added comment to clarify debian/postinst | Tarek Soliman | |
2011-09-22 | MAEMO: mention the BSD and LGPL parts in debian/copyright | Tarek Soliman | |
2011-09-22 | MAEMO: Update maintainer history in debian/copyright | Tarek Soliman | |
2011-09-22 | MAEMO: add missing files to install to debian/rules | Tarek Soliman | |
2011-09-22 | MAEMO: cleanup debian directory | Tarek Soliman | |
2011-09-22 | MAEMO: bump debian version | Tarek Soliman | |
2011-09-22 | MAEMO: adding debian directory | Tarek Soliman | |
This is the original debian directory from the 1.2.0 maemo port | |||
2011-09-22 | MAEMO: removing obsolete patch | Tarek Soliman | |
2011-11-09 | OPENGL: Always set the unpack alignment when refreshing the textures. | Johannes Schickel | |
This should hopefully make sure we are always having the correct alignment set up. This might fix bug #3435655 "OpenGL display corruption with various Sierra games Daily B.". | |||
2011-11-02 | BADA: Fix loop | Willem Jan Palenstijn | |
2011-10-28 | ANDROID: Actually create the savegame directory. | Alyssa Milburn | |
Not sure how this went missing from the commit. (cherry picked from commit fed26146a855fc79784c3df0ae3a1bf068fc2722) | |||
2011-09-03 | Merge branch 'master' of git://github.com/nexapps/scummvm into nexapps | TomFrost | |
2011-08-22 | BADA: Strip trailing whitespace | Sven Hesse | |
2011-08-22 | BADA: Strip off windows-style line endings | Sven Hesse | |
2011-08-22 | BADA: Remove executable flag from files | Sven Hesse | |
2011-08-21 | BADA: Remove incorrect BADA defined check | Chris Warren-Smith | |
2011-08-21 | BADA: Fix to restore audio upon mobile call completion | Chris Warren-Smith | |
2011-08-21 | BADA: Cleanup unused screen interface implementation | Chris Warren-Smith | |
2011-08-21 | BADA: Moved timer manager to backends/timer/bada | Chris Warren-Smith | |
2011-08-21 | BADA: Fix to return correct integer values | Chris Warren-Smith | |
2011-08-21 | BADA: Fix for menu based quit handling | Chris Warren-Smith | |
2011-08-21 | BADA: Hardcoded file system paths now defined as macros | Chris Warren-Smith | |
2011-08-21 | BADA: Cleanup unused namespace declarations | Chris Warren-Smith | |
2011-08-21 | BADA: Code formatting and style changes following review | Chris Warren-Smith | |
2011-08-21 | BADA: Review style changes. Fix for image skew in some games | Chris Warren-Smith | |
2011-08-21 | BADA: Review style changes. Cursor can now be positioned on top screen row | Chris Warren-Smith | |
2011-08-21 | BADA: Increased audio thread priority to avoid sound skipping in some games | Chris Warren-Smith | |
2011-08-21 | BADA: Code formatting; replace tab before else with space | Chris Warren-Smith | |
2011-08-21 | BADA: Fix for lockup when game thread fails to respond to quit event | Chris Warren-Smith | |