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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-01-15
MIDI: Fixed unnecessary casts of return values to void, reported in bug #3153076
Filippos Karapetis
2011-01-14
SYMBIAN: Fix some small issues in the README file (M4 isn't included)
Jordi Vilalta Prat
2011-01-14
SYMBIAN: Updated revision history
Lars Persson
2011-01-08
DC: Sync legacy makefile with recent changes
Marcus Comstedt
2011-01-08
DC: Fix a compilation warning
Marcus Comstedt
2011-01-08
DC: Implement logMessage()
Marcus Comstedt
2011-01-08
OPENGL: Skip empty texture updates.
Jordi Vilalta Prat
2011-01-07
DC: Ensure creation of output sections .{c,d}tors
Marcus Comstedt
2011-01-07
DC: Check plugins for required symbols
Marcus Comstedt
2010-12-31
COPYRIGHT: Update copyright year - Happy new year!
Arnaud Boutonné
2010-12-30
PLUGINS: rename ONE_PLUGIN_AT_A_TIME define to UNCACHED_PLUGINS
Yotam Barnoy
2010-12-29
PLUGINS: single plugin model now saves plugin filename to config file
Yotam Barnoy
2010-12-26
PLUGINS: fixed resource leak that caused PSP to crash
Yotam Barnoy
2010-12-24
ANDROID: Remove obsolete reference to ANDROID_TOP in build instructions.
Angus Lees
2010-12-22
PLUGINS: replace all size_t's with uint32's and add #include <malloc.h> to me...
Yotam Barnoy
2010-12-22
PLUGINS: Only enable ELFMemoryManager when dynamic plugins and the ELF loader...
Johannes Schickel
2010-12-22
PLUGINS: Fix ELFMemoryManager::pluginAllocate signature.
Johannes Schickel
2010-12-22
PLUGINS: add ELF memory manager to solve fragmentation
Yotam Barnoy
2010-12-20
N64: save and return exact palette for grabPalette
Fabio Battaglia
2010-12-17
PSP: fixed bug exhibited in Gob engine with blacked out video frames
Yotam Barnoy
2010-12-08
OPENGL: Fix OSD support by only updating the OSD texture in internUpdateScreen.
Johannes Schickel
2010-12-08
OPENGL: Disable OSD support for now.
Johannes Schickel
2010-12-08
BACKENDS: Fix OSD implementation in ModularBackend.
Johannes Schickel
2010-12-03
OPENGLES: Fix the projection matrix and the includes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Some slight formatting fixes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.
Jordi Vilalta Prat
2010-12-03
DC: Remove extra semicolon. (Should fix compiliation hopefully).
Johannes Schickel
2010-12-03
DC: Implement getSystemLanguage()
Marcus Comstedt
2010-12-03
WII: Use more standard Chinese locales.
Jordi Vilalta Prat
2010-12-02
OPENGL: Fix compilation when OpenGL error checks are enabled.
Jordi Vilalta Prat
2010-12-02
OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is defi...
Filippos Karapetis
2010-12-01
DC: Adapted CDDA interface to the new standard.
Marcus Comstedt
2010-12-01
WII: Let the base backend decide the default detected language.
Jordi Vilalta Prat
2010-12-01
BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for u...
Filippos Karapetis
2010-12-01
BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure OpenG...
Filippos Karapetis
2010-12-01
WII: Fix compilation
Jordi Vilalta Prat
2010-12-01
WII: Add system language auto-detection.
Jordi Vilalta Prat
2010-12-01
Fix mingw compile.
Travis Howell
2010-12-01
OpenGL: remove unnecessary glext.h include
Joost Peters
2010-11-29
SYMBIAN : Forgot to init the SDL backend
Lars Persson
2010-11-29
SDL: Add Mac OS X log file support
Max Horn
2010-11-29
SYMBIAN : Updated so it builds with latest structures and add support to last...
Lars Persson
2010-11-29
NULL: Remove extra semicolons in null-graphics.h
Johannes Schickel
2010-11-29
BACKENDS: Fix SVN keyword usage.
Johannes Schickel
2010-11-29
SDL: Slight formatting fix.
Johannes Schickel
2010-11-29
BACKEND: Assure that the correct destructor of FilesystemFactory is called.
Johannes Schickel
2010-11-29
SDL: Move createLogFile implementions to the OSystem_SDL subclasses.
Johannes Schickel
2010-11-29
BACKENDS: Improve safety of Modular Backend Destructor And Close _fsFactory M...
David Turner
2010-11-29
BACKENDS: Close Memory Leak of Mouse Surfaces in SDL Graphics Backend
David Turner
2010-11-29
SDL: Trying to cleanup the FORBIDDEN_SYMBOL situation
Max Horn
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