Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-02 | Merge pull request #795 from fuzzie/snap | Eugene Sandulenko | |
POSIX: Add $SNAP to search path if available. | |||
2016-07-29 | POSIX: Add $SNAP to search path if available. | Alyssa Milburn | |
This allows ScummVM to find data files while running in a snap (e.g. from the new Ubuntu store). | |||
2016-07-28 | COMMON: Remove the EventRecorder dependency from OSystem | Bastien Bouclet | |
EventRecorder is in the gui lib which is not linked in the cxxtest suite. | |||
2016-07-25 | SDL: Disable keycode remapping when building for WinCE | Bastien Bouclet | |
WinCE does not have MapVirtualKey. | |||
2016-07-25 | Merge pull request #782 from bgK/sdl-win32-keycode | Filippos Karapetis | |
SDL: Fix Windows SDL1 keycodes to use the active keyboard layout | |||
2016-07-25 | SDL: Fix Windows SDL1 keycodes to use the active keyboard layout | Bastien Bouclet | |
2016-07-10 | MACOS: Use 'unsigned int' instead of NSUInteger | Colin Snover | |
NSUInteger apparently does not exist until macOS 10.5, but buildbot targets 10.4. | |||
2016-07-10 | MACOS: Fix sign comparison | Colin Snover | |
2016-07-03 | Revert "SDL: Fix keyboard on macOS, fix directional keypad" | Martin Kiewitz | |
This reverts commit 9aa7174218983bb1cf6fd98325082ca7d37f50fb. For now. | |||
2016-07-03 | SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad | Martin Kiewitz | |
This will hopefully fully fix keyboard issues for macOS / SDL2, for example when pressing "alt-x". Also reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed. This was fixed inside AGI+SCI previously. The latter shouldn't cause issues, but in case it does, the affected engine should get fixed and use keycodes instead. | |||
2016-07-01 | SDL: Fix mouse trailing part of bug #7141 | Ben Castricum | |
Overlays are shown with _currentShakePos offset too, so no need to compensate the mousepointer position for overlays. This compensation was done inconsistently in draw/undraw mouse causing the mouse trails. | |||
2016-06-08 | WIN32: Fix taskbar detection under Windows 10 onwards. | Kirben | |
2016-06-08 | WIN32: Fix taskbar detection under Windows 10 onwards. | Kirben | |
2016-05-31 | ANDROID: Set version code to 16. 15 was 1.8.1 | Eugene Sandulenko | |
2016-05-29 | Merge pull request #763 from bluegr/winsparkle | Eugene Sandulenko | |
UPDATES: Add support for WinSparkle | |||
2016-05-25 | JANITORIAL: Remove unnecessary semicolons | Torbjörn Andersson | |
2016-05-23 | ANDROID: Build against android-23 platform. | Alyssa Milburn | |
We seem to need this for the new manifest elements. | |||
2016-05-23 | UPDATES: Fix indentation | Filippos Karapetis | |
2016-05-22 | ANDROID: Add support for ScummVM menu on Android TV devices | Matthew Garrett | |
Android TV devices don't have menu buttons. Remotes should have a play/pause button (which may send individual play and pause events rather than a combined event) and gamepads should have a Y button. Use these to open the menu. | |||
2016-05-22 | ANDROID: Add support for Leanback Launcher on Android TV | Matthew Garrett | |
Android TV needs some modifications to the manifest and a new icon in order for apps to appear in the launcher. | |||
2016-05-22 | UPDATES: Add support for WinSparkle | Filippos Karapetis | |
2016-05-22 | SDL: Make TEXTINPUT handling more reliable for SDL2. | Johannes Schickel | |
This reduces the likelihood of entering two characters per keypress in our guy on Windows. In fact, during my brief testing with the filter widget in the launcher I was not able to trigger the former behavior at all anymore. | |||
2016-05-20 | MAEMO: Update debian/changelog | Tarek Soliman | |
sync with 1.8.1 release | |||
2016-05-19 | ANDROIDSDL: add androidsdl backend | lubomyr | |
2016-05-16 | Merge pull request #745 from Cruel/3ds | Eugene Sandulenko | |
3DS: New Backend | |||
2016-05-13 | JANITORIAL: Indentation fixes | Eugene Sandulenko | |
2016-05-13 | Merge pull request #755 from raziel-/patch-2 | Eugene Sandulenko | |
AMIGAOS: Preparations for use with AmiUpdate | |||
2016-05-03 | OPENGL: Assure color attributes for shader pipeline are always set. | Johannes Schickel | |
2016-05-02 | OPENGL: Fix potential crash | Eugene Sandulenko | |
2016-04-29 | Fix identation again | Hubert Maier | |
I should stop c&p'ing | |||
2016-04-29 | Remove periods | Hubert Maier | |
2016-04-29 | Code Formatting fixes | Hubert Maier | |
2016-04-28 | AMIGAOS: Preparations for use with AmiUpdate | Hubert Maier | |
Adding a bit of code to make ScummVM AmiUpdate aware. Everything else will be dealt with through a (yet to finish) AmigaOS installer script and the entries in AmiUpdate's database. I'd like to ask for hints regarding - Code Formatting - Optimizations - Comments - Obivous errors or - Ill-designed code. It's not much code, but i'm sure i still messed up glorious either way | |||
2016-04-24 | GCW0: Attempt to fix out-of-tree packaging. | Johannes Schickel | |
2016-04-22 | 3DS: Add config class/dialog, c-pad cursor control, and option to disable ↵ | Thomas Edvalson | |
screens | |||
2016-04-19 | 3DS: Add README | Thomas Edvalson | |
2016-04-19 | 3DS: Fix code styling, add license header, remove unused portdefs.h | Thomas Edvalson | |
2016-04-18 | GCW0: Mention location of scummvm.log file in README | Eugene Sandulenko | |
2016-04-13 | GCW0: Split README by chapters | Eugene Sandulenko | |
2016-04-13 | GCW0: Better bracket replacements in README | Eugene Sandulenko | |
2016-04-12 | GCW0: Attempt to fix README sections | Eugene Sandulenko | |
2016-04-11 | 3DS: Use linear GPU texture downscaling for better legibility in hi-res games | Thomas Edvalson | |
2016-04-11 | 3DS: Add CIA format build, add timer handler thread, fix APT service ↵ | Thomas Edvalson | |
suspending/sleeping/exiting | |||
2016-04-10 | GCW0: Disable triple buffering. | Eugene Sandulenko | |
Too many artifacts. It is not possible with current ScummVM drawing approaches. | |||
2016-04-10 | GCW0: Enable triple buffering | Eugene Sandulenko | |
2016-04-10 | GCW0: Enable building with all scalers disabled | Eugene Sandulenko | |
2016-04-10 | GCW0: Clean up build script | Eugene Sandulenko | |
2016-04-10 | ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵ | Eugene Sandulenko | |
GUI_ONLY_FULLSCREEN | |||
2016-04-10 | UPDATES: Check that we're running in a bundle, and skip Sparkle ↵ | Eugene Sandulenko | |
initialization otherwise This was leading to an unhandled exception within Sparkle code which was hanging the application. This feature is good only for development purposes, as convenient users are supposed to run ScummVM from the supplied bundle. | |||
2016-04-10 | UPDATES: Use new constants for MacOS X 10.10 | Eugene Sandulenko | |