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AgeCommit message (Expand)Author
2012-02-21IPHONE: Move _overlayPortraitRatio from global scope to local scope.Johannes Schickel
2012-02-21IPHONE: Add _overlayRect, which describes the overlay screen rect.Johannes Schickel
2012-02-21KEYMAPPER: Remove automapping dead codeTarek Soliman
2012-02-20OPENGL: Don't force alpha to 1Willem Jan Palenstijn
2012-02-20IPHONE: Default to portrait mode in case the orientation could not be determi...Johannes Schickel
2012-02-20IPHONE: Move OpenGL ES context generation to its own method.Johannes Schickel
2012-02-20IPHONE: Precalculate vertex/tex coordinates for game screen/overlay.Johannes Schickel
2012-02-20KEYMAPPER: Add some commentsTarek Soliman
2012-02-20IPHONE: Use render buffer size instead of application frame size for video si...Johannes Schickel
2012-02-20IPHONE: Rename _screenRect to _gameScreenRect.Johannes Schickel
2012-02-20IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height].Johannes Schickel
2012-02-20IPHONE: Don't overwrite orientation when the OpenGL ES context is created.Johannes Schickel
2012-02-20IPHONE: Refactor event code a bit.Johannes Schickel
2012-02-20IPHONE: Even more slight formatting fixes.Johannes Schickel
2012-02-20KEYMAPPER: Change how keymaps are displayed in the remap dialogTarek Soliman
2012-02-20IPHONE: Slight game screen texture related variable renaming.Johannes Schickel
2012-02-20IPHONE: Slight cleanup.Johannes Schickel
2012-02-20IPHONE: Remove some unused variables.Johannes Schickel
2012-02-20KEYMAPPER: Move F7 and F8 handling to DefaultEventMapperTarek Soliman
2012-02-20KEYMAPPER: Move CTRL-F5 handling to DefaultEventMapperTarek Soliman
2012-02-20KEYMAPPER: Rewrite the EventMapper APITarek Soliman
2012-02-20KEYMAPPER: Create a DefaultEventMapper when Keymapper isn't enabledTarek Soliman
2012-02-20KEYMAPPER: EventMapper must now eat all eventsTarek Soliman
2012-02-20IPHONE: More formatting fixes.Johannes Schickel
2012-02-20IPHONE: Add support for unfiltered upscaling.Johannes Schickel
2012-02-20IPHONE: Implement cursor palette support.Johannes Schickel
2012-02-20IPHONE: Fix some mismatching malloc/delete calls.Johannes Schickel
2012-02-20IPHONE: Remove some dead code.Johannes Schickel
2012-02-20IPHONE: Rename screen related buffers a bit.Johannes Schickel
2012-02-20IPHONE: Implement cursor visibility change again.Johannes Schickel
2012-02-20IPHONE: Fix cursor hotspots.Johannes Schickel
2012-02-20IPHONE: Always use the mouse texture.Johannes Schickel
2012-02-19IPHONE: Use the proper RGBA5551 palette for the mouse cursor.Johannes Schickel
2012-02-19IPHONE: Rename _palette to _gamePalette.Johannes Schickel
2012-02-19IPHONE: Use include instead of import for all of our headers.Johannes Schickel
2012-02-19IPHONE: Add include guards.Johannes Schickel
2012-02-19IPHONE: Formatting fixes.Johannes Schickel
2012-02-19IPHONE: Remove dead code.Johannes Schickel
2012-02-19NULL: Fix compiler errors when using the NullGraphicsManagerThierry Crozat
2012-02-19NULL: Fix compiler error when using NullMutexManagerThierry Crozat
2012-02-19IPHONE: Take advantage of Common::EVENT_INVALID.Johannes Schickel
2012-02-19IPHONE: Change F5 (menu) gesture to open up the GMM.Johannes Schickel
2012-02-17MAEMO: Fix building without keymapper enabledTarek Soliman
2012-02-15MAEMO: Remove pointless copy ctor callTarek Soliman
2012-02-15KEYMAPPER: Add more warning signsTarek Soliman
2012-02-15MAEMO: Register Keymapper Keymap Action default bindingsTarek Soliman
2012-02-15KEYMAPPER: Allow ports to define default Keymap Action bindingsTarek Soliman
2012-02-15MAEMO: Drop the hardcoded keymap in favor of the keymapperTarek Soliman
2012-02-15MAEMO: Rename hasHwKeyboard and add hasMenuKeyTarek Soliman
2012-02-15MAEMO: Use bitshifting in ModelTypeTarek Soliman